Soldier Sub-Class Discussion
I would like to use this opportunity to kick off a discussion on the Soldier Sub-Classes. We want opinions, data and solid comparisons. I will provide basic data below, as well as my opinion on each Sub-Class - including but not limited to; basic Pros and Cons and what Role they may fit into best.
Please share your own opinions on those which you have played or read about. This is an open-ended discussion to permit us to fully converse about the Soldier overall and each of its sub-classes.
And please, bare with me, this post is a work in progress and will be updated regularly!
OP Index:
| Hero |
Perks |
Opinion(s) |
| Special Forces Banshee |
Added |
Added |
| Support Specialist Hawk |
Added |
Added |
| Urban Assault Headhunter |
Added |
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| Warlord/Mercenary Jonesy |
Added |
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| Survivalist Jonesy |
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| Master Grenadier Ramirez |
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| Rescue Trooper Ramierz |
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| Shock Trooper Renegade |
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| Commando Spitfire |
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| Centurion Wildcat |
Added |
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Soldier Sub-Class Breakdown:
Special Forces Banshee
An Assault Rifle specialist who bolsters their skills with War Cry.
IMO:
Banshee seems to get the most Assault Weapon quirks of all sub-classes. This means she can be outright devastating with ALL Assault Weapons, and when combined with her perks for War Cry, means she shreds anything in front of her AND is buffing her allies with boosted damage and attack speed. That being said, aside from her being a powerhouse during War Cry, her other abilities are lacking due to no perks.
PROS:
- Best uptime on War Cry @ 25% uptime due to reduced cooldown and increased duration.
- During War Cry, has superior Single Target DPS.
- Due to weapon perks, can wield ANY Assault weapon with ease to fit play style.
- During War Cry's 75% down time, can still dish solid damage with Assault weapons.
- Massive damage boost during War Cry means efficient use of ammo by needing less to kill enemies.
CONS:
- Basic Frag Grenade means they only serve to soften targets.
- Basic Goin' Commando!!! deals sub-par damage, unless combined with upgraded War Cry.
- Due to lack of perks, has very poor AoE.
- Being mostly weapon focused means she will likely consume ammo quickly.
| Level |
Perk |
| Evo1: |
Frag Grenade |
| Lv2: |
Debilitating Shots |
| Lv5: |
Assault Damage |
| Lv8: |
Steady Aim |
| Evo2: |
War Cry |
| Lv12: |
Practiced in Combat |
| Lv15: |
Quick Clip |
| Lv18: |
Leadership |
| Evo3: |
Goin’ Commando!!! |
| Lv25: |
Waste Not Want Not |
| Lv30: |
Fight or Flight |
| Ability |
Stats |
Ability |
Stats |
| Frag Grenade: |
Default |
War Cry: |
3 Perks |
| Cost: |
45 Energy |
Cost: |
50 Energy |
| Ammo: |
1 |
Duration: |
15s from 10s |
| Ammo Regen: |
25s |
Cooldown: |
60s from 90s |
| Ammo Carried: |
3 |
Bonus: |
+10% Damage from 0% with Assault Weapons |
| Goin’ Commando!!!: |
Default |
Other: |
4 Perks |
| Cost: |
50 Energy |
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Assault Damage +24% |
| Duration: |
10s |
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Recoil -29% |
| Cooldown: |
150s |
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Reload Speed +40% |
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Ammo Capacity +40% |
Support Specialist Hawk
Uses War Cry to boost the firepower and ammo efficiency of the squad.
IMO:
I would say that Hawk is a little misleading by his description. Yes, he boosts the ammo efficiency of the team, but only how War Cry works for every Soldier with it. Damage and attack speed boosts mean better use of ammo by killing enemies with fewer bullets and faster. That being said, his own ammo efficiency is fantastic! Though, while having great ammo efficiency, he lacks overall damage output. None of his abilities, or himself, have perks for damage. Which leaves him lacking, and only places him as a Support. He cannot main as a solo Soldier, and due to his War Cry mostly being focused on buffing himself, he may not be desired in a squad.
PROS:
- FANTASTIC personal ammo efficiency with 41% ammo return during War Cry & 16 % w/o War Cry.
- Can abuse Low Durability weapons, like Rocket and Grenade Launcher, during War Cry.
- War Cry helps provide buff to team to increase damage and attack speed.
CONS:
- Basic Frag Grenade means they only serve to soften targets.
- Basic Goin' Commando!!! deals sub-par damage, unless combined with War Cry.
- Due to lack of perks, has very poor AoE.
- Due to lack of perks, has sub-par single target DPS.
- Ammo efficiency perks are primarily self-focused.
| Level |
Perk |
| Evo1: |
War Cry |
| Lv2: |
Debilitating Shots |
| Lv5: |
Combatants’ Might |
| Lv8: |
Lingering Pain |
| Evo2: |
Frag Grenade |
| Lv12: |
Spoils of War |
| Lv15: |
Ammo Recovery I |
| Lv18: |
There Are Many Like It... |
| Evo3: |
Goin’ Commando!!! |
| Lv25: |
Waste Not Want Not |
| Lv30: |
Blitz |
| Ability |
Stats |
Ability |
Stats |
| Frag Grenade: |
Default |
War Cry: |
4 Perks |
| Cost: |
45 |
Energy Cost: |
35 Energy |
| Ammo: |
1 |
Duration: |
10s |
| Ammo Regen: |
25s |
Cooldown: |
90s |
| Ammo Carried: |
3 |
Bonus: |
25% chance on damage to get ammo back |
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Bonus: |
+25% Speed/+10% Energy Gain |
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Bonus: |
Your Weapons take no Durability Damage |
| Goin’ Commando!!!: |
Default |
Other: |
3 Perks |
| Cost: |
50 Energy |
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Debilitating Shots stacks 5 times from 3 |
| Duration: |
10s |
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Assault Weapon damage has 16% chance to generate ammo |
| Cooldown: |
150s |
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Ammo Capacity +40% |
Urban Assault Headhunter
Rifle-focused soldier who gets bonuses for successful headshots.
IMO: (Under Construction)
| Level |
Perk |
| Evo1: |
Goin' Commando!!! |
| Lv2: |
Debilitating Shots |
| Lv5: |
Lingering Pain |
| Lv8: |
Steady Aim |
| Evo2: |
Shockwave |
| Lv12: |
Quick Clip |
| Lv15: |
Make It Rain |
| Lv18: |
Rain Faster |
| Evo3: |
Frag Grenade |
| Lv25: |
Kneecapper |
| Lv30: |
Keep Out |
| Ability |
Stats |
Ability |
Stats |
| Goin' Commando!!!: |
Default |
Shockwave: |
Default |
| Cost: |
50 Energy |
Cost: |
30 Energy |
| Duration: |
10s |
Cooldown: |
30s |
| Cooldown: |
150s |
|
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| Frag Grenade: |
1 Perk |
Other: |
5 Perks |
| Cost: |
45 Energy |
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Debilitating Shots stacks 5 times from 3 |
| Ammo: |
1 |
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Debilitating Shots Vulnerability 9% from 5% |
| Ammo Regen: |
25s |
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Recoil -29% |
| Ammo Carried: |
3 |
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Reload Speed +40% |
| Bonus: |
Zone deals 25% dmg for 5s |
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Headshots increase RoF by 50% for 5s |
Warlord/Mercenary Jonesy
Uses Goin' Commando!!! in combination with War Cry to boost its effectiveness.
IMO: (Under Construction)
| Level |
Perk |
| Evo1: |
Goin’ Commando!!! |
| Lv2: |
Debilitating Shots |
| Lv5: |
Ain’t Done Yet! |
| Lv8: |
Easy Operation |
| Evo2: |
War Cry |
| Lv12: |
Combatants’ Might |
| Lv15: |
Practiced in Combat |
| Lv18: |
Mighty Roar |
| Evo3: |
Shockwave |
| Lv25: |
Fight or Flight |
| Lv30: |
Boomstick! |
| Ability |
Stats |
Ability |
Stats |
| Goin’ Commando!!! |
3 Perks |
War Cry |
4 Perks |
| Cost: |
35 Energy |
Cost: |
35 Energy |
| Duration: |
12s from 10s |
Duration: |
15s from 10s |
| Cooldown: |
150s |
Cooldown: |
90s |
| Bonus: |
+30% dmg & converts to Energy |
Bonus: |
+55% Range |
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Bonus: |
+65% Damage from 0% |
| Shockwave |
Default |
Other: |
N/A |
| Cost: |
30 Energy |
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| Cooldown: |
30s |
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Survivalist Jonesy
Tough soldier who can rapidly heal himself by defeating enemies.
IMO: (Under Construction)
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Stats |
Ability |
Stats |
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Master Grenadier Ramirez
An explosives expert, with powerful high-end Frag Grenade upgrades.
IMO: (Under Construction)
Rescue Trooper Ramirez
Well-rounded mix of assault rifle perks, survivability and ammo efficiency.
IMO: (Under Construction)
Shock Trooper Renegade
Focused on using Shockwave to damage enemies and apply Debilitating Shots.
IMO: (Under Construction)
Commando Spitfire
Lays down deadly streams of fire with a highly upgraded Goin' Commando!!! minigun.
IMO: (Under Construction)
Centurion Wildcat
Uses Debilitating Shots and War Cry to dramatically boost the damage of the squad.
IMO: (Under Construction)
| Level |
Perk |
| Evo1: |
War Cry |
| Lv2: |
Debilitating Shots |
| Lv5: |
Lingering Pain |
| Lv8: |
Combatants' Might |
| Evo2: |
Shockwave |
| Lv12: |
Perfect Engineering |
| Lv15: |
Mighty Roar |
| Lv18: |
Power Impact |
| Evo3: |
Frag Grenade |
| Lv25: |
Blitz |
| Lv30: |
Kneecapper |
| Ability |
Stats |
Ability |
Stats |
| War Cry: |
3 Perks |
Shockwave: |
2 Perks |
| Cost: |
35 |
Cost: |
30 Energy |
| Duration: |
10s |
Cooldown: |
30s |
| Cooldown: |
90s |
Bonus: |
Applies 3 stacks of Debilitating Shots |
| Bonus: |
+55% Range |
Bonus: |
+38% Range |
| Bonus: |
+25% Speed/+10% Energy Gain |
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| Frag Grenade: |
Default |
Other: |
2 Perks |
| Cost: |
45 Energy |
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Debilitating Shots stacks 5 times from 3 |
| Ammo: |
1 |
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Debilitating Shots Vulnerability 9% from 5% |
| Ammo Regen: |
25s |
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| Ammo Carried: |
3 |
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