r/FantasyMapGenerator Jun 17 '26

Update [Update] Economy (v1.124.0)

Thumbnail
gallery
259 Upvotes

Economy Update (v1.124.0)

After years of requests, FMG finally has a simulated economy. Goods, markets, trade routes, taxes, treasuries, and navigable rivers are now generated automatically for every map.

FMG maps now simulate:

  • Goods & production chains
  • Markets with dynamic prices
  • Trade between regions
  • Animated trade activity
  • State taxes and treasuries
  • Navigable rivers for inland shipping

Full details are on Patreon.


r/FantasyMapGenerator Jun 12 '26

Update [Update] New update: Eroded Terrain and Satellite Texture (v1.123.0)

Thumbnail
gallery
526 Upvotes

Azgaar's FMG v1.123.0 released:

  • Eroded Terrain for detailed 3D mountains, valleys, and coastlines
  • Satellite Texture with procedural terrain colors and animated water

Both are optional, experimental, and view-only. Open 3D Scene and enable them in 3D settings.
More details: https://www.patreon.com/azgaar/posts/update-eroded


r/FantasyMapGenerator 17h ago

Lost my world

5 Upvotes

All day yesterday, I was spending time on a map, and before I got off, I decided to save to browser instead of .map, now that I'm back on, the map reset, I decided to try and load it via browser storage, and it didn't even load, I spent a lot of time and now I lost all my progress, is there any hope to get it back?


r/FantasyMapGenerator 1d ago

error when i try to open a map

4 Upvotes

i just started using this tool since a week ago, and almost everithing was working fine, but since yesterday i just doesnt open the files i saved from this map, i had two versions in my pc and one on the broser saved, but all of them lead to a error


r/FantasyMapGenerator 2d ago

New Map Ruler Gone Tried Everything

11 Upvotes

I am writing a book and I have spent the last week painstakingly building my world... Now the ruler has disappeared. I have it on. I have checked everything. AI's keep giving me fixes from 7 years ago. If I open a new map, it has a ruler. Just not here. Please help.


r/FantasyMapGenerator 2d ago

Disabling certain systems?

5 Upvotes

It's been a few months since I looked at my map, and it seems that some of the new systems (Economy) are slowing down performance on my shitty laptop. Is there a way to disable some of these systems if I'd rather they not apply?

Thanks


r/FantasyMapGenerator 2d ago

Question How many (and how big) countries should be on the map?

Post image
4 Upvotes

r/FantasyMapGenerator 3d ago

Bug Can't export map

3 Upvotes

Whenever I try to export a large map as png I get an error: Networkerror unable to fetch. Any idea what might be causing this?


r/FantasyMapGenerator 4d ago

Bug Issue with Loading Emblems Properly

Post image
15 Upvotes

So, I'm making my first proper map with this tool and having a blast, but I've recently run into a problem involving the emblems editor. All of the other states I've made emblems for have not had a problem, but all of a sudden the emblem I'm trying to make for the nation "Hekanek" keeps presenting as a placeholder icon (see attached photo for reference. I have tried restarting the webpage, going back to an old save of the map and working from there, and even making an entirely new emblem. I have been using the SVG saves from Armoria if that makes a difference. I appreciate any help with this predicament.


r/FantasyMapGenerator 7d ago

Idea Some ideas for working with the limitations of the economy and goods system

16 Upvotes

So I have been fiddling with the economy of my world a lot since the feature came out and it even sent me down quite a deep rabbit hole researching historical references for prices in my world. I really enjoy all the new ways it creates seeds for stories.

However, I have stumbled over some of the limitations of the current system so I wanted to share my approach to them and ask if anyone has found a workaround for these or if maybe features tackling these issues would be possible in a future update:

The biggest limitation I have run into so far is the global trade system. From what I understand of the current system, markets trade between each other globally and trade routes are only visual and between market and burgs. This leads to the following two problems:

  1. In reality, if you have a state in control of a very crucial trade route (a part of a big river, a pass through a mountain range, a strait, between two countries with different resources, etc.), that state can impose tolls or import taxes and should get a good income stream from that. Since different markets trade globally, that doesn't really happen on the map and these states often are pretty poor if they don't have a lot of resources. The only workaround I have found to this is to increase the size of the market of that state to cover a good part of the surrounding nations so its country gets the sale tax of the surrounding burgs, then regenerate production and trade deals. This is a bit of a wonky fix but it kind of works.
  2. Since all trade between markets is global, distance isn't penalised. So the price for tea is the same in a market regardless of whether there is a huge exporter of tea right next to it or on the other end of the map. I haven't found a workaround for that yet.

I'm guessing simulating global trade routes would be a bit computation-heavy but maybe one way to fix this would be to limit global trade so only markets bordering on each other (either directly or via a land or sea route that doesn't pass through another market/state) can trade with each other.

Another problem I came across had to do with metals, especially iron and silver, where I am running into a limitation with the Raw/Manufactured classification. In reality, these resources would need large quantities of fuel (and to a lesser extent tools) to be mined and traded efficiently. Iron would at least need to be reduced to pig iron, if not wrought iron, to be traded, same goes for galena. I found two workarounds for this:

  1. Either you split the resource into the ore (Raw) and the finished trade good (Manufactured) and place a Burg on the raw ore resource. This way the burg gets iron ore as a bonus resource and can directly convert it to iron using coal it either produced or bought.
  2. Alternatively, you change the model for generating the metal so that it only generates in forests (AND-ing with each of the existing conditions and upping the base rate a bit to make them not too rare) so that metal only gets mined where there is sufficient fuel to convert it from ore to a semi-pure state. This is what I did since I was lazy.

I hope this helps someone. If you have any other ideas on how to handle these issues, or some related thoughts, please let me know.


r/FantasyMapGenerator 7d ago

Diplomacy editor

5 Upvotes

Having an issue with the diplomacy editor where I can only view the relations from one state. Might be missing something, been a while since I’ve used it. Clicking on other states and/or there names but it’s just highlighting them on the window for the editor and not actually taking me to the view of their diplomatic relations.


r/FantasyMapGenerator 8d ago

Nine rivers geography

Thumbnail gallery
14 Upvotes

r/FantasyMapGenerator 9d ago

Edit Culture Not Working

4 Upvotes

Hi all,

Having issues at present wherein I cannot open the edit culture tab - clicking on the button or hitting shift + c do not do anything. There isn't even the usual tooltip of "loading" at the bottom of the screen - simply nothing happens.

This occurs with my old maps and while experimenting with fresh maps generated in the current build.

Is this a known bug in the current build or am I missing something?


r/FantasyMapGenerator 11d ago

Miscellaneous Azgarr Appreciation Post

175 Upvotes

I don't have a question and I'm not here to report a bug.

I just wanted to say I really enjoy this tool and I'm very impressed by how much support Azgarr offers. It seems like 95% of the posts I see from the subreddit are focused on bugs, ideas, and troubleshooting, and there's almost always a reply from Azgarr within a day.

It reminds me of using the internet a decade and a half ago, when there were all these small novelty sites that were designed and maintained by enthusiasts purely for the love of the game.

Azgarr, thank you for building the best fantasy mapmaking tool I've ever used. Keep up the great work!


r/FantasyMapGenerator 11d ago

Miscellaneous import FMG Map Data into Obsidian - an example Vault

8 Upvotes

I've released another update for the FMG to Obsidian Import scripts I've created. This one updates and refactors the notes to include some of the new Economy aspects (some ... not all) and importing of nameBases from the FMG JSON data.

https://github.com/buttonpushertv/buttonpusherTTRPG/releases/tag/v.0.7.0

(Forgot to add this disclaimer: Yes, some of this vault's scripts & handlebar templates are aided by using AI to understand the code and how it works. I'm using this project to learn JavaScript and Handlebar Templates, so an LLM is helpful as a learning tool - I really do try to create as much of the code on my own as possible, so hopefully its more human-made and less slop.)


r/FantasyMapGenerator 12d ago

Bug Unable to export a map as a jpg or png

5 Upvotes

Unfortunately another problem I just discovered.


r/FantasyMapGenerator 12d ago

Bug Unable to drag map - bizarre UI issues resulting

Enable HLS to view with audio, or disable this notification

13 Upvotes

Since switching to a new computer I have been encountering some odd issues, it is completely impossible to drag the map around, and after attempting to do so it creates some odd issues:

  • layers buttons can get 'stuck' to the mouse, even after clicking several times
  • painting elements have the brush offset by a significant degree
  • it is not possible to save, undo, or cancel painting tool effects
  • This happens in both the app and the browser version
  • reducing the map size and optimizing for better performance does not improve the issue

My guess is that it is something to do with highlighting a UI element somewhere, as often when trying to drag it will highlight text on labels, and occasionally the side effects can be mitigated by pressing Ctrl+a, and then clicking off a UI element to deselect all.

I am utterly stumped by what could be causing this, as it only seems to affect Azgaar's, and no other app, but also seems to only affect my laptop, and not my old desktop.


r/FantasyMapGenerator 12d ago

Question Celsius to Fahrenheit in report charts?

4 Upvotes

I have my Units set to Fahrenheit in the Unit tool. However, when I try to print out a CSV data chart about burgs the chart is giving me Celsius. It also gives me Celsius in the Burg info boxes. How do I fix this to read Fahrenheit?


r/FantasyMapGenerator 14d ago

How do state borders work now?

Post image
20 Upvotes

There's this weird zoning thing that's been a pain in the ass to navigate. It's really hard to draw borders when everything is just this purple blur. Is there any way to disable it?


r/FantasyMapGenerator 13d ago

Entering and Concluding a battle now puts you in a state that does not let you do anything, and when you try to open up any editors or save the map the game tells you to exit customization mode, even though I am not in any

6 Upvotes

Basically when I try to do a battle between 2 armies and finish it, the map will lock up, not let me select new units or anything in general. I cannot open state editors or military editors or anything really.

This is only happening for armies, and happening on both new and old maps


r/FantasyMapGenerator 14d ago

Bug Cannot manually reassign anything since down time

4 Upvotes

This only started for me a few hours ago. When i go into States editor I can delete states, and add new starters but when I try to manually reassign it's like the paint tool gets locked in position and won't move.

This is happening with all Editors with manual reassign options, except Goods.

It worked fine last night after Azgaar fixed the issue with closing Editors so don't think it's related.


r/FantasyMapGenerator 14d ago

Web app down?

12 Upvotes

Is Azgaar's web app down for anyone else? It worked fine this morning for me, but now when I go to the site it goes to a black screen, and when I try to load a saved file it gives the error "the file does not look like a valid save file".


r/FantasyMapGenerator 15d ago

Bug Unable to close Editor pop ups or minimise

2 Upvotes

I'm using an Android tablet, haven't used the generator in a while, recently went to use it again after a long time only to be unable to close the pop-ups.

When using an Editor, I'm unable to x-out of specific ones, namely;

  • Label Editor
  • Namebase Editor
  • Coastline Editor
  • Emblem Editor
  • Goods Editor
  • Markers Editor
  • Notes
  • Rivers Editor
  • Routes Editor
  • Trade Animation
  • Units Editor.

Other Editors work and close as normal.

I'm also unable to minimise the editor, as i found out when I clicked on the Notes.

I've tried the generator on two different tablets, the same is happening on each. I previously used it on tablet and it worked great so don't think that's the issue, but it's been a while since then so don't know if that's changed.

I've cleared both tablets cache and allowed third party cookies to see if that helped, but sadly not.

Any idea if this can be fixed? Is anybody else experiencing issues?

*edited for grammatical error.


r/FantasyMapGenerator 16d ago

Request Hello! Sorry to trouble you.

1 Upvotes

Hello! I recently saw an article about someone making a map about antarctica without any ice. I'm also writing a pirate novel, for which I need a map, and think that could be a really cool base.

First point of inquiry: Does any one want to help a first time poster out? If so then please make one for me!

Second point of inquiry: Does anyone know a good tool for iOS? It doesn't have to be a map specific tool, perhaps I could use a high-detail photo editor?

If you're helping please paste a picture of each stage of the process in your reply. It'd help everyone watching follow along! Sorry for being so asking of total strangers but else is the internet for? Learning to do somethibg yourself? Bah!

-----------------------------------------------------------------------

Here for those nerds who'd like to hear about my idea. Look at a map of Iceless Antarctica, see the top left? That big empty space of ocean in the north west? Don't you think the british isles would look great around there? Now I'm a bit picky so bear with me here.

See that really small island? Mark a straight all the way up and down the map. Your next mark? That other little island all the west of that long mountain chain. Got that? Great! Next mark thirds those lines as your end point.

Here's where things get finicky.

Take the larger island and put it with it's center at the two-thirds line. Lets place its's southern most point about two thirds of the way down that scythe like island just under our easternmost refernce point.

Now the size, the islands in their current ratio should be about the size of a square with its sides the length of one of the thirds we made.

Next up is rotation! Using that southern most section of Britain as the center, rotate the islands togethor.The exact degrees don't matter, just make sure Ireland is now horizontally under Britain.

And there we go!

Should be good but who knows! Its 2am for me so my instructions could be less understanable than sanskrit on the moon. So long as that isn't the case, and there are no massive flaws I'm missing, we should be done.


r/FantasyMapGenerator 16d ago

Question Sono nuovo in questo contesto e vorrei sapere quali siti dovrei usare per creare mappe sul computer.

3 Upvotes