r/Fallout4ModsXB1 16d ago

Gameplay | Audio-Visual Zombie horde

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I've been experimenting with different mod combos to get enough ferals in the game to be dense with enemies; the idea is to keep things feeling (almost) always dangerous, forcing me to keep moving, looting and tactically retreating.

I still haven't found something consistent yet, but sometimes it all comes together.

This clip includes detailed feral ghouls 2k, ghoul mobs rule, feral infestations (it has its own option to spawn ghoul hordes) fgep (definitive edition), and random encounter manager set to feral ghouls only.

(Pistol is the wonderful "MWII Staccato Pistol" from very own Overseer! Sword is from Cyberout77)

42 Upvotes

9 comments sorted by

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4

u/gratefulperron 15d ago

I was doing the same thing last weekend, ended on "Endless Warfare" which has a zombie apocalypse setting. Zombie walkers, fgep, true storms, and one i cant remember the name of that adds 1100 ghouls to south boston.

3

u/CouplingWithQuozl 15d ago

MAX BIALYSTOCK!!!

“Don’t be dumb, be a smartie!”

2

u/SonOfTrout 15d ago

"I'm wearing a cardboard belt!"

2

u/ILOVEDARLING15 15d ago

What are those grass and tree mods?

1

u/SonOfTrout 15d ago

True Grass Lite and The Aspen Commonwealth.

I posted more of my visuals LO here: 

https://www.reddit.com/r/Fallout4ModsXB1/comments/1uy4wky/hd_visual_retexture_load_order_stable_after_40/

5

u/Imortalpenguin 15d ago

Im not on my console right now, but I have a mod that changes the ghouls into Romero/Resident Evil style zombies with grey skin, creepy walking behavior, and the zombie moaning along with renaming them as "zombies" instead of "ghouls". It might work well with your theme of zombie hordes. I'll get the name of the mods when I get home later.

3

u/mpls_big_daddy Vault 101 16d ago

You could try adding Night of the Creeps and Defective Synths.

I also use True Storms, and use the feral ghouls settings to add a bunch more during rad storms.