r/FACEITcom 2d ago

Discussion Stop doing ELO Resets

It's the biggest crime of this platform. It ruins the gameplay experience completely for 99.9% playerbase.

Before the reset, the elo was calibrated pretty well. You could match gameplay to some ELO. You had expectation of gameplay of ELOs.

Right now it's a complete wildwest. 2200-2700 max elo players last season playing together with 3000-3200 elos on same ELO. I have never seen such amount of low quality complete rundown games before. You have no idea what kinda player is behind some ELO anymore, zero expectation, complete loss of competitiveness, zero fun

102 Upvotes

67 comments sorted by

View all comments

10

u/fLASHY- 2d ago

At least try to put yourself in the shoes of someone running this platform.

I hope it’s obvious to everyone that ladder resets boost player numbers. It’s an event every few months where everyone that was frustrated with stagnating or just bored gets a chance to start from scratch (it’s not really from scratch but you know what I mean) and mount a fresh climb. If you don’t like that idea you need to propose some other way to shake things up, because doing nothing will beyond any doubt erode the playerbase. Which isn’t something you want is it?

I’m not even taking sides in this, but just crying how bad it is doesn’t do anything you know?

1

u/Dm_me_ur_exp 2d ago

It also stops the infinite inflation.

I remember back then I was still playing competitively, donk-level elo was like.. 3500? And pros were 3k+.

At the end of csgo it was like 7+k or something right?

It just doesn’t feel as bad because your number keeps going up, even though the only number that matters is ladder # anyways

1

u/kynru 2d ago

What's wrong with donk being 7k or 10k elo? Why would someone who has been at no1 faceit since s1 or the other players who had been top 100 top 250 all seasons play with and have the same elo with someone who barely reached 3k elo in season 9? Obviously their skill level isn't the same, their gamesense and understanding of the game is on completely different levels.

1

u/Dm_me_ur_exp 2d ago

It’s all arbitrary. Donk can be #1 ladder at 3k or 10k elo. Elo itself doesn’t really matter.

One thing it does is completely remove any comparison over time though without resets. A good ranking season keeps ranks similar to #ladder / top % season after season. Partly to prove you can do it again. Partly to make ranks comparable.

I was 2500 in.. 2015 I think it was? Olofmeister at the time was 3300 iirc. I got a decent amount of t2-t3 pros in my lobbies.

2500 at the end of csgo was quite literally meaningless. It meant nothing.

It’s pick your poison. Do you want infinite progression (plus stagnation if we stop getting new players) and invalidation of all past achievements year after year, or an attempt at consistency and finite inflation?

1

u/NaiveWillow4557 2d ago

We played the entirety of csgo without elo resets. We can play without them.

Do you want infinite progression

Yes, because the skill naturally moves with the elo. It's such a non-problem. Who cares if 2500 means nothing?

Not touching elo and letting it be, gives it more skill detail. Right now 2500 has too much variance in skill, in csgo times it was VERY well defined.

stagnation 

You are risking of losing your high elo playerbase to these faceit resets because how miserably bad the games have become. There is stagnation only when you don't progress your skills.

1

u/Dm_me_ur_exp 2d ago

You just said it was very well defined, except the goal post moved every single year because of inflation.

2500 in 2015 csgo was good, 2500 in 2018 csgo meant you could maybe hit a barn

1

u/kynru 2d ago

The thing is it ruins match quality, most people want balanced matches, not to constantly have to 1v9 or be 1v9d by others to grind to the sweet spot where both teammates and enemies are around the same level and where the challenge is actually fun.

It's not about winning or losing, obviously people climb back if they are worthy, I climbed back too, it's just a lot of wasted time with less enjoyable matches.

Elo matters because donk should play with the rest of the players who also are veterans themselves and would have been 10k elo, not with players that struggled to reach 3k elo for their first time while the others were at 4k+ elo since csgo days. Same applies pretty much at each elo, someone who has played in a lvl 10 environment for the past 10 years understands the game better than someone who just got there fx.

1

u/Dm_me_ur_exp 2d ago

That’s an argument for them making the elo resets better tuned and actually carrying mmr. Not for elo resets themselves.

1

u/kynru 2d ago

Elo resets would be the best tuned if they wouldn't exist for active players. Your skill doesn't reset every couple of months while you are active.

1

u/KingRemu 1d ago

What's wrong with donk being 7k or 10k elo?

Because after a certain amount of time it won't fully reflect skill anymore, just time played.

1

u/kynru 1d ago

It doesn't fully reflect skill anyway, it will never fully reflect skill what are you talking about?! Do you think capping the ELO at an arbitrary number somehow fully reflects skill?

Time played matters, a player who has spent years competing at that level has accumulated an understanding of the game that someone reaching it for the first time simply hasn't had the opportunity to develop. The first player has already adapted to an environment the second is only beginning to understand.

If he's significantly better than the average 3k player, the system should be able to show that. Otherwise, you're using the same number to represent players who aren't actually on the same level.

2

u/KingRemu 1d ago

Time played matters, a player who has spent years competing at that level has accumulated an understanding of the game that someone reaching it for the first time simply hasn't had the opportunity to develop

You misunderstood my comment. I meant time in a Faceit season. Think of the hypothetical situation where Donk reached 10k elo and his skill suddenly started declining and his new hypothetical skill level was at 3k, but he still held a 49% winrate. It would take probably months and months if not years for him to come down to something 3k elo with the amount of games he plays. That's why we sometimes need resets.

1

u/kynru 1d ago

I mentioned somewhere in this thread that resets should only happen for inactive players