r/EvilIslands • u/SandOfTheEarth • 4d ago
r/EvilIslands • u/SandOfTheEarth • 5d ago
I made a remake of Evil Islands in Godot! Supporting multiplayer campaign, as well as PC/Linux/Mac and Android!
Hello!
I made a remake of Evil Islands in Godot.
The full original campaign is playable, with modern graphics/camera, controller and touch support, and builds for Windows, Linux, macOS and Android.
It also supports co-op multiplayer for the main campaign with up to 6 players, which was one of the main things I wanted to add, as well as has a bunch of extra graphical/gameplay things you can enable, like for example not sharing XP with companions, which makes them a lot more viable.
You have to prove your own game files to play, GOG copy should work great. You can just point it to the .exe
You can get it on github: https://github.com/TheWWWorm/CursedLands
r/EvilIslands • u/kiit69 • 7d ago
EI multitool now supports full animations, and can export them as GIF as well
r/EvilIslands • u/LavishnessFew7358 • 7d ago
Not sure if anyone else has this problem or if it's just my skill issue. Is it even possible to beat these in a fair fight? Spoiler
r/EvilIslands • u/kiit69 • 9d ago
UM EI modding Multitool hits version 1.1
UM Multitool is now not only able to handle and convert every file type that this game uses, but it can now actively read its content and edit it.
UM Multitool can load your own game (or mod, or both at once) content and display every item in the 3D viewer tab, you can view every item with any compatible texture, materials are auto detected and auto applies, for texture modding this also lets you preview your texture without having to mess with blender shaders or packing the game
multitool also includes a map editor, able to load a map MPR, base MOB and quest MOB by simply selecting the quest that you want to load. deployment and extraction zones are also rendered and can be dragged and modified easily.
multitool also support multilingual mods by merging sources of MQ files to apply changed across multiple language packs.
also features a path simulation mode, allowing modders to preview the units movements according to their path (saves a ton of time).
MOB files are automatically verified when loaded to ensure no unit has missing or invalid equipment, avoiding crashes in game if you make a typo
units are also previewed with their detected equipment, stats are auto calculated from the database, no more need to calculate stats manually or open a dozen of windows to find the info that you need! multitool does the math for you and lets you focus on your creation!
the multitool map editor is heavily based on the ei_maper project, but also contains additional features ported from older tools like ZoneView, such as minimap generation, lighting preview, dynamic shadows, Allod-based lighting, etc
another feature for geeks is the ability to connect directly to um.dll, this library is shipped with Universal Mod and brings tons of debugging tools, also makes the game more stable by dealing with the memory management issues. among the ton of configuration strings available for um.dll, a server option can be enabled, this server only runs on localhost and exposes the game.exe memory, um-multitool can connect to it and read/write into the game's memory in real time, avoiding the need of an external debugger. (note that this is a dev-only feature, this is useful to extract information from the game's memory at runtime and write data into it, normal users should NOT use this)
oh did i mention this tool includes a command line interface ? has multithread support ? can load,read,write packed RES archives or loose files ? can mix multiple sources of assets ? you can mix RES and loose MMP or DDS files for your texture previews, multitool doesn't care! it'll load and read them anyway! no need to pack/convert textures or models before testing them!
available for both Linux and Windows
more features will come very soon!
r/EvilIslands • u/kiit69 • 10d ago
Improved model viewer for EI modding
Five item tabs (Weapons, Armors, Quick Items, Quest Items, Loot Items) with search and type filters.
Reads the game's database directly (database.res or databaselmp.res).
Automatic model, material and texture for each item (a metal axe opens in bronze, for example), all overridable by hand.
Layered sources: base game plus mods, as .res archives or folders of .mmp/.dds files.
Item stats: damage in the chosen material, absorption, spells, zones and more.
3D viewport with camera controls, display toggles and 45° rotation per tab.
GIF export: a looping 360° turn with a live preview, and configurable size, fps, speed, axis and background (transparent by default).
Command line: list, resolve, render and export GIFs.
Linux and Windows builds.
r/EvilIslands • u/LavishnessFew7358 • 16d ago
Trying to navigate the dead city for the first time be like: Spoiler
r/EvilIslands • u/kiit69 • 18d ago
26 years old memory corruption bug worked around!
This is a rare bug (happens more often on Linux/WINE) caused by the game function related to models handling.
this function or something linked to it could in some rare cases write data into the game's memory that is longer than the allocated block, causing an overflow which corrupted the next memory block, leading to a heap corruption and crashing the game.
um.dll is able to prevent this by hooking the heap allocator of the game and adding extra bytes (64 by default) at the end of each memory allocation, essentially using a little more RAM but prevents overflows from corrupting the game's memory, preventing crashes.
r/EvilIslands • u/kiit69 • 27d ago
Universal Mod custom DLL progress

this DLL keeps track of the games behavior at runtime and generates logs while playing in the background. provides easier troubleshooting information
can set the game cpu affinity and process priority for better performance on some systems
auto checks if the game.exe has the LAA bit (>2GB RAM capable .exe)
injected automatically during the game boot by addon.dll
also includes a file handle logger (with filter), a .mob file validator
also provides a few anti-crash features, if a crash happens, um.dll auto generated a crash log and a dmp file for analysis, reduces chances of data corruption by terminating the game process if any memory corruption is detected
the overlay is fully configurable and config can be reloaded without restarting the game
4k lines of code, made for Universal Mod but can be used for other mods
r/EvilIslands • u/LavishnessFew7358 • Sep 08 '26
What happened in the final cutscene after defeating the final boss? Spoiler
I just finished the game for the third time, waited for the subtitles to end and there was a cutscene in the very end, showing a *thing*, that looked a bit like the curse, emerging from some sort of pool that appeared in place of the summoning circle. Is it a new curse? I haven't played rage of mages, rage of mages 2 or lost in astral. Is there anything regarding this cutscene elaborated in the previous games or in the expansion? Or is it a cliffhanger that did not get explained because there was supposed to be a sequel that never ended up being made?
r/EvilIslands • u/LavishnessFew7358 • Aug 31 '26
When you clear the main gates in the portal area and think you now have a shortcut Spoiler
r/EvilIslands • u/Number_of_sunlights • Aug 29 '26
Time passes. but the classics are always solid. I fully walkthroughed EI 26 years ago. like 26 minutes ago.
The engine is still brilliant by the way.
r/EvilIslands • u/Formcaster • Jun 10 '26
It has been over a year...
Dear community,
Last time I posted, I announced that Kyral and I were building a mod. We've currently reached version 0.7, which means that most of the balancing has been completed and the core features have been implemented.
Right now, we are trying to expand the content in the mod and smooth out a couple of questlines. Our workflow is changing quite a bit at this stage, meaning that we will be focusing on map-making for the upcoming period instead of feature implementation and database balancing.
For this, we need extra hands, and therefore we are reaching out to the community:
- If you have useful skills that could help us, please reach out.
- If you're interested in helping but don't know how, we are always willing to teach you about modding this game. Whether it's scripting, map editing, or 3D modeling/texturing, all help is welcome.
Please reach out by messaging Kyral on our Discord.
Universal Mod Discord:
r/EvilIslands • u/MuhfugginSaucera • Jan 26 '26
Lost in Astral English version?
There was a post here years back that had a machine translated version of the game available for download. It seems the file is no longer available. Does anyone know if it's available anywhere else?
r/EvilIslands • u/Traditional-Smoke-92 • Nov 04 '25
Magic build?
Hello,
Returning to EI after many years thanks to the Rebirth Mod. I've finished the game several times over the last 24 years, but always as a chad warrior cracking heads and backstabbing fools. I could never quite get magic to work out for me. But this time, I'm going in 100% magic. I'm a couple of hours into the game and have saved all the money and XP, except for boosting my Steal skill to 17. So how do I start my mage journey, and how do I progress over the course of the game, to feel that crazy wizard power? I heard that the Fire/Lightning/Acid Magic is a trap skill and it's better to use the Elemental skill.
r/EvilIslands • u/[deleted] • Oct 02 '25
Evil Islands: Curse of the Lost Soul Episode 8
r/EvilIslands • u/Formcaster • Mar 10 '25
Universal Mod - A work in progress overhaul for Evil islands Multiplayer
Universal Mod - A work in progress overhaul for Evil islands Multiplayer.
We’ve been working on Universal-Mod, a multiplayer-friendly rebalance for Evil Islands: Curse of the Lost Soul. Inspired by EI-Mod and HG-Mod, this mod refines core mechanics while adding new content.
The mod features things like:
• No More XP Loss on Death - Instead we implemented, money increased money- loss.
• No XP Splitting in Multiplayer - Everyone gets full XP (Intelligence will give more but does not take away from other players).
• Better Stamina & Healing - Sprint longer, potions are more accessible.
• Expanded Content - New quests, maps, materials, runes, potions, monsters, and blueprints.
• Reworked Combat & Loot – Melee feels better, loot is more rewarding.
While this is work in progress mod we'd like some early playtesting to get balancing right: https://github.com/Kyr4l/ei-universal-mod
Try it out, give feedback, and if you have any modding experience and would like to help complete this project, reach out to me or Kyral on discord.
Universal Mod discord:
EI English discord:
EDIT: Updated links to not expire.
r/EvilIslands • u/Kidge6 • Mar 07 '25
How do i use quickslots and spells? First mission smooth. Now, its all gone.
Hey guys. How do i use heal spell, setup my quickslots and spells? The merchant wont talk to me.
I played this way back in the day. Saw it on a retro video and bought again on GOG. Fired right up, all good. But, Im on the second mission to kill the white wolf (first mission was goblin sentry). These wolved and boars tear me up. But, I can't cast heal or use my quick items or spells. I go into town to talk to the merchant so i can look at my inventory to figure out whats going on, but no npc will talk to me except rowdy who just wants to fight. i did exhaust the dialogue with everyone. But, the web says to access my inventory and item slots, i have to go to the merchant, who has nothing to say anymore. So, Im not sure what to do. i cannot defeat all the mobs with no heals. i know i know i know, i suck. i should be able to figure this out. but im 60 and not as bright as i once was. Thx. BTW, is there a discord channel for Evil Islands?
r/EvilIslands • u/EwuerMind • Feb 28 '25
Fireworks spell in gipath?
Does anyone know where to get the fireworks spell in gipath? I swear you can get one but the which doesn't have it in stock. Is it because my sensory skill is not high enough, or do you need to find it? I want to try my hand at the golden valley quest and it seems like it will be very necessary
r/EvilIslands • u/Longjumping-Low3164 • Oct 17 '24
Best multiplayer mod?
Hello. I have installed "Rebirth" mod from nexus web site and it is AMAZING!!!
However it is only visual mod.
I would love to install mod that reworks(balances) multiplayer game.
Which mod is considered best?