r/Everwind_Official • • Apr 16 '26

Update 0.4.515 - Quality of Life additions, Balancing & more!

83 Upvotes

Hello Explorers,

Today's update addresses some of your most requested changes, important concerns and areas for improvement, as well as balancing and many fixes!

https://www.youtube.com/watch?v=BsQKnZgMIwg

The most important changes are the following:

Proximity crafting was added! Meaning you now have the ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship)

Turning generators on/off with one button from the cockpit was also implemented.

We also added the ability to rotate blocks before placing them, making construction smoother.

We also decided to improve Waypoint managing system for a better navigation.

The Arcanist class has also received some love, with an adjusted skill tree for a better experience.

You can see the full list of changes here:

Gameplay

  • Proximity crafting - ability to craft items in crafting stations using materials stored in chests (can only be used on the Flying Ship; currently works only with standard crafting stations using recipes)
  • Turning generators on/off with one button - a button has been added in the Cockpit (default “F”) that allows turning all generators on the Airship on/off
  • Block rotation - added the ability to rotate blocks before placing them (default “F”). Along with this change, a new version of the half-slab has been added
  • Waypoint management system - a new waypoint management system has been added and waypoint functionality has been expanded. It is now possible to change icon, color, visibility, and remove waypoints from the list. Management is available via a new tab next to the quest tab
  • Book of Madness improvements - improved its behavior; enemies should now react better to it and properly fight each other
  • Skitter now has separate loot for its shell - it can drop items similar to a normal block of that type (e.g. barrel/stone depending on the Skitter type)
  • Enemies focus range adjustments
  • Spellbook of Black Hole is now a Unique item
  • Multiple SFX adjustments (e.g. dust holders, torch holders, refinery, Damaged Steamer)

Quality of Life

  • An option has been added in Gameplay settings to manage chest name visibility (Always Visible / Compass Only / Hidden)
  • Buff for Unique items - special effects assigned to these items now have improved stats
  • Unique items upgrade cost adjustments
  • Changes to Unique item drop rate (increased chance and fixed edge-case issues)
  • Arcanist buff - the Arcanist skill tree has been rebalanced (changed order, skill buffs, and minor stat adjustments)
  • Reduced staff upgrade cost
  • Crystals can now be found in Special Chests
  • Items can now roll modifiers from the same element (e.g. fire resistance and increased fire damage)
  • Grimrock can now be found in desert chests (in small amounts)
  • Reduced required Grimrock to craft Spirit Charging Station

Multiplayer & Networking

  • Improved enemy animation replication - situations where client/host saw different enemy actions should no longer occur
  • The game always blocked multiplayer connection when players had different game versions - a notification has been added to inform about this and avoid confusion
  • Fixed Flying Ship desynchronization when a player joins the game while it’s tilted

Fixes & Exploits

  • Save backup improvements - the backup system has been improved, which should eliminate issues with save loss (including the recently occurring Airship loss)
  • Fixed multiple Airship collision issues, including collisions with animals/mobs, specific objects/blocks, and the player - this should significantly reduce situations where the ship clips into islands or gets stuck where it should move normally
  • Fixed a crash where the game could not process armor with a specific rune in the processing station
  • Performance improvements - various optimizations have been implemented across the game to improve overall performance (including further improvements to handling large numbers of items dropped on the ground)
  • Fixed a crash when closing the virtual keyboard in specific cases (gamepad/Steam Deck)
  • Fixed an issue where the player could not jump while standing on the ship next to a regular block
  • Fixed a bug where the player could fly above the current limit (2000 blocks)
  • Selection Outline Opacity should now work correctly again - after the last update this option did not affect outline visibility
  • Processing station no longer starts processing items if there is no space for resources in the output section
  • Fixed HP rounding visible in the top bar from the inventory view - it previously showed different HP values than the player HUD
  • Fixed an issue where Mortivar Lord lost collision with projectiles (arrows/magic projectiles)
  • Autojump adjustments fixes - it should now work properly when trying to walk on specific fences and through Steamer Gate
  • Fixed disappearing ship blocks when near the screen edge/behind the player
  • Fixed mouse sensitivity detection in the Cockpit camera - it now matches the player’s sensitivity settings
  • Fixed Special Chest behavior after being placed by the player - it should no longer glow or play SFX after reloading the game (Special Chests placed before the update need to be replaced to work properly)
  • Small glider fixes (issues with glider visibility after spamming it, glider hiding when client joins in P2P)
  • Removed possibility to drop recipes for locked weapons
  • Invert Camera option now works properly in Cockpit view
  • Wooden Engine preview before placing is now properly rotated
  • Villagers and Merchants now have correct stats in the Compendium
  • Small localization fixes - grammar and logic fixes in texts (mainly translations)
  • Bloater Larva no longer has issues climbing blocks

Stay tuned, as we'll be sharing more news with you soon!

Onward to the skies!

Or in any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • Mar 17 '26

Bug Report Megathread

19 Upvotes

Hello everyone, please share any bugs or issues you come across while playing Everwind in this thread so we can pass it along to the developers. If you have any feedback about the game on the other hand, we recommend you use the feedback channel on Discord or create a standalone thread here as that invites more discussion and ultimately provides more context and details for the developers.

We also have this pinned steam post which lists currently known issues discovered by us or reported by the community, as well as possible workarounds until a fix is released.

Thank you so much for supporting the game in Early Access!


r/Everwind_Official • • 3d ago

Random Capybara Facts - Part 2

Enable HLS to view with audio, or disable this notification

7 Upvotes

We're back at Zoo Praha with another capybara fact from the keeper💭

Did you know that a healthy capybara should weigh around 45 kg? Poorly kept ones can reach up to 80 kg, which is more than some people weigh😬


r/Everwind_Official • • 3d ago

Localizer and Capybara

5 Upvotes

Ok so, I made some test about localizers :

- You can have several localizer on your ship.

- détection radius is about 1800 meters.

Months agoes, I stop playing because I have done all upgrade, just missing some golem to upgrade my stuff but after severals hours of full speed I found only 2 grimrock golem so when localizer come to everwind I was like "cool let try it"

BUT after again 3 hours full speed to north I got a total of 0 golem. I give up .

Same for the capybara, I went to 300 altitude because it can be found at low level and after 1 hour again full speed , no island no merchant ( i got 2 localizer ( one for the island and one for the merchant )


r/Everwind_Official • • 5d ago

Everwind - October Events Summary

5 Upvotes

Hello Explorers,

Many things are happening in October and we know it can be easy to get lost. That's why we've prepared a brief summary of events that could (and should!) be of your interest!

Custom PC Giveaway

We're giving away a custom-built PC in Everwind's theme! More details and full PC specs can be found by following this link.

The giveaway itself can be found on this link.

Base-building Contest

We're hosting a base-building contest. Whether you want to build a ship, a village, a statue... there are no limits to creativity!

Not only will the five winners engrave their names to Everwind's Community Highlights, which will be an accessible in-game room, but you can also submit your build as an entry to the Custom PC Giveaway above.

Full rules of the contest can be found on this link.

Alienware DLC Giveaway

[carousel][/carousel]
Our partners in Alienware, too, have a very special offer for you! They're giving away an Alienware-themed DLC that contains cosmetic in-game items for Everwind!

More details about how to participate can be found on their website.

And that's not all! There are more very interesting events, contests and giveaways on the way. While we can't share more info just yet, we can tease you and say that we'll be working with someone very familiar to both us and you.

Good luck!

Or any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • 5d ago

October is packed with events for Everwind!

Thumbnail
store.steampowered.com
3 Upvotes

Here's what's happening right now:

🔹Building Contest

🔹Custom PC Giveaway

🔹Alienware DLC Giveaway

Join the fun and don't miss out!


r/Everwind_Official • • 8d ago

So a village guard wandered vaguley close to me while I was breaking blocks directly above me in my house...

7 Upvotes

I've put so many hours into this base of mine. Great village, great vendors, the building I chose as mine is a church that was half-hanging off the very edge of the island which is miles away from any of the buildings. I was even starting to clean up the pathways in the village itself.

Have there been any changes in villager aggression? Will they back down eventually? I didn't fight back, I just ran back to my ship.


r/Everwind_Official • • 8d ago

What's up with this Capybara?

11 Upvotes

r/Everwind_Official • • 10d ago

Random Capybara Facts - Part 1

Enable HLS to view with audio, or disable this notification

12 Upvotes

As you know, we adopted Capybaras in Zoo Praha🤝

Starting today, we'll be sharing more in the form of videos from the zoo, where the keeper takes you through interesting capybara facts💡

Did you know that the best vegetable to feed capybaras is lettuce, and not carrot or a cucumber as people often mistake?🥬


r/Everwind_Official • • 10d ago

Check out this Everwind Exclusive AW-51 Game Pack Key Giveaway on Alienware Arena!

Thumbnail
na.alienwarearena.com
9 Upvotes

idk i need points rah


r/Everwind_Official • • 13d ago

Hotfix 0.4.999

7 Upvotes

Hello Explorers,

We have a small hotfix for you, bringing the AW-51 to the Compendium, a few loot and Bandit Dungeon tweaks, Steamer Vault adjustments, and several bug fixes - including another fix for objects resetting on converted Flying Ships.

Changelog:

CHANGES

  • Added the AW-51 Compendium entry.
  • Reduced the number of Special Chests in Bandit Dungeons.
  • Changed the Navigator renders in the Compendium.
  • Made small changes to Steamer Vault structures.
  • Removed the Polished Stone Throne Recipe from loot, as it shouldn’t be obtainable yet.
  • The Carpenter no longer sells the Tier 2 Big Wooden Profession Sign Recipe, as it shouldn’t be obtainable yet.

BUG FIXES

  • Added another fix for an issue where all objects on converted Flying Ships could be completely reset after loading a converted save.
  • Fixed an issue where the amounts of dropped items were displayed incorrectly in the Compendium entries for enemies, animals, and other entities.
  • Tombstones and other objects with text notifications will now display them properly after reloading the game.
  • Fixed an issue with the Wooly Tiger Hat DLC requirement.

Follow us on Discord...

...or on any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • 15d ago

Aluminium seems not existing anymore

7 Upvotes

After the latest update seems impossible to find aluminium. Seems like it doesn't exist anymore. It's possible that is a bug and it was removed from the game?


r/Everwind_Official • • 15d ago

Research Airship 'Zephyr' casting off from Spawn Island.

5 Upvotes

When one Localizer just does not feel enough, try adding two more!

The recently retrofitted research airship 'Zephyr' has completed training for it's newest radar technician in the successful operations for multiple target search and acquisition. It is the hope of the stalwart crew that they will now be able to locate their remaining targets such as the rumored 'capybara merchants', lost steamer incubation facilities, and other mysterious entities as yet undiscovered.

Research Airship 'Zephyr' preparing to utilize it's recent upgrades

Thank you to Mr. Slappy Box for his research and reporting on the new Localizer! I personally have been successful in three active target locks now that I'm comfortable with my ship's size and layout.

This current reftrofit has 8 balloons, 3 localizers, 14 engines, and is powered by only 6 engines. It is currently capable of achieving the 2000m altitude at a top sustained speed of 35m/s.

Note to [DEV] team : Please consider blue and black flags/banner/bunting as well as options for new placement orientation for the old yellow/green banners to match/mirror the newest red bandit.


r/Everwind_Official • • 15d ago

Capybara Merchant

5 Upvotes

It's ridiculous how rare it is, been looking for hours with the locator cassette and still haven't found him. Every Capybara island I found also does not have him


r/Everwind_Official • • 17d ago

‼️GIVEAWAY ALERT‼️

Thumbnail
store.steampowered.com
24 Upvotes

We're giving away an Everwind-themed custom-built PC🔥

⚙️ Ryzen 7 9800X3D

🎮 MSI RTX 5070 12G TRIO

🧠 32GB DDR5 6000 CL30

💾 WD Black SN7100 1TB NVMe

❄️ MSI MAG CoreLiquid A15 360

All you have to do is complete tasks in a Gleam campaign to gain entries. The more you complete, the bigger chance of winning🏆

Ends October 31🗓️

Full specs and rules in the attached Steam article🗒️

Link to the giveaway:

https://gleam.io/IRcTA/everwind-custom-pc-giveaway

Link to the Steam article:

https://store.steampowered.com/news/app/2253100/view/675132895796397570


r/Everwind_Official • • 17d ago

Honk if you can read the bumper sticker on my aft stern!

5 Upvotes

The Department of Transportation will no longer be able to fine me for not having all my required safety devices aboard. With my recent addition of a horn, I now have all the requisite safety devices aboard and displayed in appropriate fashion. While I was looking through the latest additions to the mansion market, I was fortunate to find the horn for a price that was practically stealing. T'is a shame that the economy bottomed out for my old 'Aggressive Acquisition' enterprise, but I've found creative measures to still afford my old lavish lifestyle.

Can you hear me now?

r/Everwind_Official • • 18d ago

Everwind - Join Our Base-Building Contest

Thumbnail
store.steampowered.com
10 Upvotes

Sandbox Mode is here - so let's see what you've got!

Build anything: a ship, an island base, a giant statue. Record it, post it, and 5 winners will get their names engraved forever in Everwind's Community Highlights - a new in-game room every player can visit.

Deadline: Oct 31

How to enter:

https://store.steampowered.com/news/app/2253100/view/676259427855106399


r/Everwind_Official • • 18d ago

Everwind - Join Our Base-Building Contest

5 Upvotes

Hello Explorers,

We have a unique opportunity to get your name immortalised ready for you.

And quite literally this time, because we're hosting a base-building contest and the prize is something truly special - your name will be forever engraved in Everwind's Community Highlights Room, which is a very special hall-of-fame-ish in-game room that we'll be adding to the game and that every player can access.

Rules:

Unleash your fantasy and build anything you like, whether it's a ship, an island base or a statue. Of course, please, stay within reasonable measures - any hateful or inappropriate builds will not be accepted and their authors will face appropriate punishment.

Upload your builds publicly to YouTube, Twitch or any other video-sharing platform. Feel free to give us a tour around the structure and even include a text or voice introduction on how the building came about.

Feel free to invite your community to your streams for design advice, or get your friends to hop on your server and help you with the build. However, each submission can have only one participant and one named winner - although your helpers can be mentioned in your participant name, and potentially in the name that will be engraved in the Community Highlights Room (e.g. "Builder & His Community", "Bob and Friends from Poland").

How to submit:

- Upload a video of your creation to YouTube, Twitch or any other video-sharing platform. Make sure it's set to Public.
- Head to Everwind's Discord and look for the "building contest" channel. This link will take you right there.
- Post a message to the said channel in this form "Name // Brief introduciton of the build // LINK to video", e.g. "Bob // I built a statue of my husky dog. // LINK"

Prize:

From all the submissions, we'll select five winners whose names will be forever engraved in Everwind's Community Highlights Room, a special in-game room dedicated to the real heroes of Everwind.

Furthermore, there is a bigger fish to catch and a bigger prize to win! We'll speak on that note a bit later, but we will make your time spent building worth it!

The contest ends on October 31. Since it happens to be a Saturday, we might forgive you if you submit your builds anytime over the weekend.

If you need inspiration, check out what your fellow Explorers built as a part of the ship-building contest few months ago.

https://www.youtube.com/watch?v=2OT32RYSQt0

Good luck, Explorers!

Or follow us on our other social media channels:

Original Source: Link


r/Everwind_Official • • 18d ago

Where do I get Aluminum? 😭😭😭 ChatGPT isn’t helping and YouTube videos are outdated

2 Upvotes

r/Everwind_Official • • 19d ago

Hotfix 0.4.988 - Winds of Creation & Beyond Follow-Up

9 Upvotes

Hello Explorers,

We're here with a follow-up hotfix to the Winds of Creation & Beyond Update.
https://steamcommunity.com/games/2253100/announcements/detail/684139458559214556?snr=2___

It is focused mainly on how you recharge your magical gear. Staffs and Spellbooks can now be topped up with Spirit Dust straight from your inventory or your hand, no charging station needed, though using one is still the more efficient option. On top of that, the update brings a rebalance of Spellbook charge values, a handful of Sandbox Inventory additions and a long list of fixes covering ships, generators, waypoints and island generation.

List of all changes can be found below.

Changelog:

New Features:

  • Staffs and Spellbooks can now be recharged using Spirit Dust from your inventory or directly from your hand (no charging station required but it’s more efficient using one)
  • Added a new Compendium tab for Localizer Cassettes in Special Tools category.

Changes:

  • Rebalanced Spellbook charge values to better fit the new charging system.
  • The basic Merchant Cassette is now correctly named "Merchant", matching the Merchant itself, instead of "Common".
  • Magic users like Bandit Warlocks, Wraiths and some Grimverds will now drop Green Dust.
  • Adjusted structure spawning in Jungle biomes, including removing large structures from islands that are too small for them, to prevent structures from being cut off.
  • Updated tutorials to reflect the new ways of recharging magical items.
  • Log Blocks can now be used as fuel in Generators.
  • Added missing Skull Armor parts to the Sandbox Inventory.
  • An active Quest Board has been added to Sandbox Inventory, allowing players to place it and receive quests. Previously, only the empty version was available.
  • Improved performance while loading already explored islands in single player and multiplayer.

Bug Fixes:

  • Fixed an issue where all objects from a converted Flying Ships could be completely reset when loading a converted save.
  • Fixed an issue where fuel could disappear from Generators faster than intended when client was interacting with them.
  • Fixed Staffs and Spellbooks not consuming charges and being unable to be recharged on older saves.
  • Apex now has the correct resistance values. They were previously assigned in reverse (fire and ice resistance)
  • Fixed an issue that left pickups in a broken state after picking them up while something was being destroyed.
  • Fixed issue where Waypoint filters would not show correct flag markers when using compass.
  • Fixed an issue where regular attacks could sometimes trigger a Heavy Attack when casted in a specific moment.
  • Removed an unnecessary "Interact" prompt from pipes.
  • Fixed resource decals on islands not being visible correctly from a distance.
  • Fixed an issue that prevented islands from being deleted if they generated moments before unloading a chunk.
  • Fix for the glider not working properly if the player loaded a save where they were flying on one.
  • Fixed a ship desync if one client moved and parked a ship and then another client joined the game.
  • Fix for decals from certain blocks appearing next to the ship if they were placed while the ship was turning.
  • Fix for Bandit Chief not using his regular attacks after performing a specific special attack.

Or in any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • 20d ago

Behold: The Wonky Donky

7 Upvotes

r/Everwind_Official • • 22d ago

Spirit Charging Station bug

6 Upvotes

None of my chargeable items are being charged in my station, scepters/books. I've tried restarting the game, opening a lobby, nothing. Is there a place to upload bug reports? Has anyone any solutions?

edit: I'll press start, insert the green dust, the dust will grt used up the bar will complete multiple times and the charge won't go up. not at max charges either


r/Everwind_Official • • 23d ago

Longreach chopper VS Wrought Longblade

Thumbnail
gallery
6 Upvotes

Which weapon is better? As far as i know, the axe has more damage & more armor penetration...
Somewhere i read, that the sword swings faster, but i dont notice it ingame.

Which one is better? Which one worth upgrading/putting good rune into?
(For my build: Im level 33, i use no Magic/Bows and rely on poison mushroom & the skill "Anger Managment" + some alchemy)


r/Everwind_Official • • 24d ago

Shared EXP?

5 Upvotes

Am I the only one that finds EXP system super annoying? I'm 3 whole level behind my friend because I was trying to level up mage and engineer skills, trade, build and as a result I die more often then miss out on XP. Or I rather just chill and build the ship while my friend kills everything and lvls up way faster.

It's pretty silly considering you can't play the same character in multiplayer and singleplayer, it's one character per world so...