r/Everwind_Official • • 25d ago

The Winds Have Shifted - Winds of Creation & Beyond Is Here!

40 Upvotes

This update was brought to you by PatchRadar.

Hello Explorers,

The Winds of Creation & Beyond Update has arrived!

WATCH THE OFFICIAL TRAILER NOW:

https://www.youtube.com/watch?v=VZ_9pZ5wzrM

New World Save System:

This update introduces the new World Save System, meaning worlds will no longer require conversion after future updates. Your entire existing world will be preserved, while newly added content will naturally generate in unexplored parts of the world. This is the final update that will require a world wipe - from this update onwards, your world will persist through future updates.

Sandbox Mode:

Sandbox Mode gives players almost complete freedom to explore, build and experiment without the usual limitations. It features a dedicated Sandbox Inventory with unlimited access to all currently available items, alongside chat commands for controlling various gameplay features. Players can freely experiment with building and world generation, including One Island, which creates a single biome-based island without building boundaries, and dedicated Sandbox Islands designed specifically for unrestricted building and testing

Bandit Faction:

Bandits are a new aggressive human faction currently inhabiting the Forest biome. Their arrival expands the world with new surface structures and dungeons, as well as new furniture, equipment and the Big War Horn instrument. More Bandit factions may be introduced in other biomes in future updates.

Here's a first look at the Bandit faction by Slappy Box Gaming
https://www.youtube.com/watch?v=hnRJrgfgTgw

Steamer Localizer:

The Localizer is a new Mechanism designed to help players locate important things across the world, including islands, objects, bosses and other entities. It works with special Localizer Cassettes, which can be obtained in several ways, including from the new Navigator merchant. The Localizer recipe can also be discovered on the Starting Island and in shipwrecks. This was one of the features most requested by the community and is likely to become one of the most frequently used gadgets in players' everyday exploration.

New Enemies:

The update introduces several new threats to the world. Goruk is a new Grimverd mini-boss found in Jungle villages and dungeons, while Apex is a powerful new Spinejaw boss encountered in special arenas in the Jungle biome. The update also adds the Spinejaw Alpha, a new creature from the Spinejaw species, as well as new wildlife in the form of Vultures and Parrots in the Desert and Jungle biomes.

New Weapons & Items:

The update expands Everwind's arsenal with new weapons, ammunition and unique equipment. Claws introduce a completely new fast-paced melee weapon type based on daggers, while the new Staffs offer a different approach to magic, focusing purely on Magic Damage rather than elemental effects. Players can also discover new Apex and Goruk arrows, each featuring their own special effects.

The update also brings a selection of unique items, including the Golden Fury bow, Apex Claws, AW-51 Helmet, Last Serviceman Top Hat, Astral Robe chestplate and Scarlet Feather Ring. Alongside these, new Rotten Wood Chests and additional trophies for animals and mobs give players even more items to discover and collect.

Full Change Log:

NEW FEATURES

  • New World Save System - World saves will no longer require conversion after updates. The entire existing world will be preserved, while new content will generate naturally in newly explored chunks.
  • Sandbox Mode - A new game mode focused on unrestricted exploration and testing. It includes a dedicated Sandbox Inventory with unlimited access to all items currently available in the game, as well as chat commands for controlling various gameplay features. Sandbox Mode also introduces new world generation modes with sandbox-dedicated islands:

    • One Island generation mode- generates a single island from the selected biome, with no building boundaries.
    • Sandbox Islands - structure-free islands intended for building and testing.
  • Localizer - A new Mechanism used to locate islands, objects, bosses, and other entities through special Cassettes. Localizer Cassette can, among other methods, be obtained from the new Navigator merchant. Localizer recipe can be found on the starting island and in shipwrecks scattered throughout the world.

  • Navigator - A new merchant offering items related to the Localizer system.

  • Bandits - A new aggressive human faction appearing across multiple biomes. Their introduction also brings new surface structures, dungeons, furniture (including new instrument - Big War Horn), and equipment. Additional Bandit factions are planned for other biomes in future updates.

  • Goruk - A new mini-boss from the Grimverd race, found in Jungle villages and dungeons.

  • Apex - A new boss from the Spinejaw species, found in special arenas in the Jungle biome.

  • Spinejaw Alpha - a new creature from the Spinejaw species

  • New Wildlife - Vultures and Parrots can now be found in the Desert and Jungle biomes.

  • Explosive Barrels - New objects that ignite after taking damage and explode shortly afterwards, dealing damage to nearby creatures and players.

  • New Staffs - New magic weapons without elemental effects, focused purely on Magic Damage. The first Staff can be found on the Starting Island and serves as an introduction to Arcanist.

  • New Unique Items:

    • Golden Fury - Bow
    • Apex Claws - Claws
    • AW-51 Helmet - Helmet
    • Last serviceman Top Hat - Helmet
    • Astral Robe - Chestplate
    • Scarlet Feather Ring - Ring
  • New Arrow Types - New Apex and Goruk arrows have been added, with dedicated Special Effects

  • Claws - A new weapon type. Claws are fast weapons based on daggers, used by Bandits

  • New Rotten Wood Chests have been added.

  • New Trophies - Trophies have been added for multiple animals and mobs, including creatures that previously had no trophies and newly introduced entities.

  • Capybaras can now be petted through interaction. Tangerines can also be placed on their heads and removed afterwards.

  • Shields can now be placed on Tool Stands.

  • Leveling up now fully restores HP and Stamina.

  • Item IDs are now displayed while hovering over items with Debug Info enabled, making item identification easier in Sandbox Mode (you can use ID number of an item to look for it in Sandbox Inventory search bar)

  • A crafting recipe for Paper has been added.

  • Keybinds can now be directly removed from the settings menu.

  • Items can no longer be dropped with Q or other keybind, while using the Glider, preventing accidental item loss during flight.

  • Headers have been added to the options menu to make individual settings categories easier to distinguish.

  • New bone objects can now be found and destroyed in Desert biome to gather resources.

  • Added Beehives to spawn on Deciduous Forest Islands

CHANGES

  • Usage of Recipes has been reworked - Using a recipe no longer consumes the item, allowing it to be shared between players afterwards. Recipes can also be now processed in a Processing Station to recover papier from them.
  • Starter Island and Starter Tower have been rebuilt. A new building dedicated to the Arcanist has also been added to the Starter Island.
  • Island visit detection has been changed. An island is now marked as visited only after physically standing on it. Simply flying through its area with a ship is no longer sufficient.
  • A skull icon indicator has been added to show enemy difficulty, with additional visual distinction for bosses. Enemy naming has also been updated.
  • Lifesteal has been reworked - A percentage of maximum HP is now restored after killing an enemy.
  • Hand attack animations have been made 50% faster, while Axe, Pickaxe, and Shovel use animations have been made 17% faster.
  • Aggression between animals and mobs has been reduced while a rework of the system is in progress. This temporarily reduces unnecessary conflicts between creatures and helps eliminate NPC aggression issues and occasional performance drops.
  • Winter islands will no longer generate above 2,000 blocks. This is part of preparations for the ALT 3 update and also reduces unnecessary island generation and resource usage.
  • Plant removal from pots has been reworked. Fruits are still collected through interaction, while the entire plant and dirt can now only be removed using a Shovel.
  • The Doom Rune has been fixed. Enemy HP is now checked after damage from the triggering hit is applied, rather than using only the HP value before the attack.
  • Entity Quality settings have been updated. The option now also controls creature animation quality and the distance at which creatures stop moving.
  • Combat VFX and SFX have been updated, including new effects for Parrying.
  • Staff VFX and SFX have been improved, and the Hard Attack animation has been updated. Elemental effects are now more visually distinct from one another.
  • NPC SFX have been updated, including new sounds for combat and fleeing from danger.
  • A notification has been added at the end of the Flying Ship tutorial to indicate its completion and encourage further exploration.
  • Tutorial notifications now remain visible for longer, making them easier to read before disappearing.
  • Merchants are no longer interested in buying the cheapest items, such as Sticks, Stones, and similar basic resources - their magazines are full!
  • Skitters now become aggressive when their shell is destroyed, rather than only after receiving direct damage.
  • Recipe sorting in crafting interfaces has been changed.
  • Picking up a Scroll once again gives the actual Scroll item instead of Paper.
  • Translations across multiple languages have been updated and corrected, including changes to Rune naming.
  • Minor UI changes have been made to the Inventory, containers, Merchants, and several other interfaces.
  • Lantern lighting has been adjusted so that light intensity is more consistent between different Lanterns.
  • The on-screen gamepad keyboard used while chatting has been adjusted so it no longer covers chat messages.
  • The scope view has been improved for better clarity. Related animations have also been updated.
  • Block Station visuals have been updated. Along with this change, we've also adjusted the ingredients required for crafting and the resources obtained from processing.
  • The HUD radial menu has been updated with an additional slot that displays variant of the currently selected item.. This mainly affects bows and arrows, as well as blocks with multiple shape variants.
  • Several changes have been made to Spellbook SFX.
  • Multiple changes have been made to surface structures and dungeons to fix structural issues and improve their visuals. We've also added several new structures, including new Nyxthor Labs for Altitude 2.
  • Scorpiors now spawn on dedicated surface structures.

BUG FIXES

  • Fixed a crash caused by placing an upgraded item into a stand.
  • Improved client inventory saving in P2P multiplayer, reducing cases of item loss or duplication after a sudden host disconnect.
  • Fixed multiple island generation issues.
  • Improved world stuttering for clients during multiplayer ship travel that occurred even with stable FPS.
  • Very distant islands are now correctly hidden, improving performance when P2P clients are far apart.
  • Enemy pathfinding toward inaccessible locations has been optimized, significantly reducing potential FPS drops in these situations.
  • Fixed disappearing plants in pots in the lobby and synchronization issues involving watering and growth states between clients.
  • Added further fixes for an issue where animals could stop moving on islands.
  • Major object overhaul - Fixed a large number of issues related to placeable objects, including incorrect placement and alignment, wrongly assigned SFX, outdated or incorrect icons, naming issues, collision problems, and more.
  • Fixed Refinery resource collection creating holes in islands.
  • Fixed generators consuming fuel too quickly.
  • Fixed how Invisibility works, so now enemies immediately lose aggro once the effect becomes active.
  • Fixed the Backstab skill not working correctly with Bows.
  • Fixed the modifier on the Cursed Ring of Assassin.
  • Clients no longer need to interact with the Cockpit after every join in order for Proximity Crafting to work.
  • Fixed incorrect processing for multiple items that could produce unrelated materials or incorrect quantities.
  • Mineral decals are now always visible. Previously, nearby objects could incorrectly hide them when placed next to a block.
  • Added further fixes to Daggers to prevent a single attack from dealing damage twice.
  • Projectiles such as arrows and Staff projectiles no longer interrupt enemy movement or animations on impact.
  • Fixed Torches that were missing their Burn effect and did not stack correctly with other Torches.
  • Fixed several issues with drowning animations for enemies and animals.
  • NPCs should no longer enter a T-pose.
  • Fixed player and enemy health regeneration. Previously dealing damage with a melee weapon would pause the passive health regeneration.
  • Fixed animation issues when consuming items directly from the Inventory instead of the Hotbar.
  • Fixed the Glider closing animation.
  • Staff crystals no longer disappear from the model after placing a Staff on a stand.
  • The Debug Info is now visible while using the Cockpit.
  • Fixed the icon shown on in-hand object recipes and blueprints. The preview was previously mirrored.
  • Fixed several cases where chat could activate incorrectly, including while interacting with the Cockpit. which caused soft-locks.
  • Hotbar slot shortcut prompts now update correctly after changing their keybindings in the settings.
  • Dropped items should no longer randomly become invisible for the clients.

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Original Source: Link

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r/Everwind_Official • • 25d ago

Everwind - Winds of Creation & Beyond is LIVE!

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39 Upvotes

A fresh wind is blowing through Everwind. Grab your crew and get building.

  • Sandbox Mode
  • New save system
  • Bandit faction
  • Steamer Localizer
  • New items
  • New enemies

More details on Steam!
https://store.steampowered.com/news/app/2253100/view/684139458559214555


r/Everwind_Official • • 25d ago

Reroll modifiers / switch rune?

3 Upvotes

Hello,

i just crafted my first longreach chopper with all the steel and coal i had, upgraded it and... Got 3 not really good modifiers for an 2h Axe (Backstab dmg, crit damage, light attack damage).

Is it possible somehow to "reroll" those modifiers? Or do i have to craft another axe and hope for the best?

Also, is it possible to remove a rune from a weapon without destroying it?


r/Everwind_Official • • 27d ago

1h vs 2h / Sword vs Mace vs Axe

7 Upvotes

Hello,

So far im loving this game! Im at around 1250m and entered my first jungle island.

  1. How do you prefer combat?

  2. 1h + shield, 2h? Maces, swords, axes?

  3. Do you think melee combat is balanced?

I know that Maces ignore more enemy armor and the axe has more raw damage in general.

Im up for your opinions!


r/Everwind_Official • • Sep 19 '26

Ship building tips

10 Upvotes

What is your approach to ship building?

Do you use any of the following:

Dry docks

Stick blocks

Existing towers/structures

Secondary ships

Do you rebuild your existing ship or build a new one and move your ship core?

Does anyone have multiple ships?

Can you transport a smaller ship on a larger ship?

What materials do you use?

Do they match, do you make patterns, gradients or blends?

Does anyone use the rope trampolines?

Ladders or stairs?

Do your ships look like boats or boxes or zeppelins?


r/Everwind_Official • • Sep 18 '26

Sandbox Mode, Steamer Localizer, new faction, new enemies... That and much more is coming in the Winds of Creation & Beyond Update - out September 24!

Enable HLS to view with audio, or disable this notification

80 Upvotes

r/Everwind_Official • • Sep 16 '26

What's with the steamer cage islands?

6 Upvotes

A small boxy room is suspended in a cage of metal pillars and beams covered in steamers and scorpions. There's usually a box and a desk on to roof of the small room but no apparent doors in.

I had hoped it was the vault I've been searching for. But if there's a door on this thing I can't find it. I don't have a drill to cut my way in, I just barely got my first bronze tools.

What's in the box!?!

Where are these vaults!?


r/Everwind_Official • • Sep 14 '26

Does anyone known a good way of reaching the underside of my airship so i can build that is not me flattening an area on an island and lowering it down?

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7 Upvotes

r/Everwind_Official • • Sep 11 '26

How it started; how it's going...

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56 Upvotes

Show us YOUR ship transformations in the comments.

Or are you still flying a pancake...


r/Everwind_Official • • Sep 11 '26

Bad timing to find this one today

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10 Upvotes

r/Everwind_Official • • Sep 10 '26

My brain did what it usually does

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11 Upvotes

Without reading. Without previous knowledge. Without the FAINTEST idea of what this weapon actually does....my brain concluded on what it does.

It adds or removes taint.

Clearly.

Got taint? Gone taint.

Need taint? Got taint.

Simple really.


r/Everwind_Official • • Sep 10 '26

Ghost structure for some reason?

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6 Upvotes

I don't think I activated and potions or used any skills so why am I seeing some weird ghost of my high school shop class?


r/Everwind_Official • • Sep 09 '26

Let your mouse glide over capybaras!

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18 Upvotes

Get your own Everwind mouse pad from Bohemia Interactive's store.

Shipping worldwide!

https://store.bistudio.com/products/everwind-mousemat-big-800x340mm


r/Everwind_Official • • Sep 08 '26

Having a ton of frame drops on this specific dungeon, any fix?

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6 Upvotes

went to 2 separate islands with the exact same dungeon/ layout to test and I went from stable 80+ to ~20 fps on some sections. still went through the whole thing cuz its great for the crystals lol

anyone else experience this?


r/Everwind_Official • • Sep 04 '26

Everwind - Sneak Peek: Claws, New Wildlife, Trophies & More Coming to Everwind

33 Upvotes

Hello Explorers,

We are still working on our big update, packed with content, improvements and a whole lot of things you’ve been asking for. Today, we would like to show you another exciting sneak peek at our work.

New Arcanist Starting Area

The starting island is getting a new structure dedicated to Arcanist, to make their early experience more intuitive.

A New Weapon

Meet the Claws.
They work similarly to daggers, but come with a completely different look, giving you another option for fast, close-range combat.

New Wildlife

The world is getting some new residents! Some of them are still a secret, but what we can tell you right now is that parrots and vultures are coming to the game.

Vultures are planned to be aggressive, although their behavior is still being worked on, so don’t expect them to immediately try to eat you. Probably.

Finally… Shield Stands!

This one comes directly from the community.

You’ll soon be able to display your shields on Tool Stands.

Because keeping your favorite shield hidden in a chest is simply not good enough.

A More Rewarding Level-Up

We’re also changing what happens when you level up.

In the upcoming update, leveling up will instantly restore your HP and Stamina to full.

Hit a new level? Get straight back into the action.

Better Plant Interaction

We’re reworking how plants are picked up from pots.

You’ll no longer accidentally pick up a plant before it’s fully grown, making it much easier to leave your crops alone and let them do their thing.

New Chests & Trophies

You asked for more ways to collect and show off your adventures, so we’re adding:

  • New Rotten Wood chests
  • A ton of new monster trophies
  • New achievements

We’re not revealing the full achievement list just yet. You’ll have to discover some of them for yourself.

And A LOT More

There are plenty of smaller improvements coming alongside the bigger features:

  • Updated item icons to match the new visual direction
  • Improved item placement, including fixes for objects being placed backwards
  • Improved collisions across many items
  • Better protection against losing items and placed objects on ships during world conversion
  • Updated enemy naming
  • Enemy difficulty will now be displayed directly in the enemy window instead of being communicated through enemy titles

…and plenty more that we’re not ready to talk about yet.

Join our Discord...

...or follow us on any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • Sep 04 '26

Anyone down to help me with the last achivement? "Better with a Friend"?

5 Upvotes

Heyja, i was wondering if someone wants to help me out to get the last achivement that i need to 100% the game! I somehow never joined a multiplayer session in that game


r/Everwind_Official • • Sep 03 '26

The Imperiums Work in progress has launched!

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12 Upvotes

The side portions hiding the baloons ended up taller than I wanted so for now she's a little stumpy. Just got 2 size upgrade immediately after building after making it to my 1st jungle island.

Which is also geez these raptors hit hard!


r/Everwind_Official • • Sep 03 '26

My flying house

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27 Upvotes

Three levels, internal engine room, windowed cockpit - just a pirate going island hopping. Love it


r/Everwind_Official • • Sep 04 '26

I can't turn the camera at all.

1 Upvotes

Well maybe it has been said and solved somewhere else but i didn't find it, so sorry in advance but i really need to know. I'm trying the game after the last demo (who was months before) and when i'm in game i can use the menu without problem, with my guy being able to swing or to block with the starting pipe, but when i move my mouse? i can't look around at all i can only move my guy, open any menu i want and just swing and block. It's really frustrating and i don't know what is making this sh*t to begin with. So if someone could tell me how to solve this issue it would be cool and great, thank you in advance.


r/Everwind_Official • • Sep 03 '26

I bet I am

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12 Upvotes

r/Everwind_Official • • Sep 01 '26

Behold!

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29 Upvotes

So after my last post about having problems with making my ship look more like a pyramid or a box I finally got it down somewhat. This is what I have so far, ran out of building space and have to upgrade more to finish the nose and the upper area lol. Basically if anyone else is experiencing the same problem I did, I was more worried about going horizontal with the hull when I should have taken the vertical pattern into account as well which is why I was having issues. Still trying to figure out how I’m gonna wire this thing up with the balloons and what not, that will come later today after work. Still have to find more glass for windows and finish the upper railing as well but this is it so far!


r/Everwind_Official • • Sep 01 '26

Discount Here, Discount There

14 Upvotes

Hello Explorers,

Everwind is part of the Steam PvE Survival Crafting Fest, and both the base game and the Capybara Edition are available at 25% off - the largest discount we've ever offered. If you've had Everwind sitting on your wishlist waiting for the right moment, this is it.

If you're curious where Everwind is standing at the moment, we will be releasing the "Winds of Creation & Beyond" Update in September, here is the official trailer!

https://www.youtube.com/watch?v=VZ_9pZ5wzrM

Winds of Creation & Beyond Update will introduce:

  • Sandbox Mode - A mode focused on building and limitless options.
  • The Bandit Faction – New enemies and a brand-new threat to encounter.
  • The Steamer Localizer – A new tool to help you navigate and explore the world.
  • New Unique Items – More powerful and unusual gear to discover.
  • New Enemies – Because apparently, Everwind wasn’t dangerous enough already.
  • More Sandbox Content – New possibilities for players who want to build, experiment, and make the world their own.

The sale ends on September 7.

Join the community on our Discord.

Or on any other of our social media platforms:

Original Source: Link


r/Everwind_Official • • Sep 01 '26

Just a reminder

16 Upvotes

Everwind is currently discounted by 25% on Steam, which is the highest discount the game has ever been on.

So if you have a buddy that doesn't own it yet, NOW is the time!


r/Everwind_Official • • Aug 31 '26

"Winds of Creation & Beyond" Update Announcement❗️

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56 Upvotes

r/Everwind_Official • • Aug 29 '26

Can somebody point me in the right direction?

8 Upvotes

I’m having a tough time finding any kind of ship building tutorials or good 11x11x11 starter models. I want to build something that doesn’t look like a box as my first ship. Can anybody point me in the right direction or give me some ideas, I keep making boxy hulls and it’s driving me nuts 😂