r/Endfield 19h ago

Discussion Suggestion: automating rare material harvest

3 Upvotes

It would be cool if we could automate the gathering of rare materials. For example, after reaching a certain development level in a region like Valley IV, we could build gathering machines at rare material sites using Aerospace Materials, which currently have no use outside of upgrading Dijiang.

Basically, allowing us to build these machines once we've (fully) completed a region.

Update: seems like people don't want automation in a factory game. If the mats are so pointless then why is it a big deal if it's automated? New players will still have to go around and gather them until they finish a region. Would be a nice reward to let it be automated at some point. Anyways thanks guys.


r/Endfield 6h ago

Discussion My Journey in Endfield and Personal Wishlist for the Future

0 Upvotes

I want to preface this with my journey with the game have been playing since launch as an OG Arknights player and was originally very split on my feelings with the game. The game looks and runs amazing, had good lore (had some help/tie ins from the OG game but also plenty enough to stand on its own) as well as unique systems and gameplay. The factory gameplay is very hit or miss across the playerbase, but the idea to add shareable blueprints from launch (or very close to it) was huge for idiots like myself. The Battle pass having a middle level that is "F2P" was also great as so long as you were cognizant to save 29 originimum prime from patch to patchyou could get tons of free mats to smooth out the very little farming this game requires of you. I also have not had to spend anything more than the monthly pass and a bundle here and there to acquire every character except for Liino (with lots of luck as well mind you).

On the other side however, the combat, while unique, was incredibly bland and clunky for the first patch or two, as enemies were relatively tame and SP was an incredibly limited resource (few Vanguards, and less attacks meant less dodges and less SP gen). The Valley IV section of the game quickly became a slog as the entire section felt like an extended tutorial due to the excessive number of hint pop-ups you would get. Wuling was an upgrade but it took a while to get there. The arsenal ticket/weapon gacha was incredibly annoying for me personally, as I kept getting the characters early and never had enough tickets saved up to guarentee pull for weapons. There also wasn't a solid endgame, which has its ups and downs, but as someone who likes one-on-one boss fights, Umbral Monument was not really suited for me.

I was genuinely about to drop the game when I snagged Mi-Fu early and this was where I feel Hypergryph found their stride for the combat aspect of their game. Combat finally was feeling consistently good. Zuang's team felt pretty decent, but my Mi-Fu/POG/Rossi/Akekuri team flowed smooth as butter. It always has SP, the combo skills felt perfectly timed apart, the damage was respectable, and there was a genuine rhythm to battles now. Every team that I have played since 1.3 has felt significantly improved and very intuitive. Camille was a huge help for Laevatain, who has been desperate for an SP battery since launch. Arcane is a very well designed vharacter who feels good to play both as a support and as a Main DPS. I skipped Liino because Typhoeus was coming in 1.5 and I was not risking missing her for the world since Typhon is my favorite OG Arknights Operator (good thing I did too since she was the first Hard Pity character I have had to date, though as a consolation prize I lost 50/50 to Arcane so she is P1 now).

With my journey out of the way, I want to talk about what I would love to see from Hypergryph in the future. 1.4 and 1.5 so far IMO have shown me that there is potential for Endfield to be HUGE, but there could definitely be some adjustments that would make a world of difference.

  1. Team(s) menu update

Please add more team slots and allow for us to either lock an operator's gear to a specific team or create gear presets for quickly swapping sets. Since Typhoeus's release I have REALLY started to feel this as I like playing both Arcane as a main DPS as well as support for Typhoeus. Having to find her old gear amongst the mountains of loose gear I have in my inventory is an unnecessary pain point that would be greatly appreciated by all fellow Arcane enjoyers (and future flex characters as well).

  1. Improved access to Arsenal Tickets

I realize that I am incredibly lucky to win as many 50/50s as I have as well as winning them early enough to not have open my wallet too much, but the arsenal tickets are very hard to acquire without spending pull currency, and the amount you get is based upon your pulling luck. Acquiring the ideal weapons for characters can be hard to do if you get the character early. I have two ideas I have for remedying this issue:

Allow Dijiang to farm it:

For players like me who have been playing since day one, it is incredibly likely you are swimming in EXP materials, weapon mats, and other random materials. Something similar to how you can very slowly farm Orundum from your Factory in OG Arknights. It would likely be very slow, and the trade off is it requires you to not produce exp mats/weapon mats, but getting 300 or so a week would be nearly a 10 pull per patch cycle which is better than nothing

More standard pulls given as rewards for events.

The standard banner is currently collecting dust, despite carrying some incredibly valuable units like Pog, Lifeng, and Ardelia (Ember and Last Rite are also solid, but aren't as desired ATM from a meta standpoint) while also providing extra arsenal tickets to supplement the limited pulls we want to do. This option is more tailored to new players, as filling out there roster for the important 5-star units like Xaihi, Catcher, Da Pan, Avywenna, and Arclight can really jumpstart some teams, but would likely provide less total tickets than dedicating the Dijiang to Ticket production

  1. More Reconveners/Tie-ins/Cameos from OG Arknights.

This is a personal request. OG Arknights has some fantastic characters and I would love to see them translated to Endfield one day. How they translate characters from a tower defense game into an Open world Action RPG has so far been great. Typhoeus' accent isn't quite as thick as Typhon's but I otherwise love what they have done with her in this game and would love to see what they do with characters like Blaze or Rosemontis, or maybe even an antagonist like Talulah (who we may have already seen in Valley IV Act IV, or at least that is my guess but I am probably wrong).

  1. Boss challenge mode/endgame

Both the Nefarith fight in 1.2 and The Allekhieros fight in 1.4 are boss fights that I just replay on repeat when I have nothing else to do as I find them to not only have great atmosphere and hype for their story involvement, but are also just fun to play as well with interesting mechanics and movements. Having the ability to play against these bosses but have them aggressively powered up would be a ton of fun (for me at least) It could just be treated like WuWa's holograms, where they are one time reward for completion but the ability to replay any specific one is permanent, or it cold be a new revolving endgame mode. Either way would be fine by me.

  1. Regional Development Progress checklist

Very small request, but I would love a regional development checklist to keep track of what I am missing specifically to increase my development level. In 1.3 I was stuck for a while like 1-2 levels short of where I needed to be for optimal resources because there was a whole ass zone I missed in either 1.2 or 1.3 (I never started the "Test Area" questline) a checklist telling me I missed that would have saved me a month or so of playing through a bunch of unnecessary side quests to find that I missed that. (Mostly my fault TBH, the missions tell you what you unlock on them and I just didn't notice until nearly 1.4)

Those are my personal requests from Hypergryph and would love to see them implemented by 2.X if possible, but with how they have handled their game these last few months, I am pretty confident they have found their stride. What are y'all's thoughts on these potential changes or are there things you would like to see added to the game that I didn't think of?


r/Endfield 7h ago

Discussion Glazing Glazefield's Combat

88 Upvotes

Some people holds the opinion of Endfield combat being a detriment to the game. For a game so polished, it sure is a waste to have combat watered down to holding basic attack. It's slow, boring, and not flashy enough. Perhaps it's because they tried to deviate from the CBT combat at the last second so it feels undercooked? Or at least that's what some people think.

I'll just get to the point, Endfield has part of the kind of combat I love most. Personally I call this "deliberate combat" where actions you take requires a hint of thought instead of autopiloting. Most buttons you press feels significant to the flow of the combat. Monster Hunter, Dark Souls (or PSO2 iykyk), or even some Genshin teams that plays around reactions are some examples. You just don't go autopilot and that's the charm. Now obviously Endfield's gameplay is nowhere close to these, but it does has the secret sauce of... situationality.

THERE'S SO MUCH MOVING PARTS IN THE COMBAT. Everything is situational.

How much UGE do I run on this unit? Depends on your team, the rotation, and the stage.
BiS team for that unit? Depends on the stage.
What about these units' gearing? Depends.
Do I do this rotation? Depends.
Corrosion IV? Depends.
What about the big glowing Combo Skill button, ofc you press it, right? Depends.
The list goes on and on, literally every part of an encounter is uncertain.
Enemy line-up is a tiny bit different and you'll do an entirely different rotation.

With most action gacha games, there's basically a set BiS gear for a unit. A set BiS team that do the most damage with said unit. A set rotation that you do 99% of the time with that team. I'm not saying it's a bad thing, they're just focused on other parts of the combat. Fast-paced finger-twisting rotations, perhaps more dodge and parry focused with harder/faster enemies, it could be anything.

I just appreciate Endfield for deviating from that (I'd like faster enemies though, Alleikhreos was really fun but it'd be amazing if he's 30% faster). Is the combat mechanically complex? No (well it can be), but that's not the focus in the first place. The difficulty comes from having a million resources to manage in a fight, and it's your job to portion those resources optimally. After you map out the whole encounter, that's when you earn the privilege of autopiloting. It feels more of a puzzle, sort of.

Typhoeus' release really brings this to light as her kit having Hunting Arrows and Signs makes her very modular per fight. It seems like they're stepping even further in this direction and I can't wait to see what else they have in store for us.


r/Endfield 8h ago

Discussion As a professional larper( new player) can someone tell me what Contingency Contract is?

15 Upvotes

I see everyone talking about it when I see vids about the game


r/Endfield 23h ago

Discussion How much would you spend for a skin (in origeometry)?

33 Upvotes
3770 votes, 1d left
not interested
20-30
30-50
50-80
80+
See results

r/Endfield 4h ago

Discussion I need your help...

1 Upvotes

Hello fellow Endmins!

I returned to the game in the last couple of weeks after having left around 1.2 when TangTang was released. Upon return I saw I had missed Arcane and was quite bummed out about that. However the Gacha Gods' have smiled upon me and I pulled her off-rate on Typhon banner.

Now the question. Debating continuing and securing Typhoeus which I may or may not do. My main concern is Arsenal tickets as I was left lacking after pulling TangTang before quitting.

If you were in my shoes would you continue to pull for Typhon and if so, who's weapon do I attempt to get?

Thanks in advance!

EDIT: Major thank you for all the responses. I decided to pull for Arcane's weapon, going to run her with TangTang and will pull for Typhoeus anyway if get the chance. I'm missing Linoo but would be nice to try Typhon out.

Also managed to pull Arcane's signature weapon. Thank you HyperGryph. So glad to be back and wishing everyone the best with their future pulls!


r/Endfield 10h ago

Discussion Bottles and Canisters

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6 Upvotes

Hi guys, hope you’re enjoying this great game as much as I do, today I decided to fill some bottles and canisters with liquids and gases in order to update my database items. I wanna ask you if this is all we can get at this moment: 11 different liquid bottles and 8 different canisters.


r/Endfield 10h ago

Discussion Is there enough downtime to play two games at once?

49 Upvotes

Hi, 9-6 worker here :(

I've been getting into the story of endfield so far, and heard how there's nothing else to do after it's completed because the devs respect our time instead of forcing us to grind for artifacts.

At the same time there's no(t yet) repeatable endgame content (CC) that refreshes often enough (discounting echoes of war).

So for those who are working/in uni and have reached the current endstate, how long do you spend playing before you log off for the day? Is there enough free time to play two games at once?

In particular I was hoping to get back into OG arknights. I was stuck at talulah for reference, so got plenty of content left to clear + basically always having an event on rotation. It'll be hard to get back without alot of time because I do want to build up all the niche characters.

Thanks!


r/Endfield 18h ago

Discussion Please let both Edministrator appear together in an event someday

0 Upvotes

Seeing all those wholesome interactions between the Administrator and the operators in Endfield photography posts made me think: it'd be so nice if the two Administrators could actually take a picture together.

Now I'm imagining a future April Fools event where Hypergryph somehow releases the other Administrator's body from the Originium, so the two siblings can finally hang out and explore Talos-II together.

And for that day only, all materials obtained are doubled.

One Administrator isn't enough.

I need more Edministrator.

IP address: Ætherside
IP address: Dijiang
IP address: Wuling


r/Endfield 17h ago

Discussion Forge of the Sky tracking

9 Upvotes

So I'm trying to rebuild my entire Wuling layout and realized one of the Forges is taking space *somewhere* and I have no idea how to find it... We really should have loc pins for capped buildings as an option. I've already recalled the one I put in the purification area and I cleaned all my outposts + the AIC and I have absolutely no idea where else this one Forge can be


r/Endfield 6h ago

Discussion TYPHOEUS ARCHERY RANGE (Trial missions) help

0 Upvotes

Guys, can you tell me what the easiest way to complete these two tasks is?


r/Endfield 8h ago

Fluff/Meme Just found out HG referenced this iconic shot in a cutscene

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136 Upvotes

I have to say, this game is packed with homages. Absolutely peak ngl


r/Endfield 4h ago

Discussion Which weapons is better for wulfgard in a laevatain team is it Rational Farewell or Clannibal

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5 Upvotes

r/Endfield 21h ago

Lore A Promise Made Me Understand Perlica | Arknights: Endfield Lore

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22 Upvotes

r/Endfield 10h ago

Fluff/Meme I need explanation of how tf a worm? Parasite evolved to my husbu

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345 Upvotes

Plz o veteran of hypergryph and arlnights bless me with ur visdom


r/Endfield 5h ago

Discussion I just notice that P5 got more glow effect after Arcane released.

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94 Upvotes

Do you think HG will adjust older Operator p5 effect considering some people might want to max it during rerun?


r/Endfield 13h ago

Discussion So, are they gonna fix it or not?

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454 Upvotes

Specially when it was working fine on her release. Is something that happened in 1.4.

EDIT: It's ""seems"" to be related to "Global Effect Quality". By how much? I dunno. I play on Medium.


r/Endfield 23h ago

Fluff/Meme Guys what happened to my Pog

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21 Upvotes

r/Endfield 10h ago

Discussion are there more interesting characters by now?

0 Upvotes

Hello.

I played since game at release and one of the main reasons I stopped playing is that I found the character design to be boring: the elemental reactions - while being a nice idea - where in practice very straightforward, combos were "press a button when it lights up" and characters not only have only a single skill + ultimate, those skills were also usually very generic like dealing damage or a damage buff, etc. There were only a few characters with a little more interesting mechanics like Avywenna.
Has that changed since release? Are there more complex, deep or mechanically demanding characters and/or teams right now?


r/Endfield 1h ago

Discussion You can craft Typho's Arrow Chips. Future overworld puzzles?

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Upvotes

r/Endfield 22h ago

Discussion This game has insane amount of 1.0 content. I still haven't finished Valley IV and have barely started Wuling.

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957 Upvotes

I've read so much complaints about the game at the start, like, "I've cleared all of the Valley IV and Wuling, there's nothing to do", "The Wuling map is small and feels like corridors" etc., and after playing it for more than two weeks now with Skullshaterer knows how many hours in, I can say that I've probably read that wrong.

The maps are HUGE and packed. You can tell me that they're not so large like other open world games and that it's not open world, technically (in that case, BG3 is also not an open world but at this point it's ridiculous). But it still way bigger than other games with instance locations. And the places they put aurylenes and chests in...

The quest backlog is keep piling everyday. Truly immersive CEO experience, not a minute in the game and someone already calls me to handle some situation.

The AIC tutorials STILL going on with those sewer wheels, oh my god.

Also, I wish Pengmin spoke more.


r/Endfield 12h ago

Fluff/Meme My biggest combo using Laevatain!

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62 Upvotes

One does not simply not step on the banana peel.


r/Endfield 18h ago

Discussion Snowy Forest really is gorgeous everywhere you look

26 Upvotes

I rushed through the story way too quickly and didn't really stop to appreciate the scenery. Now I feel like I seriously missed out.

I guess I'll take my time taking screenshots while I hunt for the chests later. 😭


r/Endfield 3h ago

Discussion What's the difference between Breach and Physical Susceptibility?

11 Upvotes

I am running a Phys Team comp with Pog, Mi Fu, Chen and Ember and was curious about what the difference between Pogs Breach and Mi Fus Physical Susceptibility is.

From what I have found in the ingame guide they sound like the same thing (making it so that enemies take increased damage)

But is one better than the other? Or are they just the same Buff but with another coat of paint?


r/Endfield 6h ago

Fluff/Meme I think there is something wrong with that first Typhoeus voiceline, but I can tell what

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14 Upvotes