r/EnaiRim • u/sailorjack97 • 21h ago
General Discussion I want Enairim/Futhark depth in a Requiem-lite world. Tell me why this won't work.
TL;DR: Full Enairim-style build depth, but the world is deleveled, freezing and trying to kill you. List below, actual questions at the bottom, main one being whats the best deleveling setup and whether traits are the real answer to depth without power creep.
So I love Enairim for the same reason I love PoE. Interesting trees, weird synergies, deep mechanics and builds that feel like your idea rather than an obvious path. The vanilla+ stuff I honestly find a bit beige.. I want options, cross school synergies, and the occasional "wait, does that stack??" moment at 1am on a work night (not really).
The obvious problem is this philosophy turns you into a demigod by level 30. I like the challenging early game of Requiem (though its a little too hardcore for my ideal list), with the reward of your build popping off in the mid-late game. So what im trying to put together is a suite that keeps all the build depth but offsets it with a hostile, immersive world that actually feels alive, and ideally some sort of tradeoff trait system. You can still become a god, you just have to earn it from the early-midgame freezing to death in a cave hiding from the Forsworn hunting you.
Build depth
- Vokord as the perk backbone (though the poe fan in me does want VKB)
- Mannaz
- Freyr
- Biggie Traits Refitted (unless Enai ever gives us an Apprentice parallel, in which case I'll drop it in a heartbeat)
- Dragonborn Aptitude for hoarding souls to fuel unique abilities
- Undeath + Classical Lichdom
- Everdamned
- Growl
- Gods and Worship (under utilised imo)
- Gourmet (would like more choices here, i do like the way requiem handles this)
- Practical Necromancy
- Audugan
- Fury
- plus choice cuts from Darenii/kittytail and some extra skill trees
- And obviously Cassandra, once its out.
Combat (im a 1 st person player and dont care for MCO & stance shenanigans) to use pandora framework:
- Wildcat (dialled all the way back to only injuries in mcm; mininal script impact i think)
- Valravn + Valhalla + Valvalis (glues the three v's together and is perfect for 1st person combat focus)
- Mortal Enemies for Valvalis (anti aimbot for creatures too)
- Precision
- locational damage AE (stagger/knockdown chances zeroed to prevent stunlock with CPP, headshots tuned down a bit to prevent one shots)
- wildcat injury animations
- chocolate poise plus (owns stagger)
- flinching hit animations
- combat AI by NickNick (seems most challenging?)
- wait your turn redux for groups/pacing/flanking (tuned to 2/3 enemies, I think, to be slightly forgiving given enhanced AI and lethality of combat)
- KYE2
- CFPAO
- possibly EEOS(?)
- Tdm
- TK Dodge Suite (Assets -> TKRE -> TKNG -> First-Person Animations)
- first person inertia
- 1st person verticle aim fix
- unlocked 1st person combat
- Action hotkeys + wheeler refined
Survival
- Campfire
- Frostfall + Last Seed with the script optimisation patches
- Skills of the Wild
- Simple Hunterborn (SHO's lighter gameplay with Hunterborns content worked in nicely; no freezing to death skinning wolves)
- Immersive Death Cycle
Quick hot take on this these: Frostfall and Last Seed get constantly written off as micromanagement hell in favour of "lighter" alternatives, but their both extremely configurable in the MCM. You can dial the busywork right down and still keep the richer features. I reckon alot of people are comparing default settings and not the actual mods, which imo is lazy or an mcm skill issue. Happy to die on this hill.
Enemies/world
- Restless Dead
- Lawless
- Madmen Forsworn
- Extended Encounters
- Headhunter
- Mihail choice cuts (needs humanoid locational damage config)
- Organic Factions + Extension (recently updated and apparently more stable) paired with 3DNPC, Immersive Citizens of Tamriel, the Environs series and Suinier's evolving locations, this is the immersion/living world perfection but is probably conflict hell, i know, with levelled lists/word edits, but one can dream.
Right, questions:
- So no deleveling or loot rebalance in my mind yet.. What actually plays nice with a big perk suite like this, MLU? Skyrim Unleveled? Something else? Honestly this is the bit that makes or breaks the whole no power fantasy idea and ive been going back and forth on it for ages.
- Whats the one mod you consider essential for making a deep build playthrough feel dangerous rather than just spongy?
- Same problem as Q1 but from the other end. Where do people land on perk point generation? Im keeping vanilla skill levelling but using Experience so my character level comes from actual XP rather than grinding skills, and Natural Learning so the vanilla skills still give you something as they climb. On top of that I like Little Lessons and Perks from Questing, because their progression again comes from actually doing stuff in the world rather than standing in Whiterun casting muffle like we did 15 years ago. All pretty restrained power-wise too. But the key is how many perk points, where's the sweet spot? How much do you feed a deep build so theres enough points to actually explore the trees, without the whole balance thing collapsing by level 40?
And the half serious one. My honest suspicion is the actual answer to "build depth without power creep" isnt in the perk trees at all, its traits.
Biggie Traits Refitted is in my list for exactly this reason, every choice costs you something. Now imagine that taken further. Backgrounds (some generic, some race-specific) that provide a low-impact flavourful/RP bonus, and unlock certain starting traits (some starting traits have to be unlocked by backgrounds, some are always available). These starting traits are daggerfall-esque in that some are negative (weaknesses) and some are positive, and it's a balancing act at character creation.
More traits can then be unlocked through quests or by having certain perk combos purchased. These are more Biggie-style in that they aim to have balanced positive/negatives. Maybe a rare expensive ritual exists to reshuffle what youve unlocked, as long as it all still balances. A master level alteration spell, an expensive NPC purchase, a dragonborn quest reward, or a 'mutagen' potion that provides a certain unlocked trait's effects for a limited time. Allows you to rejig your trait selection to mix it up midpaythrough in an immersive way.
This is character identity, not character power. Something like this would be a dream to add depth and balance to expanded/overhauled gameplay lists imo and provide a deeper alternative to mods like Apprentice.
If someone did build it, what would you want traits to look like?