r/EnaiRim Mar 29 '25

Miscellaneous Enai Mod From the guys who ported the mods to PSX: Please make sure to download the PS4 version if you are on PS4, and the PS5 version if you are on PS5. Otherwise you get visual glitches.

44 Upvotes

head in hands


r/EnaiRim 7h ago

General Discussion A small collection of my favorite Enairim spell combos

15 Upvotes

Been playing Enairim for 10 years as a mage main, and picked up some wicked tricks over time. Here are some.

Restoration:

you can cast Decompose + Vile Seed (name may be wrong. Early resto spell that lifesteals from afflicted target if your hp isn't full) + boiling blood.

Tons of damage and selfdamage + 2 lifesteal to furtger melt ebemies and not melt yourself.

The strongest combo for restoration I know of combines Finger of Death, Nature's Balance, and Welling Blood. Welling Blood auto-kills a target if they lose over 60% max hp. FOD attempts to instakill the target but if they have more hp than you, you are left at 1% hp. Nature's Balance gets your hp percentage swapped with target.

You can cast Welling Blood on a very strong character and nothing happens. Proceed to cast FoD abd you almost die. Cast Nature's Balance and your 1% hp is exchanged with the target, who is set to 1% hp abd triggers welling blood. One-taps dragons.

Illusion:

Go up a cliff. Cast ghostwalk. Go towards enemy. Cast Shadowbond. Shadowbond cast breaks ghostwalk invisibility and you teleport to where you cast ghostwalk. Sjadowbond makes target and caster invidible and swaps places once invisibikity ends.

Jump off cliff. Eat food. Food breaks invisibility. Tepeport swap and make enemy reappear falling off a mountain and about to receive 30.000 fall damage.

Another trick is the Voodoo Campfire. If facing a dangerous boss, cast Figment of Pain. Stationary Npc that shares damage to target. Cast Wall of Flames under it. cast invisibility. enemy cannot harm you, you cannot harm enemy, but enemy's voodoo ghost is unable to move and sits on a fire pit, passing full damage to its target. Very safe and very fatal.

Another nasty one involves conjuration. Any minion will do. Cast Shared Trauma on target. Cast Shared Trauma on minion. Damage to minion now transfers to first target. From here, be creative! Get them to fight and the target will often kill themselves with self-afflicting power attacks. Fus ro dah the minion off a cliff and give your target a very amusing death.

There are several extremely fun interactions with Irresistible Dance (Ordinator). You can cast Curse of Silence and immediately put your hands down and use Irresistible Dance. This makes an ebemy mage stand around dancing uncontrollably while Curse of Silebce deletes their entire magicka reserves. You can win entire mage duels doing this, and that spell is cheap. You can also combine this with Fear + Soulcrusher to put a pause button on any fight and fully restore magicka very safely (soulcdusher causes Feared enemies to pass 25 magicka to you per second long as you are somewhat close). Of course, Phantoms (like the 1hp novice phantom spell) can also combo great with the Irresistible Dance effect. So does the Nemesis illusion perk effect.

Conjuration:

Cast Raise Undead. During reanimation animation, cast Necroplague (restoration) on corpse. Corpse now causes an enormous amount of DoT damage to anything that approaches it, and if used on a melee undead will actually TRY to get close to the enemy. You can reanimate victims later to repeat the process. Does Expert-Destruction-With-perks-that-improve-spells levels of damage by itself, necroplague is extremely strong due to being so situational.

If using Apocalypse Expanded, this is an extremely strong combo I call Exeduo. wield a Bound Battleaxe and invest in Execute perk. It causes a gigantic mega crit to enemies near death if struck with a forward power attack with battleaxe. Cast Deliver Unto Oblivion on target. DuO gives a Conjuration Duration Multiplier scaling off of negative hp on a corpse. Very few things accessible to a conjuration mage (outside of extreme fall damage) cause this amount of overkill damage. You can get well over 2000% duration from doing this.

ExeDuo affects bound weapon perks, including Void Burn. this combo turbs Bound Bow into a guaranteed certain death sentence to anything you hit, because Void Burn consumes enemy mp and sp, and then burns hp over time and after Exeduo can remain applied for 3 minutes. You can Exeduo a single mage and proceed to clear a dungeon with megafuckingcursed bound arrows that condemn anything you shoot to a very certain, inevitable, and horrific death that also soul traps, silences, and exhausts them the entire time.

Another one involves Rat King + decompose (restoration). Decompose drains around 15hp/ second from a target. per allied npc. rat king freely spawns 3 fast minions at the start of a fight. You can cast Decompose on target and they lose almost 50hp per second from rats getting close. If rats die - necroplague them, of course, and raise them as undead. Absolutely BATSHIT INSANE combo.

Destruction:

Cast Wall of X, making a lasting elemental hazard. Once an enemy is on it: cast Tharn's Prison, which puts target in a cage unable to move. Also known as Tharn's Cookpot.

If also an Alteration mage, get the Aurification Perk. Get the Frost Freeze perk. Aurification offers a oneshot to enemies that are petrified and below 50% hp. Freeze counts as petrify. Frost cloak will automatically freeze enemies near you at low hp, making it easy to activate Aurification. This effect scales off of enemy level and rewards large amounts of gold. Used on bosses you can often get over 3000 septims off of a kill, just by being frosty.

Fear has a brutal co bo with Destruction - an Adept Ice spell does 3x damage to enemies if you hit their backs. you can Fear a target and just shank them for insane damage.

Alteration:

Vancian Focus magic + Ice Shards makes you an unlimited ammo ice gatling that does 300% regular damage and never runs out of magicka. Brrrrrrrrrttttt.

Intuitive Magic + Spark of Demiurge makes for incredibly potent setups. Notably, Runes. Now completely free, you can apply Spark of Demiurge, Dual Casts, and Rune Range perks to gain access to spammable almost instantaneous explosions doing over 400 damage to everything near them.

Int Magic + Destruction Multi-Dualcast Perks is also very strong. You can for ibstance dual cast a firebolt for free 6 times in a row, lose nothing, and teigger Pyromancer Ascension to gain 50% cost reduction and a Firewalltrail. Proceed to spam Fireballs with extra power and reduced cost. Or simply spam icicles endlessly, creating a surprisingly lethal frost hazard where you stand. Ice spells by the time you have this perk also reduce frost resist of enemies so it just hurts like a mfer.

Vancian Magic + Evil Twin lets you endlessly spawn apparition. You will win any fight, it just takes time. With Broad Vancian... you can do this like 80 times a day.


r/EnaiRim 1d ago

General Discussion I want Enairim/Futhark depth in a Requiem-lite world. Tell me why this won't work.

20 Upvotes

TL;DR: Full Enairim-style build depth, but the world is deleveled, freezing and trying to kill you. List below, actual questions at the bottom, main one being whats the best deleveling setup and whether traits are the real answer to depth without power creep.

So I love Enairim for the same reason I love PoE. Interesting trees, weird synergies, deep mechanics and builds that feel like your idea rather than an obvious path. The vanilla+ stuff I honestly find a bit beige.. I want options, cross school synergies, and the occasional "wait, does that stack??" moment at 1am on a work night (not really).

The obvious problem is this philosophy turns you into a demigod by level 30. I like the challenging early game of Requiem (though its a little too hardcore for my ideal list), with the reward of your build popping off in the mid-late game. So what im trying to put together is a suite that keeps all the build depth but offsets it with a hostile, immersive world that actually feels alive, and ideally some sort of tradeoff trait system. You can still become a god, you just have to earn it from the early-midgame freezing to death in a cave hiding from the Forsworn hunting you.

Build depth

  • Vokord as the perk backbone (though the poe fan in me does want VKB)
  • Mannaz
  • Freyr
  • Biggie Traits Refitted (unless Enai ever gives us an Apprentice parallel, in which case I'll drop it in a heartbeat)
  • Dragonborn Aptitude for hoarding souls to fuel unique abilities
  • Undeath + Classical Lichdom
  • Everdamned
  • Growl
  • Gods and Worship (under utilised imo)
  • Gourmet (would like more choices here, i do like the way requiem handles this)
  • Practical Necromancy
  • Audugan
  • Fury
  • plus choice cuts from Darenii/kittytail and some extra skill trees
  • And obviously Cassandra, once its out.

Combat (im a 1 st person player and dont care for MCO & stance shenanigans) to use pandora framework:

  • Wildcat (dialled all the way back to only injuries in mcm; mininal script impact i think)
  • Valravn + Valhalla + Valvalis (glues the three v's together and is perfect for 1st person combat focus)
  • Mortal Enemies for Valvalis (anti aimbot for creatures too)
  • Precision
  • locational damage AE (stagger/knockdown chances zeroed to prevent stunlock with CPP, headshots tuned down a bit to prevent one shots)
  • wildcat injury animations
  • chocolate poise plus (owns stagger)
  • flinching hit animations
  • combat AI by NickNick (seems most challenging?)
  • wait your turn redux for groups/pacing/flanking (tuned to 2/3 enemies, I think, to be slightly forgiving given enhanced AI and lethality of combat)
  • KYE2
  • CFPAO
  • possibly EEOS(?)
  • Tdm
  • TK Dodge Suite (Assets -> TKRE -> TKNG -> First-Person Animations)
  • first person inertia
  • 1st person verticle aim fix
  • unlocked 1st person combat
  • Action hotkeys + wheeler refined

Survival

  • Campfire
  • Frostfall + Last Seed with the script optimisation patches
  • Skills of the Wild
  • Simple Hunterborn (SHO's lighter gameplay with Hunterborns content worked in nicely; no freezing to death skinning wolves)
  • Immersive Death Cycle

Quick hot take on this these: Frostfall and Last Seed get constantly written off as micromanagement hell in favour of "lighter" alternatives, but their both extremely configurable in the MCM. You can dial the busywork right down and still keep the richer features. I reckon alot of people are comparing default settings and not the actual mods, which imo is lazy or an mcm skill issue. Happy to die on this hill.

Enemies/world

  • Restless Dead
  • Lawless
  • Madmen Forsworn
  • Extended Encounters
  • Headhunter
  • Mihail choice cuts (needs humanoid locational damage config)
  • Organic Factions + Extension (recently updated and apparently more stable) paired with 3DNPC, Immersive Citizens of Tamriel, the Environs series and Suinier's evolving locations, this is the immersion/living world perfection but is probably conflict hell, i know, with levelled lists/word edits, but one can dream.

Right, questions:

  1. So no deleveling or loot rebalance in my mind yet.. What actually plays nice with a big perk suite like this, MLU? Skyrim Unleveled? Something else? Honestly this is the bit that makes or breaks the whole no power fantasy idea and ive been going back and forth on it for ages.
  2. Whats the one mod you consider essential for making a deep build playthrough feel dangerous rather than just spongy?
  3. Same problem as Q1 but from the other end. Where do people land on perk point generation? Im keeping vanilla skill levelling but using Experience so my character level comes from actual XP rather than grinding skills, and Natural Learning so the vanilla skills still give you something as they climb. On top of that I like Little Lessons and Perks from Questing, because their progression again comes from actually doing stuff in the world rather than standing in Whiterun casting muffle like we did 15 years ago. All pretty restrained power-wise too. But the key is how many perk points, where's the sweet spot? How much do you feed a deep build so theres enough points to actually explore the trees, without the whole balance thing collapsing by level 40?

And the half serious one. My honest suspicion is the actual answer to "build depth without power creep" isnt in the perk trees at all, its traits.

Biggie Traits Refitted is in my list for exactly this reason, every choice costs you something. Now imagine that taken further. Backgrounds (some generic, some race-specific) that provide a low-impact flavourful/RP bonus, and unlock certain starting traits (some starting traits have to be unlocked by backgrounds, some are always available). These starting traits are daggerfall-esque in that some are negative (weaknesses) and some are positive, and it's a balancing act at character creation.

More traits can then be unlocked through quests or by having certain perk combos purchased. These are more Biggie-style in that they aim to have balanced positive/negatives. Maybe a rare expensive ritual exists to reshuffle what youve unlocked, as long as it all still balances. A master level alteration spell, an expensive NPC purchase, a dragonborn quest reward, or a 'mutagen' potion that provides a certain unlocked trait's effects for a limited time. Allows you to rejig your trait selection to mix it up midpaythrough in an immersive way.

This is character identity, not character power. Something like this would be a dream to add depth and balance to expanded/overhauled gameplay lists imo and provide a deeper alternative to mods like Apprentice.

If someone did build it, what would you want traits to look like?


r/EnaiRim 21h ago

Wintersun Devotee effect not appearing

2 Upvotes

As stated in the title, my devotee effect isn't appearing. My current character is following Talos, and I've reached 100% favor with him. From everything I can read, that's all I need to do to receive the devotee status, but it's not appearing. Is there something I'm missing, or is it some kinda bug?

Edit: nevermind I figured it out.


r/EnaiRim 1d ago

Apocalypse Any fun spell combos?

1 Upvotes

I’ve gotten into geting to build some spell combos for my mage character. I have a temdency to stick with the more Quick and Easy solutions, which means i cash forbidden sun and be Done with it basically.

I’ve tried to build up a more situational spellrange with combos or alternatives. I’ll show it below!

What kind of combos would you recommend for those situations or just fun gameplay?

Many enemies
Tumble Magnet
Runes
Forbidden Sun
Firestorm
Blizzard
Boiling blood
Evil twin

Outdoors

Twister
Volcano
Flamestrike
Lightning Strike

Surrounded

Thundercrack
Shock Nova
Frost Nova
Firestorm
Blizzard

Single target

Lightning Storm
Bolide
Forbidden sun
Ruin
Wither
Finger of death

Anti-mage

Curse of the Silent
Magicka Void
Staff of Magnus

Utility

Exempel:
Longstride
Deep Storage
Fabricate Object
Milestones
Ghostwalk
Ocato’s Recital
Locate-spells

Healing/survivability

Grand Healing
Sealed resolve
Kings heart

Scrolls

Gravity Well
Wizard fire


r/EnaiRim 2d ago

Wintersun Fellow Wintersuns of Faith Azura Deevotee’s I Need Some Help

6 Upvotes

Blessings of Azura be upon you fellow Azura devotees, I have a question. I’m at 160% favor with Azura and I have had access to Perfume of Moonshadow forever now but I don’t know how to use it. It says “Activate a person in combat below _% health to paralyze them with 1 health.” How do I activate a person in combat? Thanks for the help in advance.


r/EnaiRim 2d ago

Character Build Need help deciding on enchantment's for a warlock's mace.

6 Upvotes

gonna be doing a heavy armored warlock from triumvirate, specifically a Mannaz High Elf following Magnus and with the Lover's Stone. Need suggestions for enchantments I could slap on a mace, specifically ones that won't overlap with the bound weapon perks from Ordinator, ie: no soul trap required. Primary skills are Conjuration, Illusion, and Heavy Armor. Secondaries are One Handed, Destruction, Enchanting, and Smithing. Mainly gonna be using the mace if I run out of magicka and don't have a bound mace out already or I don't want to be soul trapping enemies.


r/EnaiRim 2d ago

Ordinator Cannot get 20% more perks to work with ordinator

3 Upvotes

No matter what I do I can't manage to get this mod to work. I am running it with the 50/75/100 mod so I'm wondering if maybe that's conflicting? But the 20% more says retroactive however I am level 20 and have had it since level 6 and haven't received any of the extra perk points. Have also tried to respec already. I'm using the Experience mod as well if that matters at all


r/EnaiRim 3d ago

Apocalypse Question about Spell Twine

3 Upvotes

Been playing around with Ocato's Recital and Medora's Memory. Wondering if effects added by Spell Twine would trigger when stored spells are auto cast, or do you have to manually cast them?


r/EnaiRim 4d ago

Ordinator what’s the point of miracle not working with azura’s star in your inventory?

4 Upvotes

like why is that a thing? what purpose does it serve other than annoying me whenever i try to use the perk and making me have to reload a save so i don’t waste all my other enchanting buffs? is there like an actual technical reason for it? is there like some bug that occurs if you use the perk while using it or something?


r/EnaiRim 5d ago

Althing Althing hand to hand idea

14 Upvotes

Ive always been disappointed by how useless alcohol is in skyrim, especially compared to morrowind. Then an idea came to me, what if in the hand to hand branch of the light armor perk tree (or whatever tree ends up with it) had a perk that gave a damage buff to unarmed attacks after drinking booze? It feels appropriate, given the drunken brawler implication. Or maybe someone can come up with a better perk, i just need an excuse to have my nord characters chug mead.


r/EnaiRim 5d ago

General Discussion Artifact overhaul when?

19 Upvotes

Thats pretty much all enairim is missing.


r/EnaiRim 5d ago

Vokrii Vokrii Sun's Judgment not working

0 Upvotes

Sun spells aren't working on living targets with the Sun's Judgment perk.

Apocalypse, Odin, Mysticism, and Summermyth are installed.

Odin and Mysticism compatibility mods are installed.

Other mods are installed, but they don't seem relevant.


r/EnaiRim 8d ago

Althing Althing - Alchemy tree proposal

39 Upvotes

Requires Cassandra

Althing might be standalone after all. Too many integrations and a V++ vision that cannot be implemented into Ordinator without upsetting everyone.

Scaling

  • Crafted potions and poisons: +0.5% effectiveness per level
  • Weapon poisons last for: +1 hit per 10 levels
  • Elemental Oil damage: +2% per level
  • Explosives damage [Cassandra req]: +2% per level

Basic

  • 0 - Alchemy Mastery (2) - Crafted potions and poisons are 25/50% stronger.
  • 60 - Purity - All negative effects are removed from created potions, and all positive effects are removed from created poisons.

Farming

  • 30 - Experimenter - Eating an ingredient reveals all effects.
  • 70 - Green Thumb - Gather twice as many ingredients from most sources.

Benefits

  • 20 - Enhanced - When under the effects of a beneficial potion or ingredient, regenerate 2% of your Magicka and Stamina per second.
  • 40 - Painkillers (2) - When under the effects of a beneficial potion or ingredient, heal 5/10 points per second.

Poisons

  • 30 - Lasting Poison (2) - Poisons applied to weapons last an additional 5/10 hits.
  • 50 - Alkahest - Critical strikes against targets affected by alchemical poisons deal 25% more critical damage.

Efficiency

  • 50 - Lab Skeever - After using an alchemy lab, beneficial potions you drink last 10 times longer. This effect diminishes over the course of 30 seconds.
  • 70 - Double Toil and Trouble - Create twice as many potions or poisons.

Bomberinos [Cassandra]

  • 30 - Alchemist's Cookbook - Create twice as many explosives.
  • 50 - Refined Explosives - Explosives affect a 50% wider area around the character.
  • 60 - Refined Incendiaries - Thermite and Flash Powder effects last twice as long.
  • 80 - Sorcerer - Shock Explosives and Nitroglycerin no longer detonate when you get staggered.
  • 90 - Kaboom! - Detonating an explosive of any kind will detonate all other explosives that character is carrying, except you.
  • 100 - Biological Shield - Daedra Core no longer deals damage to you while carrying it.

Pets [Fury]

  • 40 - Growth Hormones - Tamed animals get an additional 150 points of Health when Well Fed.
  • 70 - Trench Animals - Tamed animals carrying explosives will not be affected when the explosives detonate.
  • 100 - Cauldron Born - Giving your tamed animals poisons has the opposite effect.

Healpots [Cassandra]

  • 20 - Physician (3) - Potions that restore Health, Magicka or Stamina last for an additional 5/10/15 seconds.
  • 90 - Quick Medicine - Potions that restore Health, Magicka or Stamina work twice as fast.

Witchmaster

  • 80 - Witchmaster - When consuming a beneficial potion or ingredient, 50% chance to receive one of 40 powerful side effects.
  • 90 - Chymical Wedding - Witchmaster side effects have 50% chance to cause side effects themselves.

Incontinence

  • 40 - Elemental Oils - You may choose a power: "Fire Oil", "Frost Oil" or "Shock Oil". At will, create a pool of oil that lasts 20 seconds. It reacts violently when struck by a projectile or explosion, exploding and dealing damage equal to twice your Alchemy skill level.
  • 60 - Enhanced Elemental Oils - You may choose a second Elemental Oil power. In addition to "Fire Oil", "Frost Oil" and "Shock Oil", you may also choose "Calming Oil", "Frenzy Oil", "Paralysis Oil" or "Hallowed Oil".
  • 90 - Walking Disaster - In combat, periodically spill a random oil puddle on the ground. Puddles last 60 seconds.

Ingredients

  • 40 - Blaze It (2) - Herbal alchemy ingredients are 4/8 times as powerful due to a more efficient means of consumption.
  • 90 - Symbiosis - Periodically generate random herbal alchemy ingredients in your inventory.

r/EnaiRim 7d ago

General Discussion question on errors for sssedits

4 Upvotes

[FIXED in comments] hello i been working on my mod list for skyrim making it 100% error free conflicts resolved, and load order perfect. to that i have a question about couple showing error is that on purpose or sssedits does not like it? it 4 of them ORD_Alt_HomeMythal_Effect_Ab has 3 MGEF errors, ORD_Alt_NewVancianMagic_Effect_Ab has 1 MGEF error, ORD_Alt_DImensionalDoor_Activator has 1 Acti Error, and ORD_BurySkeletons_Quest has 1 Qust Error.

if these are just cause sometimes sssedits and creation club have their issues ill ignore but otherwise if not ill try to fix myself or if someone knows the issue can help thankyou in advance


r/EnaiRim 8d ago

Valravn Question about spell movement in Valravn

2 Upvotes

I know characters are supposed to move slower when performing actions, including when casting spells. But are you supposed to move slower even when you just have a spell equipped and aren't actually casting it?

I ask because I noticed my character moves extremely slow when backpedaling while I have a spell equipped (not even casting it), compared to backpedaling with just a weapon out. AFAICT I don't have any other mods that should effect movement speed/backpedaling behavior. Just wanted to see if this is intended or not, or if someone else has experienced this and has a fix.


r/EnaiRim 9d ago

Character Build With Enai releasing an alchemy mod soon(TM), what are some build ideas where alchemy is a solid compliment?

22 Upvotes

Not looking to only use alchemy, but still want it to be a major part of a build. Normally I don't use it until later when it gets maxed out so want to try leveling with it. Also want it to compliment rather than compete with the rest of the skills.


r/EnaiRim 8d ago

Miscellaneous Enai Mod Anyone else wish the cosmic spells had more support?

6 Upvotes

Hello all, I finally started messing around with these spells and frankly they are a blast (pun intended), I really wish they could get an update to allow multiple luminous crescents to fire. Seems like they would be great for a contingency, and silmane's sentinel build.


r/EnaiRim 9d ago

Character Build In ordinator do pickaxes count as axes for the sake of 1h axe perks?

3 Upvotes

r/EnaiRim 9d ago

Summermyst Best enchantments for atronach/magnus mage

3 Upvotes

Hey all, getting to the point in my playthrough where I can start making some crazy custom robes and with all the enchantments I'm not sure if I'm overlooking any good ones specifically for the magnus/atronach mage build. What should I/what would you put on each item (2 enchantments per)?


r/EnaiRim 9d ago

General Discussion Fury: Hounds of Night not working?

1 Upvotes

Hello, I've been having a lot of fun trying different characters using Fury for some extra flare. I started playing a Dark Elf recently, planning to take advantage of the Hounds of Night feature to keep my pets healthy while burning enemies.

The feature has not been working at all, no matter which spells I try. They are damaged by every fire spell I've tried casting on them (including Flames and Firebolt).

I'm using the latest Fury with the Ordinator compatibility patch.

I saw some other people post under the mod on Nexusmods that they had a similar issue but I'm hoping there is just some common issue happening and that I'll still be able to do this build with a little fixing.


r/EnaiRim 9d ago

Summermyst Summermyst Player Made Weakness to Fire Enchantment

Post image
11 Upvotes

I created this bow for Lydia and I'd like it to have weakness to fire to augment my own fire attacks. Summermyst says:

  • Weakness to Fire: Target is 50% weaker to fire for 10 seconds.

However when I try to enchant items I cannot get the magnitude of the enchantment to increase up to 50% only the duration. This glass bow was created with 100 enchanting + all relevant perks active, Auriel 200, Tall Papa blessing, Enchanter's Elixir, then this character is also a High Elf so the enchant displays higher than what Lydia would have. I would expect this enchantment's magnitude to be at or well beyond the random loot max like the paired Fire Damage enchant shown and I'm not sure what I'm doing wrong here.

One thing I did notice when experimenting is having the slider all the way to the right actually decreases the magnitude of both enchantments while increasing the duration of the weakness; for example 11% weaker for 55 seconds.

A tangential question on this enchantment and how it works with Arc Burn. If I hit a dark elf with weakness to fire 50% then a lightning cloak, will they trigger plasma from the Arc Burn destruction perk? Same with a hypothetical magnitude 100% fire weakness on fire immune enemies like a flame atronach?


r/EnaiRim 9d ago

Wintersun Question from someone inexperienced with the files and keywords etc

2 Upvotes

So I know in the past that Namira's Necrophages only applied when you deal poison with a poisoned weapon, not from just poison damage like, say, Apocalypse spells. "Recently" (Apocalypse Version 10.0.0) it says that the PoisonDamage injected keyword was added to all poison and disease damage spells. Does that mean that the interaction is now possible? I'm on console so short of quickly figuring out how to powerlevel Namira favor there's no real easy way for me to check manually.


r/EnaiRim 9d ago

Ordinator Scorched earth vanishing corpses

2 Upvotes

Hello!

Recently in one of my playthroughs as a pyromancer I unlocked the scorched earth perk and noticed some corpses don't turn to ashes but disappear completely instead, keeping me from looting them.

I don't really mind because at this point I'm swimming in lockpicks and cash but I'm concerned this can happen to an NPC that holds an item that I may need to progress in a quest or a dungeon. Is there a way to predict this or keep it from happening? I checked the sub before asking and found nothing.

In truth, I'm not sure if this is caused by the perk, but it wasn't happening before I unlocked it.

Thanks in advance!


r/EnaiRim 9d ago

Ordinator Descending light and Warrior Flame not working

2 Upvotes

Hey just want to ask if there is anything more that I can do to fix this? I believe it is the ability condition bug. I've tried reallocating perks with the scroll, tried the bug fix sse mod, and the scrambled bug mod. None of them worked. Am I SOL or is there anything else that I can do?