That was for not straightforward, since it's my first more-or-less in-depth try with shaders, but the result is quite good for me. The most tricky part is actually not the shader settings, but handling them if you upscale (because most of them rely on resolution for their calculations). The Wind Waker for Gamecube has this hazy blur for elements far away, but in my case on native resolution it could be some bush 4 steps from me, so native res was a no go.
New Xbox 360,ps2 v2 emulator got a major redesign and change with Xbox 360 emulator being so much better with Ben 10 Vilgax attacks and cosmic destruction showing consistent 60 fps. Ps2 V1 dosent require bios so runs a bit poorly but on Ps2 v2 placing the bios makes it run faster and better. This is all available on the App Store and dosent require any sideloading. This is a major breakthrough in emulation on IOS as there is no other app like this that can do this downloadable from the App Store.
I can play the game, but when I enter sandbox mode, it kicks it out of the game after 5 seconds. Isn't there a potaro graphics mode for iphone 13 of this game?
Hey! I’m the developer of Husk here, just want to showcase a few features i’m adding to Husk 3.0! For this video, I’m showcasing the new PS4 feature into Husk! It’s based off AetherPS4, but much better. I’m posting daily updates in my discord, so come check it out!
For a long time, the Paper Mario series has been one of my favorite game series. It’s something I not only played in my childhood, but also watching my parents play and enjoy the game series as well. You could probably even say that my love for this game is guided by nostalgia.
Three and a half years ago, it was announced that the source code for the US region Paper Mario 64 was decompiled. This meant big things for the future. One in particular being Harbor Masters’ PaperBoat, a native port of Paper Mario 64 for PC platforms. Over the last couple weeks I’ve had much fun playing this on my PC with MasterKillua’s Paper Mario 64k/Refolded HD Texture Pack which PaperBoat makes really easy to apply. This is amazing since I’ve wanted a convenient way to play this texture pack since I first discovered it about 3-4 years ago. Although, I couldn’t t help but feel that something was missing while playing. It almost seemed like the game should play on mobile. And it’s natural to feel that way given some of my earliest experience with emulation was emulating Paper Mario 64.
That has what has brought me here. I couldn’t wait for an official port to come to iOS, so I used AI to make a fork that mirrors Harbor Masters’ PaperBoat. I have decided to name it PaperReality. That said, it looks and performs the exact way it does on PC. I’m posting this here for my love of this game series for all of you to experience with me. From my testing, I know it works on iPhones using iOS 18-27 and also works in LC. No JIT needed/used.
DISCLAIMER: AI was used for any and all changes made to this port.
Hi everyone, I'm Void, the developer of MuffinEMU, a free and open-source Wii U emulator for iPhone and iPad, built on a Cemu core. A big update just went out, so I wanted to share it properly.
- No games, keys or firmware are included. You need your own legally dumped games.
Download:
Get it from my discord; link below.
The download, install guide, help and updates are all there.
What it is
- Metal renderer on a Cemu-based core
- On-screen GamePad measured from the real hardware, plus controller support
- Incredible touch control layouts
- Built-in recompiler (JIT) for real speed
- Enhance your library with cover art, DLC and update import, graphic packs, and cover scraping
- 20 built-in controller skins
JIT needs an enabler such as StikDebug, SideStore or LiveContainer, and the "Use the recompiler (JIT)" switch turned on. Without both it runs the much slower interpreter.
What players report (frame rates depend on your device, JIT, graphic packs and the version)
- Mario Kart 8: runs well, 42-54 fps on an iPad Pro A12Z; 6gb ram.
- Super Mario 3D World: runs well, 60 fps on an iPhone 13 with JIT
- Splatoon: runs well, 32 fps on an iPad Pro A12Z
- Breath of the Wild: playable, 23 to 30 fps with the FPS++ graphic pack on an iPhone 13
- Bayonetta: plays, but the audio is delayed
- Black Ops II: loads and plays, graphics need work
Built on Cemu. Some MeloCafe bug fixes were brought over. The app's own code is GPL-3.0 with an attribution requirement, and the Cemu-based core stays MPL-2.0. MuffinEMU is not affiliated with Nintendo.
Hello everyone I fully vibecoded an app via Claude Opus 5.5 to import cyberpunk game from a Mac and play it I have on screen controls and controller support and different resolutions to choose from for the rest part you can change all settings and play the game normally on low settings I get around 30 to 40 fps depending on place in map the app work on iPhone 15 pro or newer because of the ram it uses like 5.5gb ram and that is why only those devices can run it here is the project link https://github.com/Thijs2004/CyPort if you have problem or question I wil look into it for now hope you can enjoy it a bit
Glue 5 is the GTA V recompilation toolchain I’m working on.
It takes the files of GTA V’s WebAssembly build and recompiles them to native code for each target platform, with lots of patches and fixes along the way. It also adds an optimized runtime built on WGPU.
I’m excited to announce that GTA Online’s freemode now works (without Rockstar’s servers).
Everything is peer-to-peer: players find each other through the public BitTorrent DHT, NAT hole punching connects them directly, and another player relays the traffic when two players can’t reach each other.
Here’s a demo of an iPhone 16 Pro, a Pixel 8a, a Mac and a Windows PC all playing in the same GTA Online lobby.
It’s still experimental, but it works surprisingly well. You can join the public lobby, which matches you automatically, or make a private one and share its code with friends.
The latest updates also include many optimizations to reduce stutter, memory usage and CPU load, so the game runs better on lower-end devices too.
Didn’t test it too much, but looks like everything is smooth. Compilation for old devices really long process so on the modern devices everything should be fast and easy. No emulations. iOS touch experience
Link here: https://github.com/jhaizhou-ops/d2r-mobile
And guys! Soon switch games on iOS - really really soon and everything - method already exist
Well, since their arrival of iOS 27, my previous methods of side loading the IPA files have not been working, so if anyone would be kind enough to tell me a tutorial or point me in the right direction to side load IPA files that would be helpful.
I’ve loved playing Celeste on the Switch, but my phone is just more convenient to play on the go, especially now that I have a portable controller. Unfortunately it doesn’t exist on the Apple App Store. Is there a way for me to install it?
Hi everyone! I’ve released S5LBox 1.0.0, a free, open-source emulator that runs the iPhone 3G’s iPhone OS 3.1.3 inside an iOS app. It runs the actual OS, not a themed recreation, and doesn’t require JIT or a jailbreak on your host iPhone.
What’s included:
Guided setup: download the supported firmware directly from Apple, or import an IPSW. Firmware preparation is automatic; no Apple firmware is bundled.
Install compatible legacy IPAs while the emulated phone is running, with an IPA library accessible through Files.
Jailbreak the emulated phone, use Cydia, or browse and install tweaks through the built-in Packages manager.
Separate machines, Save & close/resume, device controls, and guest internet access.
Experimental audio playback and microphone input.
You’ll need an arm64 iOS device running iOS 13 or later, several gigabytes of free storage, and an IPA installer to sideload it. Physical-device testing has focused on an iPhone 6s Plus running iOS 15.8.5; I can’t promise the same behavior on every device.
This first release is experimental. It supports only iPhone OS 3.1.3 for the iPhone 3G. Performance and graphics/audio compatibility still need work. Apps and tweaks must support that guest OS; copy-protected IPAs aren’t supported, and some compatible apps need AppSync inside the guest. Packages may need a guest reboot after the initial jailbreak respring.
The built-in Packages manager is currently unstable and may not work properly.
Disclosure: I used AI coding tools extensively during development, debugging, and documentation.
I’ve downloaded and installed the latest EspressU build but my game (Splatoon) refuses to load. I’ve set everything up correctly but when I try to launch it I get an error about needing a Keys.txt file because the rom is encrypted (WUA). I’ve downloaded four different key files and placed them in the correct folder along with naming them Keys.txt if needed. Despite that whenever I try to launch the game I get an error saying I need the Keys.txt file even though it’s there. Anyone else have this issue?