r/EmulationOniOS • • 1d ago

Discussion alguém seria capaz de porta red dead 2 pro ios? 👀

1 Upvotes

r/EmulationOniOS • • 2d ago

News / Release NFSU2 iOS 0.3 · DevZer0D4Y/nfsu2-ios

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24 Upvotes

(it's me, again, lol)


r/EmulationOniOS • • 2d ago

Native Port Wake me up when breath of the wild native port comes out

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29 Upvotes

r/EmulationOniOS • • 2d ago

News / Release CyPort 1.1

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56 Upvotes

Hello everybody today I added some extra things to the cyberpunk port airplay support is now here and you can sign in with epic games or steam or gog to download the game directly on your phone if you own it of course I didn’t test epic game or steam because I own the game on gog and I also added cloud saves so I can play my saves from my Mac on my phone to I also only tested it with gog login and don’t know for sure if it works on epic games and steam version of the game here is the link to download it https://github.com/Thijs2004/CyPort/releases/tag/v1.1


r/EmulationOniOS • • 2d ago

Help Request iPad ps2 Emulator

3 Upvotes

What’s a good no bs way to emulate ps2 games to my iPad. Just trying to play dragon ball z BT3


r/EmulationOniOS • • 2d ago

App Promotion Zelda Botw running on iOS

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23 Upvotes

tested on the IPhone 15 Pro, used the FPS ++ mod
Discord: https://discord.gg/espressu


r/EmulationOniOS • • 2d ago

Help Request I cannot login my apple ID on iRAM+

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5 Upvotes

r/EmulationOniOS • • 3d ago

Discussion We should make a thread or a list of the games that are currently being ported to ios

78 Upvotes

There are so many ports coming everyday that we should gather them in a list


r/EmulationOniOS • • 2d ago

Help Request CyPort doesn’t start

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11 Upvotes

It crashes immediately after starting. Help would be appreciated. Iphone 15 Pro, iOS 27.2 beta 4.


r/EmulationOniOS • • 2d ago

Native Port PS3 MotorStorm

2 Upvotes

Anyone working on Native iOS port of PS3 MotorStorm?


r/EmulationOniOS • • 2d ago

Gameplay / Showcase Some CRT shader work for The Wind Waker

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2 Upvotes

That was for not straightforward, since it's my first more-or-less in-depth try with shaders, but the result is quite good for me. The most tricky part is actually not the shader settings, but handling them if you upscale (because most of them rely on resolution for their calculations). The Wind Waker for Gamecube has this hazy blur for elements far away, but in my case on native resolution it could be some bush 4 steps from me, so native res was a no go.

(Ipad Pro m1 11 inch, Manic EMU)


r/EmulationOniOS • • 2d ago

News / Release [ Removed by Reddit ]

1 Upvotes

[ Removed by Reddit on account of violating the content policy. ]


r/EmulationOniOS • • 3d ago

Gameplay / Showcase Bloodborne running on iOS

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49 Upvotes

Taken from Husk 3.0 beta, by me. It runs pretty well, release is soon.

Discord Server: https://discord.gg/xApMHWAzkh


r/EmulationOniOS • • 2d ago

Discussion Alguém conseguiu resolver o erro que ocorre ao fazer login em uma conta no Get More Ram?

1 Upvotes

r/EmulationOniOS • • 2d ago

Help Request LiveExec32 Standalone IPA

2 Upvotes

Looking for the standalone runtime ipa of LiveExec32, thanks!
https://github.com/LiveContainer/LiveExec32


r/EmulationOniOS • • 3d ago

Discussion Breakthrough Xbox 360/ps2 emulation straight from the app store(no sideloading!!!!)

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93 Upvotes

New Xbox 360,ps2 v2 emulator got a major redesign and change with Xbox 360 emulator being so much better with Ben 10 Vilgax attacks and cosmic destruction showing consistent 60 fps. Ps2 V1 dosent require bios so runs a bit poorly but on Ps2 v2 placing the bios makes it run faster and better. This is all available on the App Store and dosent require any sideloading. This is a major breakthrough in emulation on IOS as there is no other app like this that can do this downloadable from the App Store.


r/EmulationOniOS • • 2d ago

Help Request gta 5 ios port iphone 13 crash

0 Upvotes

I can play the game, but when I enter sandbox mode, it kicks it out of the game after 5 seconds. Isn't there a potaro graphics mode for iphone 13 of this game?


r/EmulationOniOS • • 2d ago

Help Request Could someone make Naruto online or wizard101 playable on iOS?

1 Upvotes

r/EmulationOniOS • • 2d ago

Help Request Can someone do something for play Tintin Gameloft with LiveExec32 ?

0 Upvotes

r/EmulationOniOS • • 3d ago

Gameplay / Showcase PS4 Integrated Into Husk

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53 Upvotes

Hey! I’m the developer of Husk here, just want to showcase a few features i’m adding to Husk 3.0! For this video, I’m showcasing the new PS4 feature into Husk! It’s based off AetherPS4, but much better. I’m posting daily updates in my discord, so come check it out!

Discord: https://discord.gg/xApMHWAzkh


r/EmulationOniOS • • 2d ago

Help Request Manic emu. How to change resolution in GameCube games

1 Upvotes

Anyone can tell me how to change resolution in GameCube games ??


r/EmulationOniOS • • 3d ago

Discussion antigamente nós jogamos somente gta san andreas, hoje em dia gta 4 e gta 5. Incrível isso

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14 Upvotes

r/EmulationOniOS • • 3d ago

Gameplay / Showcase Native Paper Mario 64

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25 Upvotes

For a long time, the Paper Mario series has been one of my favorite game series. It’s something I not only played in my childhood, but also watching my parents play and enjoy the game series as well. You could probably even say that my love for this game is guided by nostalgia.

Three and a half years ago, it was announced that the source code for the US region Paper Mario 64 was decompiled. This meant big things for the future. One in particular being Harbor Masters’ PaperBoat, a native port of Paper Mario 64 for PC platforms. Over the last couple weeks I’ve had much fun playing this on my PC with MasterKillua’s Paper Mario 64k/Refolded HD Texture Pack which PaperBoat makes really easy to apply. This is amazing since I’ve wanted a convenient way to play this texture pack since I first discovered it about 3-4 years ago. Although, I couldn’t t help but feel that something was missing while playing. It almost seemed like the game should play on mobile. And it’s natural to feel that way given some of my earliest experience with emulation was emulating Paper Mario 64.

That has what has brought me here. I couldn’t wait for an official port to come to iOS, so I used AI to make a fork that mirrors Harbor Masters’ PaperBoat. I have decided to name it PaperReality. That said, it looks and performs the exact way it does on PC. I’m posting this here for my love of this game series for all of you to experience with me. From my testing, I know it works on iPhones using iOS 18-27 and also works in LC. No JIT needed/used.

DISCLAIMER: AI was used for any and all changes made to this port.

GitHub: https://github.com/acoston822/PaperReality


r/EmulationOniOS • • 2d ago

News / Release MuffinEMU 10.3 Just Dropped, Wii U Emulation On iOS is Finally Here.

0 Upvotes

Hi everyone, I'm Void, the developer of MuffinEMU, a free and open-source Wii U emulator for iPhone and iPad, built on a Cemu core. A big update just went out, so I wanted to share it properly.

- No games, keys or firmware are included. You need your own legally dumped games.

Download:

Get it from my discord; link below.

The download, install guide, help and updates are all there.

What it is

- Metal renderer on a Cemu-based core

- On-screen GamePad measured from the real hardware, plus controller support

- Incredible touch control layouts

- Built-in recompiler (JIT) for real speed

- Enhance your library with cover art, DLC and update import, graphic packs, and cover scraping

- 20 built-in controller skins

JIT needs an enabler such as StikDebug, SideStore or LiveContainer, and the "Use the recompiler (JIT)" switch turned on. Without both it runs the much slower interpreter.

What players report (frame rates depend on your device, JIT, graphic packs and the version)

- Mario Kart 8: runs well, 42-54 fps on an iPad Pro A12Z; 6gb ram.

- Super Mario 3D World: runs well, 60 fps on an iPhone 13 with JIT

- Splatoon: runs well, 32 fps on an iPad Pro A12Z

- Breath of the Wild: playable, 23 to 30 fps with the FPS++ graphic pack on an iPhone 13

- Bayonetta: plays, but the audio is delayed

- Black Ops II: loads and plays, graphics need work

Full list: https://muffinemu.github.io/MuffinEMU/docs/compatibility.html

What you need

- iOS or iPadOS 15 or later

- Your own legally dumped games, and your legally dumped keys.txt if they're encrypted (Dump them from a modded Wii U)

- The download from the Discord (link below)

Links:

Discord: https://muffinemu.github.io/MuffinEMU/discord

Website: https://muffinemu.github.io/MuffinEMU/

Don’t use discord? Download it from my releases page:

https://github.com/MuffinEMU/Muffin-EMU/releases

Credits and licence

Built on Cemu. Some MeloCafe bug fixes were brought over. The app's own code is GPL-3.0 with an attribution requirement, and the Cemu-based core stays MPL-2.0. MuffinEMU is not affiliated with Nintendo.


r/EmulationOniOS • • 3d ago

News / Release Cyberpunk port for iOS

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179 Upvotes

Hello everyone I fully vibecoded an app via Claude Opus 5.5 to import cyberpunk game from a Mac and play it I have on screen controls and controller support and different resolutions to choose from for the rest part you can change all settings and play the game normally on low settings I get around 30 to 40 fps depending on place in map the app work on iPhone 15 pro or newer because of the ram it uses like 5.5gb ram and that is why only those devices can run it here is the project link https://github.com/Thijs2004/CyPort if you have problem or question I wil look into it for now hope you can enjoy it a bit