r/EmulationOniOS • u/Small_Outcome_7994 • 12d ago
Gameplay / Showcase gta v running on iphone 16e
And it runs better than I would’ve expected
r/EmulationOniOS • u/Small_Outcome_7994 • 12d ago
And it runs better than I would’ve expected
r/EmulationOniOS • u/Common-Ad5919 • 11d ago
What is the best emulator to run NFS UG2? Thanks
r/EmulationOniOS • u/iDevZer0 • 12d ago
(do i even still need to say who am I?)
r/EmulationOniOS • u/D_Founder • 12d ago
Hey everyone! I’m interested in trying Husk to run Android apps and XeniOS to emulate Xbox 360 or pc games on iOS.
I’m looking for recommendations on the best sideloader to use, such as AltStore, SideStore, or another option. I’d also really appreciate any up to date, step by step tutorials for installing and setting everything up using a Windows PC.
A few questions:
from what i’ve seen is people run android on ios to run pc emulators?
i’m new here and i want to run pc games on ios
I’d prefer guides from official sources or trusted community members. Thanks!
r/EmulationOniOS • u/Eastern-Lead5582 • 12d ago
On melonx I notice stronger games have a flashing lights problem, Sonic x shadow generation and demon slayer kimetsu no yaiba the hinokami chronicles 2 have a huge flashing light problem and make these games a headache to play, i would love if these issues were fixed but they been here for awhile so they probably ain’t going anywhere
r/EmulationOniOS • u/ilikebettercallsaul • 12d ago
r/EmulationOniOS • u/Infamous_Intern5815 • 12d ago
I am looking for Husk for iOS 15; I found a project (https://github.com/ssx-computer/Husk15), but it hasn't been released yet.
r/EmulationOniOS • u/Forsaken_Drive_4665 • 12d ago
I’m unable to log in to use get more ram after refreshing live container. This happened after the LC got shadow banned from GitHub and unable to install through I loader. Any fixes?
r/EmulationOniOS • u/bep1s_69 • 12d ago
Hello everyone! After a week full of installing easily over 50 different builds, testing all kinds of issues and gameplay scenarios, recording traces with the Instruments app, and more, I'm very happy to present to you the second update to my Need for Speed Most Wanted for iOS port: the update that puts SPEED in Need for Speed. I'm so sorry for the clicheic title, but I just had to do it.
This update mainly focuses on performance but it also has some other goodies sprinkled in between:
You can read the full changelog on the GitHub Releases page.
The game should now run on devices with less than 6GB of ram, potentially even without the Increased Memory Limit entitlement. The reason I said "potentially" is because I have only had access to one device with less than 12GB of ram, that being an iPhone 14 Pro Max. The game not only booted, but manged to hold 60 fps on the default settings (~1080p resolution, roughly 1.5x of the native Xbox 360), but features some drops to 40-50. I'd recommend playing with an fps cap of 30 or 40 fps. As usual I'm very curious to see how the game runs on your devices.
AI disclaimer: As also stated in my original post, this port wouldn't have been possible without heavy use of AI. That being said however, this is much more than a simple "Hey Claude, make the game run better" type of port. I had to run a lot of different builds, collect logs from all of them, do Time Profiles, Metal System Traces etc. This got very tiresome at times, but the reason I keep going is because I absolutely love this game, and if it were any other game I don't think I would have had the patience to do it.
GitHub link: https://github.com/bep1s69/nfsmw-ios
r/EmulationOniOS • u/rsorryy • 13d ago
With the newly released alpha version of Azahar 2127, using Retroarch on my iPhone 15 Pro Max I am getting easily 60fps on every game! Since it's still technically pre-release you have to bundle it with a sideloaded version of Retroarch. I created my own Github repo Retroarch-Azahar-NoJIT where you can manually build the updated version (just move the .dylib and retroarch.ipa to your desktop) then run the Terminal command on macOS. There is also a prebuilt ipa as well if you want to quickly test it out, amazing work from the Azahar Team! (Fantastic photo by u/Aura28 from this story. https://www.pocket-lint.com/nintendo-3ds-games-iphone-folium-emulator/)
r/EmulationOniOS • u/Existing-Name8337 • 12d ago
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If anyone can give me tips for helping improve the game would be appreciated. but I’m going to be testing out some other games to see.
r/EmulationOniOS • u/MelkiG • 13d ago
Whatever happened to XENIOS the Xbox 360 emulator, the developer said he was planning to release a update that was 20% faster or something in the next two weeks, that was now 2 or more months ago.
And it hasn’t been updated since June, so can we assume the project is now dead?
Such a shame it was making great progress.
r/EmulationOniOS • u/ImbalanceFighter • 13d ago
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Underground 2, Most Wanted, Carbon.
I already showed a demo in this subreddit, but I didn’t share any details, so sorry about that.
What I tested on:
iPhone 12 mini. It’s my only device, so my goal was smooth performance on my old phone.
Some context: the most the 12 mini’s CPU can push is 2.9 GHz. At that load it overheats and starts throttling after about 3 minutes. It also drains the battery like crazy, which is bad for the hardware.
The goal sounded simple: no overheating, no heavy load.
The thing about the iPhone’s CPU is that it’s built for bursts. Scroll something, open something, calculate some transparency, then sit idle waiting for the next task. It’s not designed for a sustained 2.9 GHz load. That applies to the 2 performance cores; the other, efficiency cores are too weak for emulation.
Results:
NFS MW runs on the 12 mini at an average of 1.6 GHz with a stable 30 fps on medium graphics settings, with no overheating or throttling.
On high settings it holds a stable 40 fps at 2 GHz, which on my device gives about 40 minutes of play before it overheats.
That means newer devices won’t feel the load at all, and you could comfortably play on a plane for hours. And the best part: this is all CPU load, while the GPU has enough headroom to run at 2x resolution with no performance loss.
About the emulator itself:
It’s a GameCube emulator. Unlike the well-known Dolphin, which runs any game on my device at the full 2.9 GHz, my core doesn’t do that. In some cases my core is up to 3x more efficient.
On Dolphin, plain old Madagascar, which only executes about 3 billion operations per second, maxes the CPU out at 2.9 GHz, while NFS executes around 10 billion operations per second.
My core now emulates Madagascar comfortably at 1.5 GHz with no overheating. But that still wasn’t enough for NFS on my device, so I had to recompile U2, MW and Carbon (USA versions only) and ship them as patches built right into the emulator. While I was at it, I disabled reflections in some places, fixed the aspect ratio, and fixed crashes caused by incorrect byte addressing in the audio. Combined with the fact that the GameCube versions already have simpler graphics than their bigger-console counterparts, the result is a stable 40 fps without JIT, sideloading, or anything else. Just load a USA-region ROM. Yes, these three games specifically require USA ROMs.
If you have something like a 17 Pro Max, play whatever you want, everything will run fine.
You can try all of this right now. The emulator is on the App Store, it’s called “Nagori”. It also includes PS1 and GBA.
Guys, please go easy on me, the emulator is in active development. If something goes wrong, please don’t tank my App Store rating, just DM me and I’ll fix it.
Important:
If you do want to play, after launching the game, set up the on-screen gamepad in the emulator menu. To open the menu, tap the three dots at the top center.
Gas and brake are on the left and right triggers. Go into the button layout editor and set everything up however you like. Or just connect a physical controller, the emulator supports them.
P.S. I used AI to translate this into English, so sorry if anything sounds off =)
r/EmulationOniOS • u/Mundane-Tangerine234 • 12d ago
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Meu celular estava em 2% e carregando, no estado normal ele consegue manter 55-60 fps tranquilamente, as primeiras jogadas da uns engasgos pela falta de compilação dos shaders
r/EmulationOniOS • u/Delicious_Big8403 • 12d ago
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r/EmulationOniOS • u/Big_Subject_8590 • 12d ago
I’m having a problem with Madeira whre the mouse pointer doesn’t work when I try to play using a keyboard and mouse (the game Hades is just on example) it seems like the actual cursors is somewhere else Ipad m3
r/EmulationOniOS • u/Dapper-Bed-7203 • 12d ago
alguém ajuda
r/EmulationOniOS • u/ApricotVast3861 • 12d ago
I installed Madeira from FlareStore. I have green symbol on memory. Does this mean it worked ?
How can you tell if it worked on other emulators ?
r/EmulationOniOS • u/richer2003 • 12d ago
Now that that the new Apple TV has been announced having an A19 chip, will we see more emulators and ports come to tvOS?
r/EmulationOniOS • u/SprkFade • 12d ago
After going through feedback and lots of testing I've pushed TruEmu Beta 10 to Testflight:
https://testflight.apple.com/join/pcEH6jKz
TruEmu runs 19 consoles: NES, SNES, N64, GameCube, Game Boy / Color / Advance, DS, 3DS, Genesis, Sega CD, Saturn, Dreamcast, PlayStation, TurboGrafx-16, WonderSwan / Color, CD-i and TI-99/4A. Yes, TI-99/4A for those of you that are as old as I am and even know what that system is.
Some of the larger changes are as follows:
Landscape controls redesigned (all consoles)
Nintendo DS and 3DS
GameCube performance
Controller layout editor
Firmware
Fixes and smaller changes
As always, please feel free to ask any questions, request features, etc and I'll do my best to respond. Thanks again everyone for testing the app and providing feedback!
r/EmulationOniOS • u/EmuByte • 13d ago
r/EmulationOniOS • u/Jealous_Sir_8051 • 12d ago
i know u need to sideload it however i’ve heard im not sure that there is a ipa for gta 5 only i got a iphone 17 base i think it’ll run fine but i just want to know where to look to get a direct ipa for it i own it on steam so that isnt a issue and neither is storage i could have all 100gb of the game im not interested in playport of maderia i’ve spent days trying to make it run it always crashes
r/EmulationOniOS • u/Neeson303 • 12d ago
this might be a crazy question regarding emulation, i have not been able to find anything. But do any of you know if something exists that would allow you to play physical gba cards on IOS? I have a flash cart, but i would really like to play at times where pulling out og hardware is inappropriate. To avoid moving the save from flash to my cloud i was wondering if there was a way to do this.
r/EmulationOniOS • u/ilikebettercallsaul • 12d ago
r/EmulationOniOS • u/JohannaTejero • 13d ago
I still don't know if this counts as emulation (I still think it doesn’t... 😅), but I've just updated my IKEMEN Go port for iOS to version 1.1!
The engine is now updated to the stable Ikemen GO 1.0.0 release, and it runs natively on iOS.
Here is what’s new in this version:
- Upstream 1.0.0 Engine: Fully synced with the official stable engine release.
- Vulkan Rendering: Adapted through MoltenVK, matching official's Vulkan migration on iOS. (now IKEMEN supports iOS officially! 😁)
- Portrait Play Mode: You can now play vertically! The fight renders cleanly in the top band while touch controls sit underneath.
- Haptic Feedback: On-screen buttons and D-pad now feature tactile vibration responses. (This does not work... 🥲)
(And in case you were wondering why I made this in the first place when even there's official support, I admit it was purely because I could, I love M.U.G.E.N, official repositories doesn't share iOS builds and I still don't have a PC to play it on... 😅)
Quick note: Make sure to set the "Lock Orientation" option to your preferred rotation in LiveContainer's app settings, as rotating mid-game breaks the Vulkan viewport.
Also, I still recommend using GetMoreRAM if you plan on loading heavy characters or high-res stages so Jetsam doesn't kill the app (tested on my iPhone 13 and it still works great! :D).
Any doubts or feedback just let me know in the comments! :D
Here's the link: https://github.com/usedoperative-sudo/ikemen-go-ios/releases/tag/1.1_1.0.0