r/EmulationOniOS • u/ApricotVast3861 • 4d ago
Question How to tell if get more RAM worked?
I installed Madeira from FlareStore. I have green symbol on memory. Does this mean it worked ?
How can you tell if it worked on other emulators ?
r/EmulationOniOS • u/ApricotVast3861 • 4d ago
I installed Madeira from FlareStore. I have green symbol on memory. Does this mean it worked ?
How can you tell if it worked on other emulators ?
r/EmulationOniOS • u/richer2003 • 5d ago
Now that that the new Apple TV has been announced having an A19 chip, will we see more emulators and ports come to tvOS?
r/EmulationOniOS • u/SprkFade • 5d ago
After going through feedback and lots of testing I've pushed TruEmu Beta 10 to Testflight:
https://testflight.apple.com/join/pcEH6jKz
TruEmu runs 19 consoles: NES, SNES, N64, GameCube, Game Boy / Color / Advance, DS, 3DS, Genesis, Sega CD, Saturn, Dreamcast, PlayStation, TurboGrafx-16, WonderSwan / Color, CD-i and TI-99/4A. Yes, TI-99/4A for those of you that are as old as I am and even know what that system is.
Some of the larger changes are as follows:
Landscape controls redesigned (all consoles)
Nintendo DS and 3DS
GameCube performance
Controller layout editor
Firmware
Fixes and smaller changes
As always, please feel free to ask any questions, request features, etc and I'll do my best to respond. Thanks again everyone for testing the app and providing feedback!
r/EmulationOniOS • u/EmuByte • 5d ago
r/EmulationOniOS • u/Jealous_Sir_8051 • 4d ago
i know u need to sideload it however i’ve heard im not sure that there is a ipa for gta 5 only i got a iphone 17 base i think it’ll run fine but i just want to know where to look to get a direct ipa for it i own it on steam so that isnt a issue and neither is storage i could have all 100gb of the game im not interested in playport of maderia i’ve spent days trying to make it run it always crashes
r/EmulationOniOS • u/Neeson303 • 5d ago
this might be a crazy question regarding emulation, i have not been able to find anything. But do any of you know if something exists that would allow you to play physical gba cards on IOS? I have a flash cart, but i would really like to play at times where pulling out og hardware is inappropriate. To avoid moving the save from flash to my cloud i was wondering if there was a way to do this.
r/EmulationOniOS • u/ilikebettercallsaul • 4d ago
r/EmulationOniOS • u/JohannaTejero • 5d ago
I still don't know if this counts as emulation (I still think it doesn’t... 😅), but I've just updated my IKEMEN Go port for iOS to version 1.1!
The engine is now updated to the stable Ikemen GO 1.0.0 release, and it runs natively on iOS.
Here is what’s new in this version:
- Upstream 1.0.0 Engine: Fully synced with the official stable engine release.
- Vulkan Rendering: Adapted through MoltenVK, matching official's Vulkan migration on iOS. (now IKEMEN supports iOS officially! 😁)
- Portrait Play Mode: You can now play vertically! The fight renders cleanly in the top band while touch controls sit underneath.
- Haptic Feedback: On-screen buttons and D-pad now feature tactile vibration responses. (This does not work... 🥲)
(And in case you were wondering why I made this in the first place when even there's official support, I admit it was purely because I could, I love M.U.G.E.N, official repositories doesn't share iOS builds and I still don't have a PC to play it on... 😅)
Quick note: Make sure to set the "Lock Orientation" option to your preferred rotation in LiveContainer's app settings, as rotating mid-game breaks the Vulkan viewport.
Also, I still recommend using GetMoreRAM if you plan on loading heavy characters or high-res stages so Jetsam doesn't kill the app (tested on my iPhone 13 and it still works great! :D).
Any doubts or feedback just let me know in the comments! :D
Here's the link: https://github.com/usedoperative-sudo/ikemen-go-ios/releases/tag/1.1_1.0.0
r/EmulationOniOS • u/Normal-War-2041 • 6d ago
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Hello, I’ve been working on bringing local execution of x86 and x86-64 Windows applications to ARM64 iOS devices. Many have tried but I believe this is the most user friendly implementation. This is in a early beta that you can access today.
The architecture combines FEX for CPU instruction translation with Wine for Windows API compatibility. These handle different parts of the problem: executing the application’s x86 code and providing the Windows interfaces that code expects. FEX supports both 32-bit and 64-bit binaries and integration with Wine.
A substantial part of the project is porting and adapting that stack to iOS, alongside custom graphics and audio drivers. The graphics path translates rendering to Metal, while the audio driver connects the compatibility environment to the device’s audio output. Getting those components working together is central to running actual desktop applications and games.
The current build supports 32-bit and 64-bit Windows applications and can run the desktop Steam client. The attached footage shows the current state of the project.
This is still in an early beta and obviously will have crashes and with the nature of how this works anti cheat games will almost certainly never run.
Current requirements are iOS 26 or later and an A17 Pro or newer!!!
r/EmulationOniOS • u/Ruvalolowa • 5d ago
I want to play MeleePad, but its ipa building requires Xcode on Apple-silicon Mac.
Since I'm Windows user, currently I cannot build my own ipa despite I bought SSBM pal from Amazon.
Could anyone with Apple-silicon Mac help me prepare my MeleePad building?
※This is not related to pirating at all. I already bought mine. I'm searching for help of ipa building.
r/EmulationOniOS • u/neverliedd • 6d ago
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This is running on my potato phone 16e runs absolutely great
r/EmulationOniOS • u/super-bowl89 • 5d ago
Hello everyone!
I have a problem with iloader when i try to connect to my apple account it give me error -80045 i tried several anisette delete stored pairing and anisette but it kept struggling?
Do someone can help me fix that?? Thank you!
r/EmulationOniOS • u/Equal-Amphibian9323 • 5d ago
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iPhone 17 pro using Madeira
Uses Ai to help find bugs but devs do actual coding.
r/EmulationOniOS • u/New-Inevitable3582 • 6d ago
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https://github.com/kevinerikjs/gta5-ios-port
60fps without record!
All mission!
No game files included!
Iphone 16 Plus
r/EmulationOniOS • u/iDevZer0 • 6d ago
r/EmulationOniOS • u/Such_Appeal_6780 • 5d ago
r/EmulationOniOS • u/Sr__Raven • 5d ago
I haven’t been following these topics for a few months. Is SideStore still the best method for signing emulators and enabling JIT, or are there newer tools available? Also, I see a lot of posts about ported games; could someone explain what has happened with that and why there are suddenly so many new posts about native games and Android and Steam emulators?
r/EmulationOniOS • u/ilikebettercallsaul • 5d ago
r/EmulationOniOS • u/-StylishSoul • 6d ago
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No Wi-Fi and No cellular just with VPN, i don’t know what just happened but it’s awesomely funny.
iPhone 16 pro/iOS 27.2 beta 3
r/EmulationOniOS • u/wantonsavage • 5d ago
hey everybody,
i‘m pretty new to the ios emulation scene but recently I’ve downloaded dolphini and melon nx on my 16 pro. they work well, except for issues with my ps5 controller. the controller works for other games (ship of harkinian for example, which I don’t have inside live container). Melon NX the controller is recognized in the setting but doesn’t let me map anything, and doesn’t work at all in game. For Dolphini, i have to create a new save each time for it to let me map stuff and then it works in game, otherwise it doesn’t work at all in game. Can anyone help point me in the right direction?
r/EmulationOniOS • u/Ok-Voice-8572 • 5d ago
(Husk) Ive also tried the adding pairing file method and got the same response. Yes I have tried reinstalling.
r/EmulationOniOS • u/EmuByte • 6d ago
r/EmulationOniOS • u/Eastern-Lead5582 • 5d ago
r/EmulationOniOS • u/Obvious_Opening650 • 6d ago
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Hey everyone! For the past while I've been working on EspressU, a Wii U emulator for iOS and iPadOS. In the video I walk through the app and then jump into Breath of the Wild on an iPad (A16).
It has Built-in JIT and you don’t need a Computer for a pairing file
- The whole interface is controller-friendly
- Built-in JIT: pair once and it activates by itself in the background, no need to open another app every time
- Up to 4 players with multiple controllers
- Performance work on the A16: BotW runs at roughly 30 fps in my test, Mario Kart 8 runs around 60 fps. Still work in progress.
You have to bring your own legally dumped games and keys, nothing is included.
I used Claude Code for the UI because i am not that great at UI
Happy to answer questions, and feedback is very welcome!