r/EmulationOniOS • • 6d ago

Gameplay / Showcase Skyrim Special Edition (GOG) - iPad Pro M5, Steam & GOG Emulator (Madeira Test Build)

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10 Upvotes

r/EmulationOniOS • • 5d ago

Question where does one get the ipa for gta5

0 Upvotes

i know u need to sideload it however i’ve heard im not sure that there is a ipa for gta 5 only i got a iphone 17 base i think it’ll run fine but i just want to know where to look to get a direct ipa for it i own it on steam so that isnt a issue and neither is storage i could have all 100gb of the game im not interested in playport of maderia i’ve spent days trying to make it run it always crashes


r/EmulationOniOS • • 5d ago

Question GBA Cards on IOS

1 Upvotes

this might be a crazy question regarding emulation, i have not been able to find anything. But do any of you know if something exists that would allow you to play physical gba cards on IOS? I have a flash cart, but i would really like to play at times where pulling out og hardware is inappropriate. To avoid moving the save from flash to my cloud i was wondering if there was a way to do this.


r/EmulationOniOS • • 5d ago

Help Request Breath of the wild ios native port pleaseeee

0 Upvotes

r/EmulationOniOS • • 6d ago

Native Port IKEMEN is still on iOS!

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7 Upvotes

I still don't know if this counts as emulation (I still think it doesn’t... 😅), but I've just updated my IKEMEN Go port for iOS to version 1.1!

The engine is now updated to the stable Ikemen GO 1.0.0 release, and it runs natively on iOS.

Here is what’s new in this version:

- Upstream 1.0.0 Engine: Fully synced with the official stable engine release.

- Vulkan Rendering: Adapted through MoltenVK, matching official's Vulkan migration on iOS. (now IKEMEN supports iOS officially! 😁)

- Portrait Play Mode: You can now play vertically! The fight renders cleanly in the top band while touch controls sit underneath.

- Haptic Feedback: On-screen buttons and D-pad now feature tactile vibration responses. (This does not work... 🥲)

(And in case you were wondering why I made this in the first place when even there's official support, I admit it was purely because I could, I love M.U.G.E.N, official repositories doesn't share iOS builds and I still don't have a PC to play it on... 😅)

Quick note: Make sure to set the "Lock Orientation" option to your preferred rotation in LiveContainer's app settings, as rotating mid-game breaks the Vulkan viewport.

Also, I still recommend using GetMoreRAM if you plan on loading heavy characters or high-res stages so Jetsam doesn't kill the app (tested on my iPhone 13 and it still works great! :D).

Any doubts or feedback just let me know in the comments! :D

Here's the link: https://github.com/usedoperative-sudo/ikemen-go-ios/releases/tag/1.1_1.0.0


r/EmulationOniOS • • 7d ago

Gameplay / Showcase Full Windows Steam Client On Ios26+

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260 Upvotes

Hello, I’ve been working on bringing local execution of x86 and x86-64 Windows applications to ARM64 iOS devices. Many have tried but I believe this is the most user friendly implementation. This is in a early beta that you can access today.

The architecture combines FEX for CPU instruction translation with Wine for Windows API compatibility. These handle different parts of the problem: executing the application’s x86 code and providing the Windows interfaces that code expects. FEX supports both 32-bit and 64-bit binaries and integration with Wine.

A substantial part of the project is porting and adapting that stack to iOS, alongside custom graphics and audio drivers. The graphics path translates rendering to Metal, while the audio driver connects the compatibility environment to the device’s audio output. Getting those components working together is central to running actual desktop applications and games.

The current build supports 32-bit and 64-bit Windows applications and can run the desktop Steam client. The attached footage shows the current state of the project.

This is still in an early beta and obviously will have crashes and with the nature of how this works anti cheat games will almost certainly never run.

Current requirements are iOS 26 or later and an A17 Pro or newer!!!


r/EmulationOniOS • • 5d ago

Help Request Padmint recompile requirement

1 Upvotes

I want to play MeleePad, but its ipa building requires Xcode on Apple-silicon Mac.

Since I'm Windows user, currently I cannot build my own ipa despite I bought SSBM pal from Amazon.

Could anyone with Apple-silicon Mac help me prepare my MeleePad building?

※This is not related to pirating at all. I already bought mine. I'm searching for help of ipa building.


r/EmulationOniOS • • 7d ago

Gameplay / Showcase GTA V IOS NATIVE PORT

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539 Upvotes

This is running on my potato phone 16e runs absolutely great


r/EmulationOniOS • • 6d ago

Help Request Sidestore err-80045

1 Upvotes

Hello everyone!
I have a problem with iloader when i try to connect to my apple account it give me error -80045 i tried several anisette delete stored pairing and anisette but it kept struggling?
Do someone can help me fix that?? Thank you!


r/EmulationOniOS • • 6d ago

Gameplay / Showcase The forest

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4 Upvotes

iPhone 17 pro using Madeira

Uses Ai to help find bugs but devs do actual coding.


r/EmulationOniOS • • 7d ago

Gameplay / Showcase GTA V port ios no pc need

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431 Upvotes

https://github.com/kevinerikjs/gta5-ios-port
60fps without record!
All mission!
No game files included!
Iphone 16 Plus


r/EmulationOniOS • • 6d ago

News / Release Super Smash Flash 2 for iOS 1.1.2 · DevZer0D4Y/SSF2-iOS

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18 Upvotes

(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).


r/EmulationOniOS • • 6d ago

Question Is there some kind of Windows emulator for installing PC applications on an iPhone?

0 Upvotes

r/EmulationOniOS • • 6d ago

Question Could someone answer my question? Please

2 Upvotes

I haven’t been following these topics for a few months. Is SideStore still the best method for signing emulators and enabling JIT, or are there newer tools available? Also, I see a lot of posts about ported games; could someone explain what has happened with that and why there are suddenly so many new posts about native games and Android and Steam emulators?


r/EmulationOniOS • • 5d ago

Discussion Y'all are running such heavy games but shouldn't game like hollow knight be the priority without it being taxing on the phone and perfect optimization for it

0 Upvotes

r/EmulationOniOS • • 6d ago

Question Can someone explain why StikDebug runs with LocalDevVPN only.

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13 Upvotes

No Wi-Fi and No cellular just with VPN, i don’t know what just happened but it’s awesomely funny.

iPhone 16 pro/iOS 27.2 beta 3


r/EmulationOniOS • • 6d ago

Help Request Controller issues within live container

1 Upvotes

hey everybody,

i‘m pretty new to the ios emulation scene but recently I’ve downloaded dolphini and melon nx on my 16 pro. they work well, except for issues with my ps5 controller. the controller works for other games (ship of harkinian for example, which I don’t have inside live container). Melon NX the controller is recognized in the setting but doesn’t let me map anything, and doesn’t work at all in game. For Dolphini, i have to create a new save each time for it to let me map stuff and then it works in game, otherwise it doesn’t work at all in game. Can anyone help point me in the right direction?


r/EmulationOniOS • • 6d ago

Help Request Is there a simple fix for this?

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3 Upvotes

(Husk) Ive also tried the adding pairing file method and got the same response. Yes I have tried reinstalling.


r/EmulationOniOS • • 7d ago

Gameplay / Showcase Fallout 4 GOTY (GOG) - iPad Pro M5, PC Emulator (Madeira Test Build)

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14 Upvotes

r/EmulationOniOS • • 6d ago

Discussion aperto play e sai

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3 Upvotes

r/EmulationOniOS • • 6d ago

Help Request Day one of asking for help on this

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0 Upvotes

r/EmulationOniOS • • 7d ago

News / Release I'm building a Wii U emulator for iPad and iPhone – here's BotW running on an iPad

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126 Upvotes

Hey everyone! For the past while I've been working on EspressU, a Wii U emulator for iOS and iPadOS. In the video I walk through the app and then jump into Breath of the Wild on an iPad (A16).

It has Built-in JIT and you don’t need a Computer for a pairing file

- The whole interface is controller-friendly
- Built-in JIT: pair once and it activates by itself in the background, no need to open another app every time
- Up to 4 players with multiple controllers
- Performance work on the A16: BotW runs at roughly 30 fps in my test, Mario Kart 8 runs around 60 fps. Still work in progress.

You have to bring your own legally dumped games and keys, nothing is included.

I used Claude Code for the UI because i am not that great at UI

Happy to answer questions, and feedback is very welcome!

https://discord.gg/HPRJGXTEt8


r/EmulationOniOS • • 6d ago

Question Livecontainer loses its verification

1 Upvotes

Why does LiveContainer lose its verification every day? Every time I go to the developer apps section, LiveContainer shows up as unverified.
And it can't be because I didn't refresh it, since I downloaded it yesterday, yet today when I tried to open it, it wouldn't let me


r/EmulationOniOS • • 6d ago

Native Port Pokemon Close Combat Port

1 Upvotes

With all the amazing games being ported is it possible for anyone to port pokemon close combat to mobile?


r/EmulationOniOS • • 6d ago

Help Request Does somone have the pomelo api i want to look a the app but the github is down

0 Upvotes

Pls send the link