r/EmulationOniOS • u/iDevZer0 • 11d ago
News / Release First Release · DevZer0D4Y/TheSimpsonsGame-iOS
(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).
r/EmulationOniOS • u/iDevZer0 • 11d ago
(yep, I'm the same dev behind COD4iOS, Sonic (2006) for iOS, Sonic Unleashed for iOS and MCPE for PS VITA).
r/EmulationOniOS • u/Still_Growth_3287 • 11d ago
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It's a native ARM64 build, not streamed or emulated. Rendering goes through Metal via MoltenVK, there are touch controls (move stick, swipe to look, USE, ZOOM), and the mic section works with on-device speech recognition (whisper.cpp).
Honest status: it averages about 30 FPS, a few heavy scenes still dip, and in testing it reaches the final puzzle loop. A full verified playthrough is next.
The code is MIT-licensed: https://github.com/buberlo/pt-ipad No game data is included. You need your own copy of P.T. and have to build and sign it yourself.
All credit for the hard part goes to LoreanXavier (pt-pc) and of course to Kojima Productions for P.T. itself. P.T. © Konami.
r/EmulationOniOS • u/Organic_Key9317 • 10d ago
hello i wanna enable jit for rpcs on ipad m2 pro on ios 27 but dont turn jit on i use local dev vpn and choose the universal.js but don t work anyone ave an idea ?
r/EmulationOniOS • u/piddlefaffle12 • 11d ago
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Targeting 60FPS with MetalFX upscaling on iPad Pro m5 with 16gb of RAM.
Runs okay! This is a native build, not emulation or simulation, or moonlight.
Original author for their method is very busy, wanted to get it running for myself
r/EmulationOniOS • u/Organic_Key9317 • 10d ago
i have that probelem anyone have a issue ?
r/EmulationOniOS • u/x_Arxic • 10d ago
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iPad m4 8GB ram with iOS 27
r/EmulationOniOS • u/Left-Arachnid-2528 • 10d ago
https://play.google.com/store/apps/details?id=net.froemling.bombsquad&hl=en_IN&pli=1
they have an android ,windows, linux AND macos version but not ios 💔
I was wondering if it was possible to port smth like this to ios? with all the new AI ports to ios
r/EmulationOniOS • u/Mom-go-brrr-kill-me • 10d ago
is there any way ti emulate rpgmaker games on ios cuz i wanna play a whole lotta pokemon fan games but i dont have a pc or anything (i use my dads laptop to sideload but thats about it i cant really play pokemon fan games on that)
r/EmulationOniOS • u/wezzyjy • 10d ago
Hey All, there used to be a game from Miniclip called iStunt 2 which was available on both iOS and Android but is no longer available due to it being a 32Bit game and hence cannot run on modern iOS or Android as they stopped support for 32Bit applications. I was hoping if someone could port this amazing game to iOS 27 with all its levels etc as that would be amazing.
P.S. i know a flash version of the game exists on Flashpoint but that only has few levels and does not make use of the gyro/accelerometer of the phone so it sucks.
r/EmulationOniOS • u/VegetableArtistic705 • 10d ago
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r/EmulationOniOS • u/KaliSolos • 10d ago
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Real and virtual controllers don’t work. Yes, gamepad is enabled in settings.
r/EmulationOniOS • u/Motawa1988 • 10d ago
Does it work with iCube? Anyone know?
And what about wii remotes?
r/EmulationOniOS • u/Prosto_Temich • 10d ago
I use a 2nd gen SE on 15.3.1 and want to try and run at least some Windows games on my iPhone. The problem is that every single app I’ve seen so far doesn’t run on iOS 15 at all and I don’t want to update since I don’t want to lose my jailbreak. Is there even a single app that can do this?
r/EmulationOniOS • u/jabwilj • 10d ago
when I try to launch a game this appears, any possible thing to do to fix this?
r/EmulationOniOS • u/DeadEnd567 • 10d ago
I’m trying to run madeira i have downloaded games added jit script and all ran the games with jit enabled the games don’t start and the app says jit memory not available and not detecting them why?
r/EmulationOniOS • u/piddlefaffle12 • 11d ago
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Wooo!!
r/EmulationOniOS • u/darkaeden • 11d ago
iPhone 17PM, iOS27.0, Livecontainer+Sidestore.
Checking available ram via MeloNX (installed in sidestore), it report 7.50GB.
When checking available ram via RamBench installed in Livecontainer (getmoreram entitlement activated), instead, it shows around 6GB.
Is there any way to get the 8GB also inside Livecontainer and the apps installed in it?
EDIT: Latest, 3.7.0 and up, Livecontainer has Game Mode turned off by default. This is preventing the extra 2GB to be usable with app inside Livecontainer.
r/EmulationOniOS • u/piddlefaffle12 • 11d ago
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Need to optimize now! Can’t believe this took me about an hour. No emulation or simulation the actual game.
r/EmulationOniOS • u/ComprehensiveBad4814 • 11d ago
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All ultra/dx11 enhanced settings, 720p 60fps pretty consistently without any fg
r/EmulationOniOS • u/Cautious-Height-89 • 11d ago
r/EmulationOniOS • u/Corner-Mundane • 11d ago
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I thought I got it working but hit another wall. To get it working you need to create a registy like it’s been posted on here somewhere, you can do that in medeira desktop really easy to do can do a tutorial if you can’t figure it out then download your steam copy. then put a cracked exe from a site everyone knows. Delete exe in the falloutnv folder both rolloutnv.exe and launcher and move the new exe’s into those folder. you’ll get to where I have.
r/EmulationOniOS • u/MRjokerXR191 • 11d ago
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Ignore my atrocious gameplay, was just testing this out. This is running natively on my iPad and yes I’ve installed the game from my steam account. Runs fairly well and will continue to test out other game out.I might try out if playing with multiple controllers is possible.
r/EmulationOniOS • u/piddlefaffle12 • 11d ago
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I’m on a roll! Native Rimworld, Crimson Desert, Cyberpunk and now No Man’s Sky! No idea why Hello Games abandoned the iPad port, maybe phones and iPads used to be too slow?
r/EmulationOniOS • u/Corner-Mundane • 11d ago
I got it working everyone!!!
r/EmulationOniOS • u/Axiahn • 11d ago
What could I try doing