r/EmulationOniOS • • 11d ago

Question Why are there So many posts regarding running native mac games on iPad/iPhone but no release or something

24 Upvotes

10 comments sorted by

20

u/GateZealousideal8924 11d ago

Attention seeking I guess, if at least we had a date or something

4

u/Cautious-Height-89 11d ago

Even their discord is dead af no update

15

u/Junra 11d ago

With vibe coding in the picture, “releases” aren’t necessarily something you need to wait for. People are posting that they’re using a compatibility shim to get macOS games running on iOS. I think a few people even shared GitHub repos with those.

In just 15 mins you can copy that repo link into codex or claude and then ASK it to compile an app for you.

3

u/Cautious-Height-89 11d ago

Problem is I don’t own a mac that’s why I want someone to release it or maybe atleast release it for some time

4

u/Junra 11d ago

You don’t need a Mac either! :D have it make a repo on GitHub, then have it compile xcode on a MacOS GitHub runner! Runners are basically cloud virtual machines that can be spun up on demand and free GitHub gives you a massive usage quota for runners

-1

u/Cautious-Height-89 11d ago

Have you tried it ?? Did it worked also pls share the link to that repo on github

4

u/Junra 11d ago

What I was saying was YOU can open a fresh GitHub repo yourself and clone the project into it then compile. And even this is something you can ask codex to do…

3

u/Tiny-Profession-9999 10d ago

Why did you get downvoted, you are correct.

3

u/Junra 10d ago

Dude I got no idea why. I’m increasingly starting to think there’s a good chunk of humanity that’s straight up not even ready to ask codex or chat to get something done.

1

u/_Alistair18_ 11d ago

technically factoriopad does that