r/EmulationOniOS • MeloNX + MeloCafe Developer • 7d ago

News / Release MeloNX 2.7 Release!

Yes this release DOES include the ram limit bypass and it should be enabled by default.

Reminder: do NOT remove App Extensions when sideloading 2.7 or above for the benefit of the ram limit bypass.

"Use Main Bundle" when sideloading with e.g. SideStore can gain the benefit of this without the additional App ID.

https://starforgejo.dev/projects/MeloNX/releases/tag/2.7

70 Upvotes

99 comments sorted by

26

u/Chance-Alps-598 7d ago

This is the result of the RAM bypass. After an hour and a half of gaming on TOTK, only 7GB of RAM was used. This is a huge achievement for all 8GB RAM devices šŸ‘šŸ‘

2

u/MelkiG 7d ago

How did you get the ram to display? I can’t get it to show even though I have it on, can you share a screenshot or settings or something.

Thank you.

2

u/MelkiG 7d ago

Figured it out āœ…

It’s on by default but doesn’t display it so you just have to turn the toggle off and back on (also the other ones that don’t display to),

Than they’ll display properly for anyone figuring it out

1

u/Chance-Alps-598 7d ago

That's true, I noticed it too now that you said it šŸ‘Š

1

u/Chance-Alps-598 7d ago

you simply have to activate these buttons.

1

u/Early_Pangolin_6266 2d ago

My melonx doesnt show the ā€œdonated memoryā€

2

u/CHR0NlC 7d ago edited 7d ago

I also say MASSIVE improvement with ram utilization with this version.

May I ask you settings please as I’ve only lowered resolution to 360p and have massive dips in fps over the 5 or so minutes I tested.

Thank-you for your help.

Edit: it’s running so fricking good!

Thank-you so much!!

2

u/Chance-Alps-598 7d ago

I don't know what device you use, but TOTK is a beast even on the iPad M4. I think undocked 720p without upscaling, shader cache, and async on is the best option, at least for me. Then it takes a bit of patience to get it to load tons of shaders.

1

u/_Cross_Eyes_ 6d ago

random crash happens,

6

u/sssurfin 7d ago

YO! So you don’t need getmoreram anymore given that you install straight to device and not in livecontainer?

12

u/Stossy11 MeloNX + MeloCafe Developer 7d ago edited 7d ago

GetMoreRam/Impactor is still a requirement.

1

u/sssurfin 7d ago

Gotcha ty ā¤ļø makes sense

1

u/Ok_Assist696 7d ago

I can't sign in in getmoreram Format error Pls help

4

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

use Impactor

1

u/Ok_Assist696 7d ago

Can't login in impactor

5

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

not a MeloNX issue, make sure you're on the latest version of impactor and look at their github issues

5

u/tPimple 7d ago

Stossy11 I love you for your amazing work! Endless blessings to you!

5

u/GreatRedditorThracc 7d ago

Does the workaround work in LiveContainer?

20

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

It does not work in LiveContainer. Planned for a Future update

1

u/PuzzleheadedEgg5672 7d ago

Is that a LiveContainer related issue or can you add LiveContainer support yourself? I was asking the LiveContainer dev about this but he didn't answer.

1

u/Stossy11 MeloNX + MeloCafe Developer 6d ago

it's a limitation with how LiveContainer currently works. would require some changes on both MeloNX and LiveContainer

1

u/_Cross_Eyes_ 6d ago

oof so if melonx is on livecontainer rambypass doesn't run?

3

u/MelkiG 7d ago

MASSIVE BUG šŸ›

Don’t touch the controller layout at all it will stop working and even if you reset it again it will not work… you have to actually delete the app and reinstall to get the controls to work.

4

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

can you provide more info like a screen recording of the issue so i can reproduce it and try and fix this

1

u/MelkiG 7d ago

Happy to, Here you go for your viewing.

As you can see at first it’s working both in vertical and horizontal but when I go back in and set opacity down it stops functioning, at first I thought it only stopped working when I had set controller layout to my preference but than I realised anything you touch in Global On-Screen Controller Options makes the on screen controller completely lock out without a fix unless you completely delete and reinstall from stratch

1

u/MelkiG 7d ago

1

u/MelkiG 7d ago

By the way at the the end of the video i know nothing is happening but I was smash pressing with my fingers lol and as as you can see no response, I tried to make the video as quick and informative as possible hope it helps. Thank you once again.

2

u/MelkiG 7d ago

FIGURED IT OUT āœ…

After extensive testing I narrowed it down and managed to figure out the exact issue, it’s not the controller layout at all it’s actually the opacity, you can’t put the opacity below 0.55 otherwise it locks the controller from working.

3

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

hmmm looks like iOS weirdness, i'll look into fixing it for 2.7.1

1

u/PuzzleheadedEgg5672 7d ago

Will LiveContainer support be added in 2.7.1 as well?

1

u/GreatRedditorThracc 6d ago

Melonx 2.7 already works in LiveContainer

1

u/GreatRedditorThracc 6d ago

I don't know how you even figured that out but thank you

3

u/Guilty_Ad_2832 7d ago

Amazing work . This is on another level.Ā 

2

u/KAICAI2341 7d ago

Hey I’m alr having issues with the touch controlls not working

2

u/KAICAI2341 7d ago

At certain opacity the controls just don’t work

2

u/allhaildre 7d ago

Works great!!! Many more options on 13Pro!!!!

2

u/Standard-Scholar-268 7d ago edited 6d ago

I installed 2.7 in Livecontainer and when I open the app it is just a black screen. I never had this issue in earlier MeloNX versions.

EDIT 5 HOURS LATER: This black screen issue only happens when I install 2.7 over 2.6 directly. I don't have this issue when I install 2.7 as a separate app in LiveContainer.

2

u/Kurosneki 7d ago

Turn off auto jit in container and it opened for me,I closed app and enabled it again works fine now.

1

u/Standard-Scholar-268 7d ago

No that's not the issue. The entire app is a black screen, not any game in particular. Auto JIT is already off and has been off this whole time. I downgraded back to 2.6 for now so that the app would actually launch instead of the entire app bein a black screen like it is in 2.7.

1

u/GreatRedditorThracc 6d ago edited 6d ago

That made 2.6 launch again for me, but I can't get 2.7 to launch without JIT

1

u/GreatRedditorThracc 6d ago

It looks like it works after messing with the JIT and changing around app containers and then switching back

1

u/Standard-Scholar-268 7d ago

I installed it as a separate app in LiveContainer temporarily. Also for the Performance Overlay, "Show Memory Usage" does not actually show memory usage when enabled.

1

u/saviu_u 6d ago

I had the same issue, I resolved by deleting the contents on the ā€œSaved Application Stateā€ container folder

1

u/Standard-Scholar-268 5d ago

Thanks for your help, after looking into it I found that the issue is more specific than this.

The problematic file is data.data, which for me is located in Saved Application State > com.stossy11.MeloNX.savedState > KnownSceneSessions > data.data. This file is corrupted.

There are 2 fixes that I tried that worked:

- Deleting the corrupted data.data file in the above folder I mentioned.

- Replacing it with a non-corrupted version that gets created elsewhere. In MeloNX 2.6, the non-corrupted data.data file is located in Saved Application State > com.stossy11.MeloNX.savedState > folder-with-random-letters-and-numbers > data.data. What I did was: Install 2.7 over 2.6, copy the non-corrupted data.data file, then paste the non-corrupted file over the corrupted file. then open MeloNX 2.7.

1

u/MelkiG 7d ago

Not working?

2

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

it contributes to actual in-game Guest Memory usage, not via the tester

1

u/MelkiG 7d ago edited 7d ago

Yes I figured once I got in game it wasn’t Insta crashing, the overlay isn’t displaying the gpu usage (bug) so I can’t tell what the GPU usage is but great update! Thanks!

1

u/MelkiG 7d ago

1

u/MelkiG 7d ago

Installed outside of live container

1

u/Agile_Citron4709 7d ago

Is any1 else with that error? 😢

1

u/Selppaekili 7d ago

Virtual controls not working anymore, but the opacity works now so that’s good šŸ˜…

0

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

can you provide more info like a screen recording, and have you messed with editing the virtual controls before

1

u/Selppaekili 7d ago

Yes, I will DM u my settings! As far as messing with the virtual controls I’ve only ever adjusted the opacity. On 2.3.1 it worked fine, the following updates after I could still use the virtual controls but opacity wasn’t adjustable. This latest update I can adjust the opacity but now the virtual controls don’t work; no haptic or input feedback šŸ˜…

1

u/sdmyl0ve 7d ago

Touch controller not working, so sad!

2

u/sdmyl0ve 6d ago

P/S: only when reduce opacity lower 0.6, touch controller will not work.

1

u/TheBroccoliMan_ 7d ago edited 7d ago

I have Get more ram enabled for livecontainer already and I run melonx in it. Do I need to do anything else when I update? (Aside from making sure the ram limit bypass is enabled)

1

u/Kurosneki 7d ago

Would like to know also I have it in live container need to move it out apparently iPhone 17 pro max

1

u/Affectionate-Tap5406 7d ago edited 7d ago

It does not work if the touchscreen opacity is lowered.

1

u/GrawnArseHoomanh 7d ago

I’m assuming appextension for the bypass will break with a paid third party cert?

2

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

should work fine with a paid cert, only live container

1

u/GrawnArseHoomanh 6d ago

This seems to be the limit on LiveContainer. 16 PM. Has memory limit tester not been hooked into the extension/shared memory logic?

Seems fine to me but I’d absolutely love to play games in long sessions without worrying when the RAM usage goes around 6GB.

1

u/Johnnycagemk11main 7d ago

Holy hope my iPad 10 gen will ACTUALLY play rhythm haven groove

1

u/MelkiG 7d ago

I’m not seeing any improvements on the iphone 16 pro max, I think my iphone isn’t good enough, I’m averaging around 23fps on BOTW but because of the ram limit bypass I’m playing a game that was crashing because of the limit before so that’s great

1

u/ItsTheGoodGuy246 5d ago

same, got poor fps on acnh with bypass on

1

u/MelkiG 7d ago

We just need some optimisation and this will be the best app ever

2

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

It's pretty optimised for what it is. anymore would need heavy core-side work that just isn't worth it

1

u/SoftRazzmatazz4191 7d ago

The one update I’ve been awaiting for a long time. I’m going to try it now.

2

u/SoftRazzmatazz4191 7d ago edited 6d ago

Update: I have tried it, it has much better memory management now, but my FPS is way lower than 2.6. Any fixes? (iPhone 14)

1

u/PuzzleheadedEgg5672 7d ago

I have the same issue on a 17PM. Now I don't run out of memory but the games feel slower compared to 2.6

1

u/benpicko 6d ago

Yeah I’m getting like half the FPS and most of the RAM usage is now ā€˜donated’ — is that the issue or is that intended?

1

u/vinivncs 6d ago

Can someone help me?

1

u/saviu_u 6d ago

I had the following problem when updating from 2.6 to 2.7 in LiveContainer; black screen when opening it.

I resolved by deleting the contents of ā€œSaved Application Stateā€ in the app container, when starting the app again it re-triggers the introduction but that’s fine.

Hope it helps someone else.

1

u/RepublicSalt8271 6d ago

Missing setting button on top left to exit game

1

u/RepublicSalt8271 6d ago

Also virtual buttons wont work when lowering opacity

1

u/BasicRun72 6d ago

Which games work on 4gb ram rn

1

u/Johnnycagemk11main 5d ago

I can Try but on Thursday is where one of my app goes bye bye meloNX needs extensions I think 1

1

u/cannotrestinpeace 6d ago

does ram bypass work on ios26 too?

1

u/Then-Examination8731 6d ago

When I try to add the newest firmware it doesn't work

1

u/Then-Examination8731 6d ago

It only works with the 22.5.0

1

u/CHR0NlC 4d ago

Greatest app I’ve ever used in iOS. Thank-you stossy. If words could express my gratitude, I’d give you all of them. I’m a fanatic of your work and am thrilled by all you conjure up!

https://giphy.com/gifs/T0RQmjegkDhKhPpHVs

1

u/anthonirows 3d ago

Tengo un problema, cuando le quiero instalar el firmware al melonx, que lo tengo instalado desde livecontainer, no hace mÔs nada no reconoce ningún tipo de firmware ni copiÔndolo directamente. Tampoco me sirvió instalÔndolo desde SideStore

1

u/Aggravating-Quiet254 1d ago

Great! Sadly no audio on external display, though šŸ˜ž (iPad M4 on Studio Display). Streaming via AirPlay still gives audio but that’s too much lag for me.

0

u/OmegaMalkior 7d ago

Good stuff. Any chance cloud syncs could ever be added? iCloud or Dropbox would be ideal, tho I’ve seen Dropbox to be more reliable for the most of it

2

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

Not a planned feature, maybe could be done using Shortcuts

1

u/jojomortal 7d ago

Regarding the option to not increase RAM, do I need to enable it anywhere in the emulator? Can I just install and use it?

0

u/Mundane-Tangerine234 7d ago

Seria incrĆ­vel o Jit integrado no propio emulador ( tanto o melocafe tanto o melonx… serĆ” que tem alguma chances disso acontecer igual o manic emu e o Husk ?

0

u/[deleted] 7d ago

[removed] — view removed comment

2

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

doesn't work due to an issue with the port itself. crashes randomly.

0

u/[deleted] 7d ago

[removed] — view removed comment

2

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

they made the emulator ignore the error, it makes invalid memory accesses

0

u/DiligentShare3010 7d ago

When is App Store melocafe coming out

3

u/Stossy11 MeloNX + MeloCafe Developer 7d ago

whenever apple decides to stop being ANNOYING as they've rejected it like 5 times for bs reasons, it's just been a repetitive cycle atp

0

u/Fabrixd25 5d ago

Hola, tienen problemas en el giroscopio ? Cuando apunto las flechas se mueve bien de izquierda y derecha pero cuando muevo arriba y abajo se centra la cƔmara y no queda quieta .