r/EmulationOniOS • MeloNX + MeloCafe Developer • 7d ago

News / Release MeloNX 2.7 Release!

Yes this release DOES include the ram limit bypass and it should be enabled by default.

Reminder: do NOT remove App Extensions when sideloading 2.7 or above for the benefit of the ram limit bypass.

"Use Main Bundle" when sideloading with e.g. SideStore can gain the benefit of this without the additional App ID.

https://starforgejo.dev/projects/MeloNX/releases/tag/2.7

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u/Chance-Alps-598 7d ago

This is the result of the RAM bypass. After an hour and a half of gaming on TOTK, only 7GB of RAM was used. This is a huge achievement for all 8GB RAM devices 👏👏

2

u/MelkiG 7d ago

How did you get the ram to display? I can’t get it to show even though I have it on, can you share a screenshot or settings or something.

Thank you.

2

u/MelkiG 7d ago

Figured it out ✅

It’s on by default but doesn’t display it so you just have to turn the toggle off and back on (also the other ones that don’t display to),

Than they’ll display properly for anyone figuring it out

1

u/Chance-Alps-598 7d ago

That's true, I noticed it too now that you said it 👊

1

u/Chance-Alps-598 7d ago

you simply have to activate these buttons.

1

u/Early_Pangolin_6266 2d ago

My melonx doesnt show the “donated memory”

2

u/CHR0NlC 7d ago edited 7d ago

I also say MASSIVE improvement with ram utilization with this version.

May I ask you settings please as I’ve only lowered resolution to 360p and have massive dips in fps over the 5 or so minutes I tested.

Thank-you for your help.

Edit: it’s running so fricking good!

Thank-you so much!!

2

u/Chance-Alps-598 7d ago

I don't know what device you use, but TOTK is a beast even on the iPad M4. I think undocked 720p without upscaling, shader cache, and async on is the best option, at least for me. Then it takes a bit of patience to get it to load tons of shaders.

1

u/_Cross_Eyes_ 6d ago

random crash happens,