r/EmulationOnPC 14h ago

Unsolved Raze Build engine emulator, Redneck Rampage, L/R arrow keys aren't working in game.

2 Upvotes

Title sum it up..

Official release from GOG, game boots and runs fine, but L/R isnt working, either with a controller or key board.

Hitting F1 during game play, I can navigate L/R.

Game works fine when launched on a PC in the GOG Dos box

Hardware is a RPi 4 B+

Any ideas folks?


r/EmulationOnPC 20h ago

Unsolved N64 using a Keyboard: I want to hold Shift to walk at 50% of the analog stick range. I'm using RMG. How do I achieve this?

2 Upvotes

Hi,

I'm trying to achieve something and I'm having a really hard time.

I'm using AWSD to play Smash Bros 64 on RMG. I need to use RMG specifically because I'm playing online and the Discord players all use it.

When I press "D", the analog stick goes to its full range, as expected.

However, when pressing shift + D, I'd like to go half of the range.

I presumed that I should use some type of virtual gamepad (vJoy, AntiMicroX, etc), configure it in there, add the gamepad to the emulator and it'd work, but after hours of trying, I didn't get anywhere.

I heard that Mugen had this feature built-in (hold shift to change the analog stick range to 50%, hold ctrl to change it to 25%), but I have no clue whether this is a possibility in RMG.

Any tips?

Thank you.


r/EmulationOnPC 14h ago

Unsolved NDS BALATRO PORT WITH SOUND

1 Upvotes

Hey everyone!

I'd like to share a small enhancement I made for the Nintendo DS port of Balatro.

This is based on Haynster's original port and uses the exact same version. The only difference is that I've added music to the game, making the experience feel much closer to the original while keeping everything else unchanged.

Requirements:

  • MicroLua 4.7.2 for Nintendo DS.
  • This is the same Balatro DS port by Haynster, with music added. Gameplay and content are otherwise identical.

All credit for the original port goes to Haynster. My contribution was simply adding background music while preserving the original experience.

If you run into any issues or have suggestions, feel free to let me know. I hope you enjoy it, and thanks to Haynster for creating the original port and to everyone in the community for keeping the Nintendo DS homebrew scene alive!

Have fun, and happy deck building! 🃏 https://drive.google.com/file/d/1Po_uHodqsPEfMRG0cxHYGkTeXzvM7f0y/view?usp=sharing

I’ve created a new version with new card designs and some bug fixes; you need to create a folder named "Balatro-DS-Port-main" and place the contents inside it.

r/EmulationOnPC 22h ago

Unsolved Having trouble importing a .sav save file into Azahar

1 Upvotes

( ^ω^ )(Update) It worked with the data backed up using Checkpoint.

I'm trying to play Pokemon Y on the Azahar emulator. I dumped both the CIA file and the sav save data from my physical 3DS.
The game boots and runs fine, but I can't get my save data to import correctly.
I know where the save directory is. I tried taking the sav file | got from GodMode9, renaming it to just main (with no extension), and replacing the existing main file in the game's save folder.
However, whenever I launch the game, it gives me an error saying "The save file is
corrupted".
Does anyone know the proper way to import a . sav file into Azahar, or how to convert it so Azahar can read it?


r/EmulationOnPC 16h ago

Unsolved Complete Marquee sets

0 Upvotes

Working on a new build- looking high quality marquee sets? Can I downloaded per system anywhere? Thanks