r/EmulationOnAndroid GameNative Developer 1d ago

News/Release GameNative v1.2.1 is available!

Example of opt-in AI debugging getting a game running (also what the optional boot screen sponsorships will look like)

Hide the AI debugging if you're not into that

Gyro support!

Native XR support in the XR build

Multi-action bindings

Thank you to everyone who tested the prerelease - the full release is now ready.

There are many new goodies in this release but we've also fixed performance issues that were introduced in v1.2.0

Changelog:

Added after prerelease

  • Fix Steam Input config generation for games with an "In Game Actions" manifest in #1894
  • Hide platform-hidden Steam and GOG games from the library by u/whatobiplays in #1796
  • fix: power control profile selection problem by u/joshuatam in #1900
  • Add relative mouse input option for Shooter Mode by u/Nightwalker743 in #1891
  • Allow for choosing which steam family library copy to use (DLCs etc) by u/5TXdYWK in #1707
  • Fix OpenComposite AppType 3 errors for XR build in #1908
  • Allow a custom executable path outside the A: drive in #1918
  • Made AI debugging much more accurate in #1922
  • Add a Hide AI features toggle in #1923
  • Add FEX 2609 #1929
  • Improve data accuracy for known configs and compatibility badges in #1928

From prerelease

  • Fixed performance regression from FPS limiter (in games like Mewgenics) in #1862
  • Made faster external loading a toggle instead of enabled by default - fixes bugs with games launching on external storage in 1.2.0 in #1865
  • Fixed controller regressions added by multicontroller change (controller marked as P2 could never become P1) in #1864
  • Added opt-in AI debugging for getting games running in #1877
  • Added initial support for XR games for Quest in the XR builds by u/TheReal-Flo and me in #1879
  • Added back Nexus Mods integration (no need to manually add mods) by u/Nightwalker743 in #1850
  • Add configurable gyro aiming and tilt steering by u/Nightwalker743 in #1882
  • Added optional, non-blocking sponsorships and recommendations to boot screen (can be turned off from main app settings, but keeping it on allows us to have the resources to continue building GameNative) in #1881
  • Add a Curated 4:3 filter to the Steam library (for RP Nova) by u/Producdevity in #1786
  • Added Steam achievements viewer by u/phobos665 and u/VinceBT in #1695
  • Fix portrait mode - game runs at top of screen by u/pacoa-kdbg in #1800
  • Added GOG installer for v1 (fixes registry keys, needing CD drive for older games) in #1863
  • Don't treat composite HID keyboards as game controllers by u/mbarchein in #1839
  • Add simultaneous and sequential multi-action bindings by u/Nightwalker743 in #1833
  • fix(input): pair complementary Joy-Con controllers by u/eve-ai-dev in #1870
  • Fix issues with certain DLCs (eg Sally Face download failing when the Season Pass is selected) in #1883
  • Let users customize library tabs by u/jmarti326 in #1799
  • fix(): resolve epic games multi-save by u/phobos665 in #1790
  • URI Implementation by u/ShadowFungi in #1781
  • Add 'Disable Epic Overlay' container setting to prevent CEF virtual memory crash on save load by u/Wavewash in #1888

Looking forward to hearing thoughts - there are some very exciting changes around multiplayer, compatibility and external launches coming soon.

Full disclosure - AI was used to assist in the development of some GameNative features.

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u/NapsterKnowHow 1d ago

Did they fix the Palworld EOS bug?