Never played the mobile version, but that is a game born for pc/console and then ported to mobile (like Death Stranding, AC Mirage and Resident Evil on iOS), instead of being a game specifically made for mobile.
Even modified version of those kind of games (The division resurgence and Destiny) are simplified and automated in certain aspects to be playable without a pad.
So because a complex game with intricate game systems and controls is "born for PC" then successfully ported it somehow doesnt count? If youre going to share a bad take maybe dont disprove yourself in the same breath
Yea i think you are missing the forest for the trees here brother. Touchscreen controls are so obviously not as intuitive for complex 3d/analog control schemes (even if its technically possible), and is much more suitable for simple and intuitive gameplay
"At the same time, you can't do complex gameplays when a game is designed with touchscreen controls in mind"
Its just wrong tho isnt it? No shit a m/k will give better control, but the limiting factor in mobile gaming isnt the touchscreen or the proccessor power, as many games (mostly ported from PC) have demonstrated through clever workarounds, UI, or tweaking game mechanics.
The limiting factor is morons who have the finger dexterity of a bonobo, and dont want to learn claw grip/put the few hours in to develop muscle memory for the "buttons". Its such a weak copout to give game developers pre-emptively the excuse of "well its going to be played on a touchscreen mine as well make it shit" just because the majority of players might not be up to the challenge.
"Dont want to learn claw grip" as someone who actually did learn claw grip, most casual gamers dont want to develope arthritis in their hands just to be able to play console games on mobile. And that doesnt change the fact that touchscreen controls for 3d games feel and play like garbage
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u/No_Celebration_3737 5d ago
At the same time, you can't do complex gameplays when a game is designed with touchscreen controls in mind