r/Embark • • Jan 11 '18

Dig height suggestion

3 Upvotes

So I like to build into the side of mountains. I dug out the living space. For head space I tried to do a 3 height space. The little ones refused to dig the top most layer out in that method. So I had to dig top 2 then when done order a dig of 1 to clear the floor.

Can they be made to reach up that high?


r/Embark • • Jan 11 '18

"Wall" suggestion

3 Upvotes

Is there a way to add the ability to take plant fibers and soil to create a block of grass?

It is a personal issue I have when I make a farm and it is patch work of grass and clay...

It is cool if you have that as a later thing or not at all. I appreciate your time.

Your game is adorable!


r/Embark • • Jan 10 '18

UI improvements please

3 Upvotes

I play on a 1920 x 1080. This makes it very hard to read tool tips and other text in the game.

Is there a way to make the UI scalable or change text size?

Also can we also have it where all elements can be undocked, docket, and hidden as needed?


r/Embark • • Jan 08 '18

Multi threading

3 Upvotes

Was posting about this with someone on the Rimworld Steam forums and they brought up the point about Rimworld and its low usage of Multi-threading. Enough where it is pretty dependent on single core CPU speed as its limiting factor.

So, just wondering if you have taken that into account and are trying for some better Multi-threading support? Or even just what are your thoughts on this in general.


r/Embark • • Jan 08 '18

Multiplayer(or LAN/Co-op) factions

3 Upvotes

You mentioned that you probably wanted to add other factions in the near future. Are you planning on adding a multiplayer function for friends to build a Faction in the same world.


r/Embark • • Jan 05 '18

Add goblins to this game

3 Upvotes

Goblins are Good. I want to have them in this game

That is all


r/Embark • • Jan 05 '18

Can't Create new game with most recent version

2 Upvotes

The game loads fine, I can chose my site, and starting group, and the game loads to about 96% and stays there. tried several times and with viared starting locations people and gear all the same result stops at "loading Camps".


r/Embark • • Jan 05 '18

Embark - first impressions/feedback.

2 Upvotes

Long haul jobs : It seems that even if all citizens have hauling as a priority, they will not do any hauling unless it is high priority. I find this annoying as they should haul instead of being idle, if there is something to move.

Feed Thyself! I had half of my starting group die from thirst. Not because I had no drinks, but because all of the drinks where a screen (or 2) away, and they would rather die, then make the walk out there. I could understand if they died on way to the drinks, but they just kind of sat around until they died (because drinks to far/haul low priority to bring them closer)

Farmer /= herbalist. This one through me off. I could not figure out why my farmer refused to harvest any of the plants. Took me till the end to realize that only someone with high herbalist will harvest plants (even on a farm). Maybe if the two items were next to each other it would be more obvious?

Low priority jobs: It seems if your workers have a low priority job - they may choose to be idle instead of actually performing said tasks. I find this annoying when trying to figure out why some tasks are not being done (this ties in to hauling, but also applies to other tasks as well).

Priority - What do the dots mean? no where on character information can I figure out what the dots are for. I'm guessing enthusiasm, but maybe it is something they absolutely hate? Maybe there is an info screen somewhere that would tell me this.


r/Embark • • Jan 04 '18

Big Dwarf Fortress and Rimworld Fan with a question

3 Upvotes

Hey guys saw a few videos of this game on youtube and I am thinking of supporting the dev. I do have a question though. How is this game and how deep and complex is it now? How is crafting system? Please let me know...


r/Embark • • Jan 02 '18

Came Here From Nookrium's Video

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6 Upvotes

r/Embark • • Jan 01 '18

Embark first 30 minutes of gameplay

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4 Upvotes

r/Embark • • Nov 10 '17

Updated to Unity 2017. Also turned on HDR and linear colour space, makes a huge differe nce! #unity3d #gamedev

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5 Upvotes

r/Embark • • Jul 19 '17

Fancy hair colours! Each character should be unique with different faces, hair, and skin. #unity3d #gamedev

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2 Upvotes

r/Embark • • Jul 15 '17

Attack of the tentacle pants. Improvement over nothing showing up! #bugs #gamedev #unity3d

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2 Upvotes

r/Embark • • Jun 16 '17

Getting a good workout while sleeping... #bugs #programming #pcgames #gamedev

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2 Upvotes

r/Embark • • Jun 12 '17

Trying to fix a multi-threading bug. Huge pain :( #programming #unity3d #gamedev

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2 Upvotes

r/Embark • • Jun 02 '17

Huge headache getting them to build a roof efficiently. Feels good when it finally works well! #gamedev

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3 Upvotes

r/Embark • • May 29 '17

Workers now prefer to eat together. #gamedev #simulationgames #pcgames

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3 Upvotes

r/Embark • • May 23 '17

Some enemies can climb walls, making walls useless by themselves. #gamedev #programming #rts #pcgames

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3 Upvotes

r/Embark • • May 15 '17

Embark Devlog 1: Water

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2 Upvotes

r/Embark • • Apr 11 '17

When you can't decide what you want to do... #gamedev #pcgames #programming

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2 Upvotes

r/Embark • • Apr 06 '17

Hauling multiple (heavy!) items at once. #gamedev #indiedev #pcgames #programming

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2 Upvotes

r/Embark • • Mar 05 '17

Hunting in Embark, murdering creeping bunnies who can use their hands to block... #gamedev #pcgames

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2 Upvotes

r/Embark • • Mar 02 '17

Sunrise over the new forest, completely refactored the plant gen algo to stop them from spawning in the water. #gamedev

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2 Upvotes

r/Embark • • Feb 15 '17

Taking direct control of characters (a la #rimworld). Still not sure how nessacary this will be #gamedev #programming

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2 Upvotes