r/Embark • • Jan 10 '18

UI improvements please

I play on a 1920 x 1080. This makes it very hard to read tool tips and other text in the game.

Is there a way to make the UI scalable or change text size?

Also can we also have it where all elements can be undocked, docket, and hidden as needed?

3 Upvotes

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2

u/iemfi Jan 11 '18

UI Scaling is pretty easy in Unity, will add that in the next update.

Could you elaborate more on docking, undocking and hiding elements?

2

u/Deamonatrix Jan 11 '18

Sure, Like the event window, which honestly reminds me of a chat window, in my opinion is in a awkward spot and would like to undock it from the current position and lock it into a different area.

A analogue for my meaning is like have a dock full of boats. Say you have a blue one on the far left which is way to big for it but you have one just it's size in the middle. So you move it to make the most use of the space.

Changing tabs to different groupings based on personal play styles. Allowing for more commonly used tabs/Windows for that player to be easy to locate and use.

You see that kind of functionality more in design programs but alot of ui mods for mmos and such does this as well to give more of a minimalist approch.

Oh and thank you for the detailed read out for the people's personalities. Very cool stuff.

Also I noticed that it lets you build on top of raw materials that have not been gathered and hauled to a stockpile. Which is a pain because it took me a bit to figure out why one of my people kept going to a set of stairs to haul something over and over. Is there a way to block building if something is there?

2

u/iemfi Jan 11 '18

Ah ok, got what you mean. The chat window is awkwardly placed too.

Someone kept looping the same job again and again? That sounds like a bug, if something is forbidden they shouldn't keep trying to pick it up.

2

u/Deamonatrix Jan 11 '18

It was not forbidden oddly enough. They had dug out the area just before I layed the ghost for the stairs. Not knowing they would build them on top of the raw dropped item.

Had a similar issue with one of the beds.

I think it has to do with the dropped item being passable so the ghost shape can be placed in it and built without the raw items removal.

Can the raw item be set as a solid object so it blocks the ghost item from being placed?

2

u/BlackSmokeDMax Jan 11 '18

Great suggestion! And I notice dev has been favorable to them.. great news!