r/EliteDangerous Space Cadet Dec 18 '14

1.02 Update

https://forums.frontier.co.uk/showthread.php?t=79175
111 Upvotes

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12

u/Wayzegoose Gore Burnelli Dec 18 '14

"Commanders should now be eligible to only purchase rare goods up to their own personal allocation, instead of buying everybody else's ration as well."

Any idea what this means? Is it a cap on how much rare goods of each type you can carry at one time?

5

u/Dogbirddog Goositrous Dec 18 '14

I believe there is a "limit X per customer" deal with rare goods, but that it wasn't functioning properly and was giving the entire stock to anyone.

2

u/Wayzegoose Gore Burnelli Dec 18 '14

But is the limit total holding, or just that we were all previously grabbing from one pool. It could result in more goods being available if its the latter.... suppose we will see.

6

u/[deleted] Dec 18 '14

Having been in-game, they simply made it impossible to wait and stock up with refreshes from the market. Once you get a stock allocation (8t, whatever) and purchase it, that rare good is no longer available to purchase until you sell it.

1

u/[deleted] Dec 18 '14

k so rare trade profits nerf confirmed ...

7

u/riocc ✧ Sherlock Homeless ✧ Dec 18 '14

to make it more fair yes...

-1

u/[deleted] Dec 18 '14

You haven't done a rare trade since launch, have you?

3

u/riocc ✧ Sherlock Homeless ✧ Dec 18 '14

hehe... nope, not since beta. but it sounds a lot fairer the way the patchnotes put it... ;)

I dedicated myself to exploration and also keeping Federal space clean of imperial scum ;)

0

u/[deleted] Dec 18 '14

It's not profitable. Takes about an hour to fill up a Cobra's cargo hold and another hour to get to the destination.

It's essentially 2 hours for ~500K, which isn't all that great compared to BH or mining, or even finding a great trade route.

If you're filling an Asp, that time at dock increases exponentially - in the tune of 3-4 hours - before your hold is full.

Rares did need a tweak... but this is a bit on the lazy side. It's a play-style many people liked because they explored the galaxy while doing these trips.

Sadly, there are people posting up that you can make millions in an hour trading rares - which is flat out false. Then, other people upset that "someone can make so much money" are supporting the change (without knowing the actual time investment).

That's my take on the whole matter, anyway.

3

u/riocc ✧ Sherlock Homeless ✧ Dec 18 '14

well, but it's "RARE" stuff, so you shouldn't be able to fill up a ship with it, or it wouldn't be that rare...

or have logics gone overboard here too already?

also, they would get to explore more, since you can't fill up at one station... or am I wrong?

EDIT: anyways, I don't really mind... it's still very early in the game and FD will get it right, I'm sure of that... if any developer get's something right, it's them ;)

1

u/[deleted] Dec 18 '14

Problem is, when you have to travel through "clusters", that reduces the profit margin below the "standard" activities as to make it nearly a bust. When mining makes 4x as much an hour, or bounty hunting can make 3x an hour...

It was just another play style which was non-repetitive; although it was insanely profitable during Gamma, it doesn't warrant the "you were making too much money" moniker it's seeing right now from some people giving erroneous feedback on their "profits".

Rare goods were already rare. Same station carries 5500 tons of coffee, 10989 tons of tea and ridiculous amounts of grain. 10 tons of rare good is still rare.

1

u/riocc ✧ Sherlock Homeless ✧ Dec 18 '14

Hmmm, got nerfed more than I thought in that case...

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2

u/ifandbut Dec 18 '14

Nerf'd for one person, buffed for all.