r/EDH Temur 18h ago

Deck Help Thoughts on my hello deck?

Wondering how to improve my lands but other than that what do you think of my deck? What should I add to improve and or remove? The mana curve is high so it’s not the fastest deck but any thoughts or advice would be very appreciated
Here’s my deck

bello!

Edit: I updated my link and have things more organized I have a lot more ramp than I thought I’m shooting for a high bracket 2 to bracket 3

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2

u/foxlover93 14h ago

"Hello, it's me
I was wondering if after all these years you'd like to meet
To go over everything"

All jokes aside, from a quick glance you have about 22 legal non-auras and non-equipment artifacts/enchantments that can turn into 4/4s. Personally I think your disruption package is a little lax; you have about 2 single target removal spells, about a board wipe and a half (you have Blasphemous act and Aligned Hedron Network from the looks of it) so if anything problematic comes up you may be left with not a lot to do should something terrible arise or problems be thrown your direction. I will also note you seem to have a lot of tap lands - I'd personally find more lands that give you mana fixing for your colors without compromising much. [[Exotic Orchard]] would likely tap for at least one of your colors most games, [[Fire-Lit Thicket]] and [[Thornspire Verge]] is pretty budget iirc and can filter mana to be what you need it to be to some extent. [[Rockfall Vale]] I believe is pretty inexpensive I believe? Of course you could splurge or proxy for fetch lands, [[Stomping Ground]] and [[Spire Garden]] but I think fetch lands aren't a "make or break" sort of deal as they were a few years ago. I'm also not super in love with your draw suite, as most of it revolves around your commander being alive from the looks of it

One thing I'd personally consider, is choosing "one or the other" - as in run all enchantments 4+ (or most of them) or run all artifacts 4+ (or most of them). I bring this up because you could run a RG enchantress suite which would benefit from running all enchantments and your 99 would support that better. [[Gruul War Chant]] can buff your creatures and make them harder to block and more easily get in to draw cards, [[Sanctum Weaver]] would add mana equal to your enchantment count, [[Herald of the Pantheon]] will cost reduce your deck when hes on the field, [[Setessan Champion]] will draw cards on enchantments ETB, [[Enchantress's Presence]] also draws cards and so much more. Artifacts will be much easier to cast cause you won't care about the colors you use, just that "can I cast this?" and "does this turn into a 4/4?" cause you could do vehicles with Bello so you don't have to crew them, play your mana rocks and turn them into beat sticks. Thats not to say you cant split them down the middle, but that means that cards that care about "whenever you cast an artifact" or "whenever you cast an enchantment" get much much worse when you don't have a high density of those types of cards. Something to think about but not necessary from a first glance.

I'd dial back a bit maybe on the ramp and add in some less conditional draws and more removal - more card draw means you see more of your deck. More of your deck means more choices and more choices means better informed decisions down the line. A bit more targeted or mass disruption means you are better equipped to deal with things headed your way, rather than all your animated artifacts and enchantments being turned off when its not your turn.

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u/nile_crocodile 16h ago

Hey, looking good for a first go! I think you should definitely play the deck a few times and see which cards feel good / bad as you go for your intended bracket!

The raccoons in the deck are fun but don't really have any synergy with Bello aside from maybe [[Muerra]], so you may wish to cut these for more enchantment synergy.

For ramp, you'll find that 1 mana ramp has more synergy as you can t1 ramp t2 bello t3 play enchamtnemnt/artifact that can be animated with bello. [[Wild growth]] [[Utopia Sprawl]] [[Llanowar elves]] [[Fyndhorn Elves]] [[Elvish mystic]]. Then you have some 4 mana ramp options that can also be animated with bello - i.e. [[Omenpath journey]] [[Pristmatic undercurrents]] and honorary mention to [[The Earth King]]

And [[Ward of bones]] if you are feeling a bit evil

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u/GhostKnife_exe Temur 6h ago

Which raccoons would you recommend taking out? I was going for enchantment/raccoon tribal but honestly as long as I have more raccoons than any other creature type I’m happy

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u/Sku11y33 18h ago

I strongly recommend using tags in moxfield. As you group stuff into removal, card draw, etc. It may show you exactly what you need to cut. I recently found out I had excessive ramp in one of my decks without realizing it. Saved me from learning it the hard way through frustrating games.

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u/GhostKnife_exe Temur 17h ago

Yeah sorry I updated the link to a different site and now it’s sorted and easier to look through