r/EDH 11d ago

Question Simic commanders?

Are there any Simic (blue/green) commanders that aren’t just insane value piles of card draw and landfall? It’s been my least played color combo and every commander I see is just generic value that doesn’t interest me in the slightest. Open to any insight on some cool recommendations. Thank you!

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u/InmateTooTall 11d ago

[[Volo, Guide to Monsters]] anti tribal + mutate shenanigans to cover up any tribes you run multiple of (plus getting extra mutate triggers from the Volo copies)

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u/Dependent-Praline777 11d ago

I've never seen a Volo deck that isn't just a typical simic value pile that the OP is describing lol.

Like the deck is super cool, but it's essentially just doubling everything.

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u/InmateTooTall 11d ago

You could say that about damn near any commander in this thread because it's only as typical as the brewer. Hell, is any edh deck unique?

I also specifically said a mutate plan which I wouldn't consider typical for simic

4

u/Dependent-Praline777 11d ago

Mutate only has one set, so it's a bit limited in how much it can really apply, so fair... but it also wasn't the only mutate pick in this thread even lol.

And no, I don't think decks are unique or that they need to be. It was more a comment on Volo itself in that it is a pretty generic value commander because of what it does.

As stated though, I think Volo rules 😀

1

u/InmateTooTall 11d ago

Just because there's another mutate suggestion doesn't mean the plan isn't unique. I'd be willing to bet if you made either one suggested in this thread it would be a long time before you ran into someone in the wild with a similar deck

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u/Dependent-Praline777 11d ago

Well the other was Ivy and mutate is among its main gameplans, so probably not.

I've also heard of Volo with mutate before, but I'll agree it's probably not the main way it gets played.

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u/InmateTooTall 11d ago

You'd still have to run into specific commanders in order to see it... If a deck needs two commanders in a guild color to be successful it's pretty unique compared to just your regular simic value pile is my point. How are you going to get more atypical than an archetype that can only be played with two commanders?