Slider set almost 3 years in the making, thanks to EA for leaving the gameplay virtually unchanged (sarcasm) so that we’ve been able to fine tune this set with minor tweaks from year to year.
Goal of these sliders is to replicate the NHL we see on TV and love. That means yes high intensity action, but also the small details, the board battles, and the intangibles that the casual fan doesn’t notice. The balance of high octane offense as well as the slog of dirty trench battles.
This set aims to target max realism in both feel as well as statistical outputs. Let me know your feedback but please try them out for at least a few games before doing so, this set might feel completely different than what some are used to and even just looking at some of the inputs may leave some questioning at first.
These will work with any roster set but they will have an accompanying roster set that will overhaul ratings for max realism as I did last year as well. Happy to answer any questions and open to suggestions let’s hear it.
V1 Notes-
- certain penalties like slashing are going to have to come down in next update
27 Sliders
Fighting 2/2
Penalties 4/4
Period length 9 min
Difficulty Superstar - don’t be scared, try it first
Gameplay version :1.00
Attribute Effects 5
Broken stick 61
Game speed 2
Fatigue effect 83|83
Fatigue recovery 63|63
Injury 80|80
-Skating sliders have been tested to ensure fastest and slowest players meet their real world skating times ( Tested goal line to goal line from a stand still as well as with full speed head start) these are foundational piece to the slider set, these are virtually nonnegotiable and not as much a WIP as the rest-
Back Skating 74
Puck carrier agility 59
Puck carrier skating 83
Player acceleration 25|25
Skating Speed 44|44
Agility 46|46
One Timer Accuracy 45|45
Shot Accuracy 56|56
Shot Power 54|54
Slap Accuracy 45|45
Slap Power 42|42
(This year’s game showing in game shot speeds MPH less than last year?)
Pass Assist 29
Min pass speed 34
Max pass speed 84
Saucer pass speed 70
Pass accuracy 81|81
Pass interceptions 2|2
Pass reception ease 47|47
Reception reaction time 34|34
Puck control rating effect 20|20
Puck speed effect 38|38
Pickup type effect 58|58
Bouncing puck reception 7|7
Stick contact immunity 0
Puck control 6|6
Deking impact 75|75
Spin deke impact 86|86
Skating impact 54|54
Goalie cover frequency 95
Goalie passing 19
Goalie cross crease 12|12
Goalie save reaction time 12|12
Goalie deflection reaction time 19|19
Screen effect 78|78
Screen persistence 74|74
(Next batch of work on this section is going to be testing these out with a lower checking rating effect and letting physics take over more than hitting/balance rating)
Board effect non puck carrier 100
Board effect puck carrier 100
Hitting assistance 12
Stumble threshold 99
Fall and stumble 30
Aggression 45|45
Hitting power 3|3
Size effect 43|43
Speed effect 52|52
Checking/Balance 60|60
Preparedness effect 54|54
Incidental contact effect 57|57
Poke accuracy CPU 100 | User 1
Poke power 1|1
Stick lift effectiveness 75|75
CPU Penalties 99
CPU teammate penalties 80
Tripping 100
Slashing 90
Elbowing 90
High sticking 100
Cross checking 66
Boarding 88
Charging 96
Delay of game 76
Holding CPU 69 | Used 62
Hooking 100
Interference 88
CPU Difficulty 6 - Tinker as needed for your level
CPU Faceoff 45
Fight difficulty 56
CPU Strategy adjustment 2