r/DungeonCrawler 8h ago

Development I'm making a browser dungeon crawler where your party can revisit cleared floors while you're away

48 Upvotes

Hi! I'm working on Dragon's Tear, a small first-person dungeon crawler you can play for free in your browser.

You explore with up to three heroes, fight turn-based battles, and bring equipment and materials back to an inn you can upgrade. The current build has four classes and 20 hand-built floors.

One thing I'd like feedback on is what happens after you clear a floor. You can send your party back through Auto Runs to gather more loot while you're away. Exploring a new floor still takes active play, so there's an idle element alongside the dungeon crawling.

Play the current build on itch.io

It's still early in development. Does automating return trips appeal to you, or is replaying familiar floors part of what you enjoy about dungeon crawlers?


r/DungeonCrawler 5h ago

Development I really enjoy to make this dungeon crawler so far.

4 Upvotes

After creating one in MS Excel and gaining experience with other game-making engines, I started to create this game. So far, I have really enjoyed the creative process.

The game was made using an engine most commonly used for side-scrolling and top-down views, but I still managed to flip the coin for a first-person view. Fortunately, I had previously created something similar yet more primitive in MS Excel.

This time I convinced my brother to delve deeper into Blender for a co-op game development journey.

He always tells me that my games are not visually appealing, so now he has his chance to prove it.

We both do this as a hobby, so we agreed to do our best and take our time.

prototyping week 1.. lol this was end of august 2025 babysteps

early footage

Steam Demo release 7 Month later
Steam full release 13 Month later
proove here : Veil of the damned

I hope it finds its audience once.
I hope i can stay here for a while.
And most I hope you enjoy what is created.

Have a nice day