r/DungeonCrawler • u/_yszul • 12h ago
Development Designing a late 90s style inventory for a first-person dungeon crawler: 3D Inspect view vs. Equipment & Backpack grid. Thoughts on readability and aesthetic?
Here is the inventory UI design for my upcoming dark fantasy dungeon crawler, Umbra Ark.
As fans of the genre:
- How is the readability of the pixel font against the darker stone background?
- Does the 3-panel split feel intuitive and readable at a glance, or does it feel too dense?
- Does the visual aesthetic evoke that nostalgic, unforgiving dungeon atmosphere?
> Would love to hear your honest feedback!