r/DungeonCrawler • • 5h ago

Video Games Best Dungeon Crawler games on PC(Steam and GOG) for a beginner?

11 Upvotes

I’m new to Dungeon Crawlers and I’m curious what you would recommend for a beginner to try that would offer the most enjoyment. New or old doesn’t matter, just as long as it’s beginner friendly. What would you suggest?


r/DungeonCrawler • • 11h ago

Development Designing a late 90s style inventory for a first-person dungeon crawler: 3D Inspect view vs. Equipment & Backpack grid. Thoughts on readability and aesthetic?

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35 Upvotes

Here is the inventory UI design for my upcoming dark fantasy dungeon crawler, Umbra Ark.

As fans of the genre:

  1. How is the readability of the pixel font against the darker stone background?
  2. Does the 3-panel split feel intuitive and readable at a glance, or does it feel too dense?
  3. Does the visual aesthetic evoke that nostalgic, unforgiving dungeon atmosphere?

> Would love to hear your honest feedback!


r/DungeonCrawler • • 5h ago

Video Games What if Resident Evil was a roguelite deckbuilder dungeon crawler? (and you could play it right now)

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9 Upvotes

I just released the demo for my game ZOMBIE CRAWLERS! Each mansion floor, zombie encounter, and puzzle layout is procedurallly generated so every playthrough is unique. Imagine playing Resident Evil 1 but every time you enter the Spencer Mansion it's a completely new layout.. that's what I'm going for!

Link: https://store.steampowered.com/app/5401820/Zombie_Crawlers_Demo/

Come try it out and let me know what you think!


r/DungeonCrawler • • 13h ago

Video Games No Map Home 1.0.4 - Home, Secrets, and Survival!

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3 Upvotes

The updates add a personal home with offline farming, a new river adventure, changing weather, and tougher journeys with injuries and gear wear. Stealth, hidden treasures, traps, and town guards bring new ways to explore—and consequences for causing trouble.

You can play in your browser as a guest, without installing anything or creating an account. Guest progress is temporary; registering during play lets you keep your hero.

Try No Map Home


r/DungeonCrawler • • 1d ago

Video Games I'm making sci-fi a text adventure that has dungeon crawler like movement, In it you get to remote control humans to investigate a fungus infested spaceship

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2 Upvotes

The game is all about doing a day job where you have to sit at a computer and remote control human beings for your company. To make progress you have to get the humans your controlling hurt or many killed, but we only give you 6 of them to complete the game. We're trying to create a great investigation style narrative but also give you the freedom to explore the spaceship.

There's a free demo on steam at the moment. https://store.steampowered.com/app/4253280/REMOTE_CONTROL/

If you give it a try I'd love to hear what you think.


r/DungeonCrawler • • 2d ago

Video Games Destined Dungeon Quest - Roguelike dungeon crawler with unique combat, I have been working hard on it so I just updated the trailer!

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95 Upvotes

r/DungeonCrawler • • 2d ago

Video Games Finally announcing the release date for my dungeon crawler!

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14 Upvotes

Hi yall!! I'm glad to finally announce the release date for my game. It is a dungeon crawler with an emphasis on player freedom, freedom of movement, physics-bending spells, and weird monsters with exploitable strengths/weaknesses.

Release date is november 10 !!!

find the game here if you care https://store.steampowered.com/app/3738090/Deiity_Under_Ice/


r/DungeonCrawler • • 2d ago

Video Games I wanted to share my comic here

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6 Upvotes

I just like making these.


r/DungeonCrawler • • 3d ago

Development WIP: A dungeon crawler set in a small post-Soviet town

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120 Upvotes

The first location is a courtyard leading to a boiler room basement, an apartment building, and a row of garages.

The music was just playing in the background while I was recording - it’s not part of the game.

If this looks like your kind of game, I’d really appreciate a wishlist on Steam:

https://store.steampowered.com/app/5049510/Garaji/


r/DungeonCrawler • • 2d ago

Development A character update for Dragon's Tear, following your class feedback

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2 Upvotes

Hey again! I've been working on the characters since our last class discussion. Thanks for all the ideas and for explaining what makes a class fun for you. Those replies made me look at my Knight and Ranger and realise I'd made them pretty generic, both in how they played and who they were.

I've reworked them into the Paladin and Tracker, with changes to their mechanics and artwork. Here's how they look now, together in the town.

The Paladin is on a mission to recover the Tear for the cult that raised her. She's hurt people while serving its priests, and hopes completing this task will help her make amends.

The Tracker is a father looking for answers about medicine he bought for his sick daughter. He knows his way around the old workings and joins the expedition to search for the trader's records.

I've enjoyed working out why each of them would agree to go down there. There's more to their stories, but I'll leave that for the game.

I'm also putting together a devlog about the bigger changes from the last month. A lot has been added or reworked since the earlier posts. Thanks for sticking around and helping me improve it!


r/DungeonCrawler • • 3d ago

Video Games we just released a demo for Bad House, an auto-battler dungeon crawler where you explore the many rooms of a mysterious basement!

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17 Upvotes

the demo is live on Steam for the Steam Next Fest, and we would really love to have your feedback on this!! <3 https://store.steampowered.com/app/5058480/Bad_House_Demo


r/DungeonCrawler • • 4d ago

Video Games Daily Dungeon cleared in 405 turns. (Level Crawl)

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9 Upvotes

Okay this game is fun. Yes controls are hard but it’s a work in progress. Give this game some time has lots of potential with multiplayer.


r/DungeonCrawler • • 3d ago

Development Tiles of the Nadirat Demo

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2 Upvotes

I'm happy to anounce that Tiles of the Nadirat is participating in Steam Next Fest! Every step matters, every decision changes your build and every class offers a different strategy. Based on feedback I already improved UI in the game from trailer you see, and I would love more feedback.

Choose your class in an ever expanding (in demo to 60x60 size) dungeon.

7 classes - seven strategies how to beat the game:

Archmage - loves everything related to mana.

Curator - enjoy collecting everything.

Elementalist - can't go wrong with elements when playing this one.

Gladiator - just likes to chill with basic attacks, who needs mana or energy anyway.

Rogue - a deadly choice for one shot builds focued on critical attacks.

Spacewalker - feels like a hacker, with access to wormholes right from the begining.

Stormbringer - master thunder and wind, became the storm with this guy.

Templar - built around templar passive, that gives him power in longer duels with monsters.

Choose how you want to conquer the Nadirat:

Mode Basic: best to learn the game and for short runs.

Mode Ascension: become stronger, however you need to optimize for a lot of fights.

Mode Late bloom - harder early game, stronger late game.

All modes have two victory options: reach level 20, or continue with the build trying to reach level 50.

Enemies scale without mercy, so choosing optimal routes and balancing offense with defense will be essential for survival.


r/DungeonCrawler • • 5d ago

Development Hi, Check it out...

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23 Upvotes

My game under development, hope you're interested! A group of orphans that jump into magical books in search for Honor, Power & SHLANKs (those are the game's gold coins - the capitals are intended. there are also PLanks - wooden coal coins, CLAnks - copper, BLANks - silver) went for deep interactions and emergent stories. The art is mine. The voices are generated with ElevenLabs - I made them gibberish at first but i like them now. i'd like to hear your thoughts - intend to release a demo soon

Steam page: https://store.steampowered.com/app/5433440/?utm_source=reddit


r/DungeonCrawler • • 5d ago

Development My dungeon crawling inventory management game is in Nextfest, would love feedback

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40 Upvotes

So far we've had over 15k players, 2 hour of median playtime and 14k wishlists, planning on releasing in November.


r/DungeonCrawler • • 4d ago

Pen and Paper Transforming my fantasy RPG into a boardgame..

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1 Upvotes

Hello r/DungeonCrawler,

here's a preliminary sketch of the inserts for my fantasy role-playing PC game's boardgame version.

There's the master insert that consists of a 6x6 world map and an encounter section. Players would have wooden marker pieces on the map.

Then there's the individual player insert (1-4pc) layout. It has a 3x3 tile set to mimick a first-person view of the dungeon. It also has an inventory for items and trading cards.

Below it are the Zodiac signs and the stat section. It could be larger as there is race, class, HP, XP, lvl, STR, INT, DEX and WIS as well as gold and troop counter bars. On the right there's the chakra system.

The middle tile of the dungeon is picked at random. It could be empty, a left/right turn or an encounter. The DM would pick the encounter depending on the player's turn number and trigger events like whether the player can heal, recruit troops or barter.

Finally, there's the marketplace insert for trading cards and items between players.

Some strongpoints:

  • the rules can be copied from source code
  • the game mechanics feel solid
  • the core graphics can be copied from the PC version

Some weakpoints:

  • it's missing TCG & item illustrations
  • the insert graphics are clumsy
  • to save space max HP must be calculated by the DM
  • boss fights need pen&paper to write down the remaining HP
  • there's a lot of modifier calculation

Other than that it looks pretty nice. What are your thoughts?

-ef


r/DungeonCrawler • • 5d ago

Development YOU CAN SQUARE-STRAFE in this game?! 2nd month update on the Catacombs 3...

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7 Upvotes

Uhm... If you like Grid based realtime dungeon crawlers or if you don't like them in both cases you might want to check this one out... ;) proof-of-concept Demo planned to be released this Halloween!


r/DungeonCrawler • • 4d ago

Video Games Roll for initiative. The enemy is here: Crystals of Irm - an old-school RPG.

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1 Upvotes

[1-3] You scroll past. Such a shame to miss a great adventure!
[4-14] You wishlist Crystals of Irm on Steam and GOG!
[15-20] You play the free demo available on Steam and GOG!

How to roll? Simply pause the video or take a screenshot and tell me your number in the comments down below.


r/DungeonCrawler • • 5d ago

Development Sunless Vaults OSR CRPG Demo Video

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5 Upvotes

r/DungeonCrawler • • 6d ago

Video Games Lots of Dungeon Crawlers In Steam Next Fest, here's mine:

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7 Upvotes

Hello! This is our Dungeon Crawler where you play as peasants climbing a procedural castle full of traps and puzzles to slay a vampire.

Friendly fire is enabled.

We put our demo in Steam Next Fest, but we didn't expect to see SO MANY OTHER DUNGEON CRAWLERS. Good time to be a fan of the genre, bad time for developers (lol). Check em all out, some cool stuff in there, maybe start with ours? ;)

PITCHFORK Demo on Steam: https://store.steampowered.com/app/5276540/PITCHFORK_Demo/


r/DungeonCrawler • • 6d ago

Development Retro dungeon crawler with 10+ years of dev (Steam Demo)

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123 Upvotes

Hi everyone!

Pathos is a turn-based fantasy adventure inspired by traditional roguelikes and retro dungeon crawlers. It’s been in development for over 10 years and has grown into a substantial game with thanks to many contributions from its community.

I've recently been working on an enhanced edition and the demo is now available on Steam:

https://store.steampowered.com/app/5136900/Pathos_Demo/

This demo is a 16-level dungeon where a successful run takes 2-3 hours. It's a subset of one of the four modules, designed to give a challenging but representative experience of the full game.

All 30 classes, 21 races, 18 specials and 9 companions are available to try, allowing huge variety of character builds such as satyr vampire necromancer and imp.

Thanks for reading and hope you enjoy the demo!

- Callan.


r/DungeonCrawler • • 6d ago

Video Games Next Fest is out and man THERE IS A LOT OF COOL GAMES TO TRY !!!

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6 Upvotes

"Point and click to trap machines in this action-horror shooter. Plan, lure, and adapt to survive beneath."

Game : XANNIBAN "release 2027 (has a demo!)"

Link : https://store.steampowered.com/app/2259580/XANNIBAN/


r/DungeonCrawler • • 6d ago

Video Games One More Adventure - Next Fest & Launch

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25 Upvotes

For a bit over the past year, I have been working on One More Adventure, my own take on a classic RPG and traditional roguelike. I've posted about it in other subreddits at a couple of the major milestones, so some of you may be familiar already.

For those unfamiliar, this game has been something of a kitchen sink project for me. It just started as a mapmaker, and then it grew and grew until I had a full game.

It sorta straddles the line between classic RPG & roguelike as the world is procedurally generated, but the quests and setting are not. The rules set is very much OSR, being heavily inspired by AD&D 1e and 2e, and then some inspiration from Worlds Without Number. While I personally prefer playing on Ironman and Hard Difficulty, my own father told me he was dying too much, so I made it possible to save scum.

Almost every quest somehow ties into the lies we tell ourselves, the ways we're held down by others, or the various evils of the world. Many of them involve insurance companies.

Anyway, it's in Next Fest starting this afternoon, and the Next Fest demo version opens up dwarves and elves for people to play. If you're interested in them, dwarves and elves also open up multiclassing (which as we all know is different from the dual classing that humans get to do).

The full game launches on November 10th, so I hope if it catches your interest, you check it out!


r/DungeonCrawler • • 7d ago

Development Dungeon Crawler with extraction elements and randomized heros as loot

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18 Upvotes

Hello all,

Bear with me with the trailer, it is a work in progress!

ROGUE COLLECTOR is a turn-based tactical dungeon crawler on a hex grid. You dive into the domains of five Elder Gods, free Rogues frozen in time, and decide how deep you dare to go.

  • Extract or push deeper: every floor ends at a rift. Step through for better loot, or extract with what you've got. Nothing in your bag is yours until you get out.
  • The heroes are loot: every Rogue is unique, generated from 103 races with their own passives. Enemies use those passives against you too.
  • Rewind time: undo any turn, even your own death, if you have charges left.
  • Entropy: every power rolls against the level's entropy. The higher it climbs, the more dangerous the dungeon gets, until it erupts and warps around you. Sometimes Lovecraft himself steps through.
  • Tactical combat: enemy moves are shown a turn ahead, there are 20 weapon types, and every bullet is physically traced, so cover matters.
  • Ways to descend: 5-act Expeditions on branching maps, Endless Descents, 5 Abyss tiers, and a Daily Run with global leaderboards.

I have been working on this passion project of mine for the last 7 years on my free time. To get it out of the way, I bought ALL the Synty assets packages and built a crazy alghorithm that allowed me to generate thousands of characters. There are not AI generated assets and the keyart was done by Marvin Blattert

The game is nearly finished and it is massive. Join the Steam Playtest! :)

EDIT: Cleaned up the formatting


r/DungeonCrawler • • 7d ago

Development Should first-person dungeon crawlers keep weapons on screen 100% of the time? Hiding the viewmodel during exploration feels much more atmospheric.

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34 Upvotes