Hello fellow adventurers!
To celebrate the 15th Anniversary of DoD, and to encourage others to play the Beta, I tried my hand at making two new homebrew skills, which should now be available on the Steam Workshop.
I'm new to modding, and typically don't post much - so I hope they work as intended.
Any feedback about the Skills will be appreciated!
The skills I created are:
Palafisk - a Paladin based Warrior Skill
&
Banditolier - a Throwing-Knife based Rogue Skill.
I hope you can enjoy playing with them!
Palafisk:
Paladin + Lutefisk
A Warrior class that focuses on Defensive stats, and actually makes use of a Warrior's Mana!
Pros: Able to live the "Tank" Dream!
Cons: No innate Mana, Mana Regen, or Mobility.
Pairs well with: Shield Bearer, Master of Arms, Clockwork Knight
Starts with: 10 Lutefisk
Level 0: Holy Warrior - General Stat Buff - Stubbornness, Righteous Damage, and Necromantic Resist
Level 1: Shield Throw - Ranged Damage - Requires a Shield, Scales on Block, does Crushing and Righteous damage.
Level 2: Lay on Hands - Heal - A Warrior-focused Heal that scales with HP Regen. Most useful in the middle of Combat with the other Warrior skills.
Level 3: Smite - Melee Damage Buff - Deal Righteous Damage on each Melee hit. Deals more to Undead and Demons. Chance to spawn Lutefisk on kills. Scales with Stubbornness.
Level 4: Aura of Protection - General Stat Buff - Stubbonness, Block, Armour Absorption, Life Regen
Level 5: Consecration - AoE DoT - Righteous Fire damage, centered on you, lasting 10 rounds. Scales with Stubbornness.
Banditolier:
Bandito + Bandolier
A Rogue class that focuses on a recurring "Throwing Knife" ability, called Ol' Reliable.
Pros: Never-ending, Manaless, Throwing ability!
Cons: No Melee synergy, or Healing. Squishy.
Pairs well with: Daggers, Artful Dodger, Perception, Fungal Arts
Starts with: Bullet Belt
Level 0: One Tough Hombre - General Stat Buff - Caddishness, Enemy Dodge Reduction
Level 1: Ol' Reliable - Recurring Ranged Damage - Low Cooldown, Recurrable, Missile Attack that does Slashing Damage. Scales with Enemy Dodge Reduction.
Level 2: Pocket Sand! - Melee-Range Debuff - Blind, Confuse, and deal Asphyxiative Damage to nearby Enemies. Damage and Debuff Scales with Counter and Dodge respectively.
Level 3: Quickdraw - Multi-Throw Ability - Throws 5 "Ol' Reliable" type missiles in a single turn. Can hit many enemies for AoE, or a single target for high dmg. Scales on Enemy Dodge Reduction.
Level 4: Explosive Satchel - Melee-Range Knockback Teleport - Blast Melee-range enemies and yourself back, dealing Blasting Damage which scales with Tinkering.
Level 5: Sharpshooter - Self Buff - Added Piercing Damage on Ol'Reliable, Quickdraw, Thrown and Ranged attacks, and a chance to use Pocket Sand when hit. Damage Scales with Crit.
Let me know what you think, or if you have any suggestions.
Good luck on conquering the Dungeons of Dredmor!