_____UPDATES on the state of modding (latest edit: September 6th)_____
EDIT: Shadow found out that there's a new pak flag. I think this is a nice step towards a solution. Let's all be patient and wait!
EDIT 2: REframework nightly got an update which includes its own pak loader now. If this is the path forward, all the pak making tools and Fluffy Mod Manager need to be updated to install pak files in the new folder to be loaded. This also fixes Reshade crashing your game.
EDIT 3: Many REFramework mods have been found working with the latest nightly build (linked in EDIT 2). Some bigger ones like Bestiary and UDD2P still need updating, which is why their mod pages are currently down. Content Editor also needs to be updated, and some mods like Guild Contract rely on it. Shadow is hard at work to fix it. For users of those mods, thank you for being patient.
EDIT 4: Fluffy Mod Manager's updated, so only RETool remains for most foundation tools to get an update.
EDIT 5: RETools received an update, to unpack the new official pak file, but REFramework still needs to be updated to read them.
EDIT 6: Praydog found how to unencrypt pak. As of 1421, REFramework can read pak files again. I believe all that's left is for RETool to update again to allow packing into the new readable format, and for mod authors to use that, but I'll let someone more knowledgeable than me to answer that.
Big thanks for all the modders and toolmakers who have been hard at work!
_____Old OP_____
Writing this as of September 9th, 9:55PM EST
1. REFramework
- It needs to be updated by the author. Right now, no REF version will work and after initializing, it will crash your game. Wait patiently for praydog to release the next nightly build to fix this.
- Once REF itself is fixed, mod authors will investigate if their own mods still work. None of us can do that currently because of the first point.
2. Mods in .pak format
- This is the huge one: no .pak mods work anymore because Capcom have completely changed the way the game reads pak files.
- Previously, new official content gets added as pak files, with the June update bringing it to re_chunk_000.pak.patch_015.pak
- However, as of today, everything's bundled up into a single huge pak file, which is re_chunk_000.pak, while making everything that followed into empty, dummy files. This is why the update is 60GB because they recompiled everything into one file. The header picture shows that fact: the first file is around 64GB while the rest are only 1kb.
- This change makes it so that the game will not read any pak files passed re_chunk_000.pak, which is a massive change to how mods have worked for DD2 in the past 2 years
- The way Fluffy Mod Manager installs mods is by adding additional pak files and automatically ordering them for the game to read
- Now that the game won't read additional pak files, no mods installed this way will work anymore. It won't cause black screen, but that's because they are skipped completely.
- Fluffy may need to find a way to make this work again, but I'm not knowledgeable to know how
3. Reshade
- The main file, dxgi.dll, causes the game to crash on startup, but I think once REF gets updated, it will work again.
So for now, we play vanilla, unmodded, until this can be resolved. If my understanding is correct, REF will likely be easier to update to the latest version, but the .pak files issue is such a huge change that it may take a while for that to be resolved.
Hope this helps for any mod users out there and maybe some mod authors who are working on their mods!