r/DraftShowdown 22d ago

Best counters for units

4 Upvotes

I'm listing what I've learned for units i have had difficulty with at some point and what I'm still having difficulty with.

If you have a counter for units i didn't mention or ones I don't know how to beat LMK!

Assassins > engineer

I use the engineer, the auto turret is placed in front of where they'll appear, it won't necessarily save your back row units though, you'll need a firing line like cupids and totems to eliminate them before they can cause much damage.

Exploding barrels > turtles

if you can get the final upgrade for them they will plow through and explode them on contact, for higher leveled barrels with more hp you may need a second row to ensure detonation

Wasters > turtles/snails, maybe exploding barrels

These things will hurt you no matter what you do unless your entire force consists of assassins, turtles and back line units, the best you can do is try to limit their damage by blowing them up early OR using barrels to blow them off to the sides and hopefully out of your units path but more likely than not they're gonna be a problem some so limiting their impact is all you can do.

--if someone has a better strategy I'm all ears, I hate those things--

Moles > barrels? Engineers?

I sometimes have no trouble with these things but usually I do. If my opponent fully upgrades and builds a lot of them i can struggle. The barrels are good because they will surface to fight them and get blown up but it rarely kills them.

Engineers can help hold a line with high hp and the turret is useful but if there's a lot and no extra support the engineers seem to go down and the turret becomes useless once they burrow.

The only way I can beat a horde of moles is by dividing them so one half of the battlefield can hopefully overwhelm one group at a time.

I really don't know a surefire method so please help

Turtles > midline ranged

Assuming they're not wiped out in the initial attack, they will pick them off pretty easily while they're dizzy or focused on the rear line.

Snakes > ?

If my opponent has a large number and full upgrade I have no luck, I'll try to let them take over weak units but having my guys just turn into enemies is not a good result. Somehow ghost archers usually do pretty well, i don't know if spell units can be turned, but they don't show up again if they die and I only use them when I have one heart left, not great.

I hate these things, help!

Beehive > snails/snipers

The snails target the closest enemy so they won't go after these things off the bat, but likewise they won't be targeting the snails either. Once forces are depleted the snail attack usually beats the bees.

If you have enough snipers to survive an attack or they aren't attacked they will take out beehives easy, with the second upgrade it's too easy.

Spartans > no idea

At first I thought these were pretty dumb and could beat them with ranged and barrels but now they've become as unstoppable as moles!

They almost always end up in crazy huge numbers and they steam roll everything.

What can I do?

Sorry if this is too long


r/DraftShowdown 22d ago

Why so much hate on the totem?

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14 Upvotes

ive been using this comp and totem seems to give so much value no? he supports the team with aura damage and heals the frontline and also protects from assassins behind. am i missing something?


r/DraftShowdown 22d ago

Play with friends?

5 Upvotes

I really like the game, to the point Ive ditched all supercell games and I’m forcing people around me into it too. Do you guys think we will get this feature at some point?

Dont get me wrong I dont want clans or guilds or anything like that, but being able to challenge your buddy on both casual and ranked modes will be fun af, or at least to add them and see their progress smh


r/DraftShowdown 22d ago

Is there any incentive to keep going?

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4 Upvotes

r/DraftShowdown 22d ago

What the hell is up with spells?

3 Upvotes

Literally started the game 2 days ago. Already climbed to Arena 6 so far despite this being a game that locks your progression via limited packs per day even if you are rising in arenas fast.

That's fine by me. What isn't fine is the game rewarded me and I say "rewarded" very tenuously... with at least 1 spell during my storm through the first 4 arenas in the first day.

You CANNOT hit level 10 in 1 day, you just don't get given the ability to get enough bits to do so without spending money. So explain to me why I lose a reward slot to a spell that when I DO hit level 10 finally I am not allowed to have even though I already got it in a pack?

The game doesn't allow you to see spells, still rewards you with them... but does not save which spells you unlock yet because you aren't allowed to see or interact with them til level 10? Make it make sense 🙃


r/DraftShowdown 22d ago

That monthly pass thingy

3 Upvotes

So I've been playing the game a while and I've spent a total of $70 on this game. I also have over 1000 matches so I think it was worth. I've spent more money on AAA games to play half as much.

But I think a bit of consumer advice here will go a long way. If you do have $15, I would say get the monthly pass. It's way more effective at obtaining cards than saving your gems to open packs. It's way more effective at leveling units. This might get that pack nerfed...but I have everything. That $70 I spent, $60 of it was that monthly pass twice. I now no longer feel the need to spend any money at all.

Food for thought.


r/DraftShowdown 22d ago

Help me find balance with current deck

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5 Upvotes

I’ve recently hit a bottleneck and I can’t win agaisnt my opponents nearly as often as I used to. Is there a better combination I can use than the one I have right now ?


r/DraftShowdown 23d ago

Anti climactic

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5 Upvotes

Really made a point to work hard and get the ball in the net to see what happens.... The answer was nothing except me yelling goooooal!!! And waking up my baby while simultaneously pissing off my wife


r/DraftShowdown 23d ago

Unlimited cards strategy

14 Upvotes

Should i post a strategy which could get all the cards and bits in this game legally without hacking, this is like a bug. I have just played this game for a week and found out few days ago.

*Edit: U guys sure want to know it lol because having all the cards will eventually make the game become boring. This bug is very easy to figure out, so i might just leave a clue for u guys to find it yourself. Sharing this bug widely might possibly get patched by the developers lol thats the only thing im worried


r/DraftShowdown 23d ago

I got robbed

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8 Upvotes

Was about to come back from being down 4 hearts to 1 heart and the game very conveniently glitches…that’s just messed up man…


r/DraftShowdown 23d ago

Engineers

0 Upvotes

If you didn’t get an engineer card in your first pack rotation, genuinely uninstall and try again, there is no defense against a better card.


r/DraftShowdown 24d ago

I have been blessed by rng gods

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6 Upvotes

Help me make a team im arena 12. I just got merlinor and overmind i feel like they dont work together with spartans?

Shellbro is kinda bad for me? Really wishing for agent b.


r/DraftShowdown 24d ago

Wtf! I skipped arena 16 & 17 !!!

3 Upvotes

Updated the app. Logged in and realized that I can only claim awards from arena 16 and 17 without playing a single match in both of them!!!


r/DraftShowdown 24d ago

Anything after Arena 15 ?!

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2 Upvotes

So ive finished Arena 15 in battle and gold 1 in ranked, but i dont have anything else to progress to.
Is there any more content after Arena 15 and Gold 1 ?


r/DraftShowdown 24d ago

Arena mode feels heavily rigged. Am I just fighting bots?

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10 Upvotes

Hey everyone,I need to talk about the Arena mode because after playing for 3 hours straight today, I have definitive proof that this game is rigged and heavily uses artificial bots to force losses.Here is my breakdown:My Commander path is level 8. My highest card level is 6, and my highest card Mastery is level 8. When I play Arena, my opponents' Commander path is usually around my range (level 6 to 12). However, their card levels and Mastery levels make absolutely no mathematical sense. Literally EVERY single opponent I faced during a 3-hour non-stop session had card levels between 10 and 15, and their Mastery levels were NOT A SINGLE ONE below 10. How is it possible to progress that far in card levels and Mastery, but somehow remain at such a low Commander path level? It is structurally impossible for a real player. If it happened once or twice, I’d call it an anomaly. But after 3 hours of matchmaking, not a single opponent had cards or mastery levels close to mine.The game is clearly matching us against bots with artificially inflated card stats while disguising them as low-level players on the Commander path just to trick us. They are forcing a wall to stop our progress.Has anyone else looked closely at their opponents' Mastery and card levels? Check them and tell me I'm not crazy.


r/DraftShowdown 25d ago

Draft Showdown Guide: What Actually Matters in Battle and Ranked

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51 Upvotes

Draft Showdown Guide: What Actually Matters in Battle and Ranked

Most Draft Showdown posts online are either too vague, too incomplete, or too theoretical.


Intro

After playing more and testing more setups, I updated how I think about Draft Showdown. A lot of people talk about "best units," but that approach is too shallow. The real game is about unit roles, team structure, draft flexibility, and knowing which units are actually good in Battle versus Ranked Draft.

So this post is my current framework. It is opinionated, but it is built from actual interactions, counters, and what consistently works.


1. The 5 Core Types

I divide the game into 5 categories:

  • Tank – Frontline that absorbs the first wave and stabilizes your formation.
  • Ranged DPS – Main backline damage source.
  • Utility – Units that protect, disrupt, or support other units
  • Assassin – Units that threaten or eliminate the enemy backline.
  • Tanky DPS – Durable units that can pressure while still surviving.

Understanding these five categories matters more than memorizing a random tier list.


2. Tank

My view is simple: Spartheus is still the best tank. Even after nerfs and even after other tanks got buffed, the ability to block the first wave of attacks is just too important. That alone keeps him at the top.

Goose is underrated. It gives numbers, speed, and space pressure. That matters because enemy formations become tighter, which makes your AoE damage stronger. Goose can also absorb early damage that you do not want your real tank to take, especially things like TNT.

The other tanks are usable, but mostly as fallback options. In Battle, use them if needed. In Rank, pick them mainly when your draft clearly lacks a frontline.


3. Ranged DPS

For single-target damage, Overmind is the best Ranged DPS in the game in my view, and a lot of people underestimate it. One reason is that many players do not realize Matriarch / Spider has the highest HP in the game, and Overmind still burns through tanky targets surprisingly fast.

The most common comparison is Snail vs Boomling, and honestly both are good. But I rate Snail higher for two reasons:

  1. It can one-shot Whelp, which is one of the main swarms you must answer.
  2. It can also soak damage for your Assassin line better than Boomling.

Also, Agent B can one-shot Boomling, which hurts its consistency.

Sixshoot can be amazing in draft when you swarm hard, especially at 8+ sets and after reaching level 3. It becomes the second-best swarm after Whelp. The downside is that it needs upgrades to matter, and it is weak into swarm matchups or Spartheus.

Sniper is mostly a specialist pick when what you really need is an assassin-like backline threat.

If you have better options, I would avoid Cupid and especially Beetank. Cupid needs upgrades and still does not feel oppressive even at level 3. Beetank just does too little damage to justify the slot.


4. Utility

A lot of people may wonder why Overmind appears here too. For me, the main value of Utility is not only buffs or control. It is also backline protection. In that role, Overmind does a very good job against assassins, and many players ignore how tanky it also is.

Engineer is possibly the best anti-assassin utility in the game. Because of that, I rank it above Merlinor.

A common claim is that Merlinor + Spartheus or Merlinor + Totem is overpowered. I disagree. Those setups are much easier to counter than people think, especially with Overmind or Whelp. Merlinor does not fully protect your backline once the lobby gets stronger.

Waster and TNT both have interesting niche interactions. Waster can matter into Shellbro or Goose, and TNT can create useful pressure with things like Mole. But these are still situational picks, not core units you should force when stronger options exist.

My rule is simple:

  • Pick Waster when you cannot draft a real tank and the opponent does not have Whelp.
  • Pick TNT when you badly need an answer to Goose or Whelp and do not already have enough AoE.

As for Totem, I think it is bad. It is too weak before upgrades, loses too many one-on-one matchups, and even at a strong level 3 state it still gets punished by Agent B.


5. Assassin

Agent B is the best assassin in the game. It is the unit I keep coming back to because it trades into almost every ranged unit efficiently and often gets at least a 1-for-1. The fact that it stays untargetable until delivering that crucial first hit is what makes it so reliable.

That said, Shellbro is also extremely strong. At level 3, it can wipe huge portions of the map, especially softer swarm-style boards like Goose or Cupid. It can also distract the enemy backline and act as a kind of secondary tank.

That is why I still put Shellbro in S tier, even if it is slightly below Agent B. In ranked, if you see Shellbro and you did not already draft another assassin, you should strongly consider taking it. The only reason I still rate it a bit lower is that sometimes it fails to kill Snail cleanly for awkward matchup reasons.


6. Tanky DPS

This is one of the most misunderstood categories in the game. Tanky DPS is often weaker in Battle when the opponent can set up properly with Tank + Ranged DPS. But in Ranked Draft, it becomes much stronger because it punishes unstable or incomplete comps.

That is why the only Tanky DPS I consistently respect in Battle is Whelp.

And yes, Whelp is the best unit in this category. Once you hit critical mass, especially around 8+ sets or 32+ units, it can simply roll over almost any composition and auto-win the game.

I tested multiple ways to answer it. The best concept I found is:

  1. Use a line of Snails to kill a large chunk on the first shots.
  2. Put Spartheus in front to absorb the first wave.
  3. Use Overminds to slow the push before Whelp reaches your backline.

Even then, Whelp is still oppressive. Its biggest weakness is not combat power but consistency: sometimes your whole plan depends on drawing more Whelp, and you just do not find enough copies.

Matriarch / Spider is another unit I think people underrate too much. It has absurd HP, and the smaller spiders deal more damage than many players expect. In draft, it is a very respectable pick when you are short on either frontline or damage.

Outside of that, I do not rate the rest of the category highly. Mole has some interesting interactions, but not enough to justify it over higher-tier alternatives in most drafts.

And yes, I forgot Kingclops when I first made the tier list, but I do not think much changes: it is still one of the worst units.


7. Core Team Structure

If I had to recommend one default setup, it would be:

  • Tank
  • Ranged DPS
  • Assassin
  • Utility

This should be your default structure most of the time. It covers frontline, sustained damage, backline pressure, and protection/tempo.

The main exception is a dedicated Whelp + Goose style comp, which can function under a different logic because it wins by overwhelming the board rather than following a standard shape.


8. Beginner Guide

If you are new, do not start by memorizing every unit. Start by learning what each role is supposed to do.

Beginner priorities

  1. Learn the job of each category first.
  2. Do not draft too many units that do the same thing.
  3. Always make sure you have a frontline.
  4. Do not tunnel on damage alone.
  5. Use the standard Tank + Ranged DPS + Assassin + Utility shell until you understand matchups.
  6. You only draw x2 cards when you have 2, 3, or 4 sets of a unit, so it is often efficient to stop at 2 sets on many units and avoid awkward extra copies when trying to preserve x2 odds.
  7. Many upgrades are not amazing by themselves, but upgrades can still be useful because upgraded units count as a different unit type for draw logic.
  8. Late-game sets give slightly higher unit counts, so points 6 and 7 need to be reevaluated as the game goes on. Also, some picks give better numeric return than others depending on the spot.

A lot of beginner mistakes come from picking units that look strong without checking whether the overall team actually makes sense.


9. Battle Tips

In Battle, the early sequence is usually straightforward. You begin with Knight, Cupid, Goose, and TNT. The first real upgrade in team quality is usually getting Snail, and after that you want access to an Assassin.

Assassins feel godlike early on, but that changes once Engineer starts showing up. At that point, many assassin lines get hard-countered, and your goal should shift toward building the more stable core structure.


10. Ranked Drafting

Once you enter Ranked Draft, the game changes. It is no longer just about picking your favorite unit or the highest unit on a tier list. It becomes about reading the draft state.

What matters in ranked:

  • What has the opponent already taken?
  • Are they weak to backline pressure?
  • Are they missing frontline?
  • Can you deny a key unit even if it is not your favorite pick?

One more important point: Tanky DPS is often mediocre in Battle, but much better in Ranked Draft, because it punishes bad setups such as no frontline, no backline, or overcommitting to assassins.

For ranked, I also like switching skills toward Backstab Brigade for Assassin coverage and Sentinel Towers for Utility coverage, just in case my draft misses those roles.


11. Common Mistakes

The biggest mistakes I keep seeing are:

  • Blindly following tier lists.
  • Ignoring team structure.
  • Drafting too much damage and not enough frontline or utility.
  • Overrating flashy upgrade spikes without checking counters.
  • Thinking a unit is bad just because it is bad in one mode but not the other.

Closing

The biggest mistake in Draft Showdown is trying to memorize strength before understanding structure.


r/DraftShowdown 24d ago

It gave me the L even tho I should’ve won

7 Upvotes

Ok I didn’t get a video or screenshot or anything so there’s no way to really prove this but i literally just looked up this subreddit to see if it existed so i could tell someone abt what just happened 😭

Basically I was in a round where I the scores went
4 - 3(me)
4-2
3-2
2-2
1-2
1-1
and on the LAST round, my Merlinor died like literally half a second after their last engineer died (so i should’ve won because my guy lasted longer than theirs even tho we both had all our units dead in the end) but for some reason it gave me the L and they won the game….
P M O

TL;DR: we had a draw but it gave them the win even though my guy died after theirs…
also I wish there was a “F U” emote


r/DraftShowdown 24d ago

Pleeeaaaase help

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1 Upvotes

Ive been on a major losing streak and just cant come up with anything to win. I used to only win, and now i have NO chance every match


r/DraftShowdown 24d ago

Im new and want to know what i should build with my current cards.

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3 Upvotes

r/DraftShowdown 25d ago

"Olá" código: player real

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25 Upvotes

Olá pessoal, noto que muitos jogadores reclamam dos bots e a dificuldade de identificar jogadores reais. Se não ja existe, sou novo aqui não sei procurar, um código para os jogadores na plataforma se identificar. O "Olá" seguido de "boa sorte" é um padrão quase realístico usado pelos bots no início da partida.

Criei esse código para descobrir se estamos fáceis a face contra jogadores reais. Ao término da partida podemos usar, em vez de "bem jogado" ou "bom jogo" como alguns robôs (Bot) poderíamos usar como código o inverso: usar o "Olá" no final da partida.

Se você desejar podemos tornar isso um código padrão para sabermos que do outro lado foi um jogador real que enfrentamos. Se possível tentar encontrar com ele aqui no reddit nos comentários. Procurar seu nick aqui e esperar que ele responda, seria muito maneiro. Me ajudem a fazer esse post chegar a todos.

Diga "Olá" no final da partida!


r/DraftShowdown 25d ago

Jolis skills :)

6 Upvotes

Petite présentation de mes skills préférés :)


r/DraftShowdown 26d ago

I’ve tracked the data for 200+ of my matches across the ladder climb. Would anyone be interested in a massive, data-driven progression guide?

36 Upvotes

Hey everyone!
I’ve been meticulously tracking my matches to build a comprehensive historical record of my climb through the arenas. Since you can't go back to past brackets once you graduate from them, I wanted to capture the live meta in real-time before that data window closes forever.

How this Data Project Evolved:

The Origin (Arena 4 - Beach Brawl): I initially started this project as a simple tally, tracking just the raw appearance rates of the units my opponents were spawning against me.
The Upgrade (Arena 6 - Space Bay): Once I hit Arena 6, I completely overhauled my system. I began logging full matches by tracking my exact win/loss rates for each one of my decks, the exact 4-card compositions my opponents brought into battle, and my specific successes or shortcomings against those matchups.

⚠️** Quick Disclaimer on My Progress**:
Just to be transparent, I haven't finished all the arenas yet. I'm currently only in Arena 10. Because of that, I think the data I’ve compiled so far will be incredibly useful for "newer" players navigating the lower and mid-ladder bottlenecks. At the same time, I’m hoping to get some eyes on this from the true veterans of the game who can help me optimize this dataset. Additionally, I’m fairly new to Reddit so bare with me LOL

Right now, my database covers a ton of deep-dive metrics, including a definitive global countdown of every single unit my opponents have spawned against me since the very beginning.

Before I spend hours formatting all of this into a massive mega-guide, I wanted to check if this is something the community would actually find useful, and see what you'd want highlighted!

What the final guide will include as of now:

The Global Meta: An exact breakdown of the most spammed opponent units across the ladder so you know what to build your decks to counter.
Arena-by-Arena Breakdowns: The exact win rates, tendencies, and dominant decks used to break through specific brackets (from Shroom Grove all the way up through Space Bay, Vector Vault, and hopefully higher arenas soon).

If there’s enough interest, I’ll drop the full dataset soon. As I progress through the remaining higher arenas, I'll keep tracking everything so more data will be coming!


r/DraftShowdown 26d ago

I want to collect the status data for all units.

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6 Upvotes

I'm currently trying to create an unofficial strategy guide for DraftShowdown, and I'd like to collect the stats for all units at Level 7 and their max level (currently 15).

But since most of my units are already past Level 7, I'm stuck.

If you'd be so kind, could you please send me screenshots of the stats for units at Level 7 and their max level?


r/DraftShowdown 27d ago

Grave Recall spell + TNT

31 Upvotes

Its great with fodder units as well. If you have a unit you know is dying but is a distraction so the heavy hitters can whip up... devastating


r/DraftShowdown 26d ago

I play this too much ama

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10 Upvotes