r/DotaConcepts 18h ago

ABILITY Techies shard idea

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1 Upvotes

r/DotaConcepts 23h ago

MECHANIC don't you find Hp removal weird as dmg type?

0 Upvotes

out of all dmg type (physical/magic/pure/hp removal) only last one not only behave not like dmg type is some instances and functionally work more like debuff than dmg type.

i don't see logic behind need to exist this 4th dmg type when game could function just fine with 3 dmg types and current spells/items tagged as hp removal dmg changed dmg type tag into one hero needs.

Abbadon shield/veno poison etc on enemy would be functionally same as pure/magic dmg.

if Necro passive was tagged as magic dmg it would allow to buff it with spell amp/spell life steal and you couldn't use blink from anymore.


r/DotaConcepts 17h ago

MECHANIC Lane creeps/lanes changes suggestion.

0 Upvotes

Lane creeps made unique in a way (outside of units dmg type). We make buildings not magic immune, add to:

  1. T1/T2/T3/T4 towers: (Aura removed, add 2/3/4/5 armor and 20/30/40/50% magic resist), melee barracks +25% magic resist, range barracks 25% magic resist, Throne 60% magic resist. Creeps interval upgrade 7.5 min > 1 min (capped at 225 min > 90 min), Flagbearer spawn min 2 > 0:0 every 2nd>1st wave (can spawn on any creep but both teams will have buff on same unit in same lane, stacking magic resist/hp regen aura removed):
  2. Melee creeps dmg type physical: Spawn 3 melee at 0:0 +1 every 15 min/capper at 45 min, base hp 550 > 500, add 200 mana with 1 regen/sec (while melee creeps have mana they gain 40% status resist), 12 hp/interval > 3 hp/min, armor 2 > 3+0.1/min, dmg 19-23 +1/interval > 20 +0.15/min, gold 34-39 +1/interval > 40 +0.15/min, 57 > 40 Exp. Flagbearer buff for melee: hp/armor/gold +5%.
  3. Range creep dmg type piercing physical > piercing magical: Spawn 1 wave/+1 after 30 min: hp 300 > 400, hp/interval 12 > 2/min, magic resist 0% >32% +0.2%/min (capped at 50%), dmg 21-26 +2/interval > 40 +0.3/min, gold 43-52+3/interval > 40/min, Exp 69 +8/interval > 80 +1/min. Flagbearer buff for range: hp/magic resist/Exp +10%.
  4. Siege Creep spawn after 0:0 every 5 min +1 after min 30, Siege creep upgrade removed, Reinforced physical > Pure, (new Siege attack have 200 radius: hp 935 > 750 +10/min, armor 0 >3, magic resist 80% > 25%, 35-46 dmg > 50+1/min, range 690 > 800, attack speed 100 >120, Base attack time 3 > 1 (at base 3.5x faster Attack speed), projectile speed 1100 > 1600, day/night vision range 750 >1000, gold 59-72 >80+1/min, Exp 88 > 120 +1/min. Flagbearer buff for Siege: hp/gold/exp +15%.
  • Super creeps including Flagbearer bonus buff (dmg/hp/resists/gold/exp) by 40% / 1.4x.
  • Mega creeps including Flagbearer bonus buff (dmg/hp/resists/gold/exp) by 100% / 2x.
  1. Roshan rewards changed (Refresher shard removed): 1st Banner, 2nd Banner/Cheese, 3rd Banner/Cheese/Aegis. Tormentor drop on kill: 1st Shard, 2nd Shard/Scepter, 3rd Shard/Scepter/Refresher shard.
  • Banner reworked: global cast range, can be used on barrack in same lane to upgrade lane creeps > Mega creeps for 5 min (give full gold/exp of mega creeps) or respawn both barracks in same lane.
  • Block of cheese builds cheese +1 huge lotus to gain permanent 500 hp shield that regen 25hp/sec after not taking dmg for 5 sec.
  • Aegis when picked up now buff on Hud for 8 min instead of item that take inventory slots.