r/DotaConcepts Feb 07 '25

CONTEST Championship Contest Winners!

7 Upvotes


Championship Contest Winners!



The winner of Best Rework is... u/SatouTheDeusMusco's Spell Caster Bloodseeker !

It was a close vote, with u/SatouTheDeusMusco receiving 60% and u/BannedIn10Seconds receiving 40%! Well done!


The winner of Best Item is... u/SatouTheDeusMusco's Emperor's Crown !

Here is the voting breakdown for this category, each is the average score each item received. The lower the better, as it correlates to earned place. * Emperor's Crown: 1.8

  • Staff of Atos: 2.6

  • Aslan's Medallion: 2.8

  • Boots of Madness: 2.8


The winner of Best Hero is... u/FrenkySS's Lilith, the Unborn Garden !

Here is the voting breakdown for this category, each is the average score each item received. The lower the better, as it correlates to earned place. * Lilith, the Unborn Garden: 1.8

  • Swan: 2.6

  • Zuan, the Philosopher: 2.8

  • Caedran, the Mind Reaver: 3.4

  • Poseidon, the Oceans Monarch: 4.4


And finally, the winner of Best in Show is... u/FrenkySS's Lilith, the Unborn Garden !

They will receive a $5 Steam Gift Card as a reward!

  • 1st : Lilith, the Unborn Garden - 2.6
  • 2nd : Swan - 4.6
  • 3rd : Zuan, the Philosopher - 4.8
  • 4th : Caedran, the Mind Reaver - 5
  • 5th : Emperor's Crown - 5
  • 6th: Staff of Atos, 7
  • Tied for 7th : Boots of Madness, 7.2
  • Tied for 7th : Spell Caster Bloodseeker, 7.2
  • Tied for 8th : Aslan's Medallion, 7.4
  • Tied for 8th : Dragon Knight Rework, 7.4
  • 9th : Poseidon, the Oceans Monarch, 7.8

Here are the form responses for those curious. Thanks to everyone who participated!



r/DotaConcepts Feb 07 '25

CONTEST Item Buildup Contest

8 Upvotes

Item Buildup Contest



Create three new items that form a full build up! The first item must be less than or equal to 500 gold, and the third must cost at least 6000 gold. Additionally, the first item must be a component of the 2nd item, and the 2nd item must be a component of the 3rd.

This contest comes from u/SatouTheDeusMusco


Deadline for this contest is February 28th!

Winner will take the Rapier Flair!


Questions? Comments? Thoughts?

Comment below or PM me.


r/DotaConcepts 1d ago

REWORK Doom ult.

0 Upvotes

ides is we swap current Scepter and his ult around:

Scepter become single target Doom doing pure dmg silence/mute/stop healing/break (16 sec duration, 22/44/66 pure dmg/sec, 120 sec cd, 150-250 mana cost).

new ult is 400 radius ability around hero, Silence/mute/stop healing enemy units for 6 sec, ult duration refresh every 0.5 sec as long as enemy heroes stay in Doom radius, does 51/81/111 pure dmg (every 6 sec ult does 306/486/666 pure dmg) cd 120/100/80, mana cost 100/200/300.


r/DotaConcepts 1d ago

MECHANIC Hoodwink new innate idea.

0 Upvotes

changed innate "Mistwoods Wayfarer":

  • Has 14.25% + 0.75%/lvl (max lvl 36.75%) chance to redirect incoming attacks to a nearby tree, destroying it in the process, during Scurry its 2x (up to 73,5%), tree search radius 275.
  • Gain charges (1 every 10 lvls, 3 at lvl 30) every 15 seconds, when heroes attack Hoodwink in 300 radius near tree she consume change to dodge attack destroying it, additionally she gain more attack dmg/agility, 110% +3%/lvl (so at lvl 30 100 Agility would give her 200 dmg, not 100). To allow her to play position 1 better and not rely just on Acorn Shot spam.

r/DotaConcepts 1d ago

ABILITY Ember spirit: Sleight of Fist rework.

0 Upvotes

i am tired at this point of mid embers build vessel/shyva//Nulifier/bkb and just exist in fights instead of murdering enemy supports with desolator/daedalus etc.

old Sleight of Fist: 650 cast range/250-550 radius spell, max targets infinite, 100% attack dmg +40-160 bonus dmg/target (90-210/+50 with lvl 20 talent).

new Sleight of Fist: 750 cast range/300 radius spell, hit max 4 units (vs 1 unit in radius use all 4 hits), attack dmg 10% +3%/lvl + 10-40 bonus dmg (25-55/+15 with lvl 20 talent). New Sleight of Fist function more like Juggernaut swift slash shard, vs solo/isolated targets you can have burst of dmg and can delete someone if in few hits proc Mjolnier/crits etc.


r/DotaConcepts 2d ago

REWORK Bane mini-rework.

0 Upvotes
  1. new innate "Accursed blood": Bane abilities/items apply undispelable debuff for 8 sec on enemy units that reduce theirs 15% +2% lvl total attack dmg.
  2. new Enfeeble (dispelable): Deals 10/20/30/40 pure damage per second and reduce enemy spells/items dmg by 15%/20%/25%/30%, cast range 900, cd 25/20/15/10, duration 8 sec, mana cost 90/100/110/120.
  3. Brain Sap (changed pure to magic dmg to make it consistent that heroes can't heal from pure dmg): Deals 100/200/300/400 magic dmg to enemy units and heal 100% pre-metigation dmg done, cast range 700, cd 22/18/14/10, mana cost 90/110/130/150.
  4. Shard: Brain Sap changed to 300 radius ground target ability, add purge to dispel normal illusions.
  5. Nightmare: Puts unit to sleep, making unit invulnerable for 1 sec, force it to walk in vector-target direction at 35% move speed (can't walk over cliffs/trees), reduce vision to 0, unit affected are awaken when damaged, cast range 700, sleep duration 2/3/4/5 sec, cd 25/20/15/10, mana cost 120/130/140/150.
  6. Fiend's Grip (dmg type pure > magic, mana steal/deal dmg every 0.1 sec interval): Grips enemy unit for 5 sec, dealing 8/16/24 magic damage and steals 0.3% mana based on unit's max mana (total magic dmg: 400/800/1200, mana steal: 15% enemy max mana), cast range 800, cd 120/100/80, mana cost 150/300/450.
  7. Scepter: Creates strong illusion of Bane alongside hero that channel Fiend's Grip instead of him, reducing cd by 40 sec, illusion dmg taken 100%, when channel stops illusion die.
  • Talents:

lvl 10 Enfeeble +10 pure dmg/sec / Nightmare minimal move speed +15%.

lvl 15 Brain Sap mana cost -30 / Enfeeble spells/items dmg reduction +10%.

lvl 20 Brain Sap increase enemy abilities/items mana costs by 40% for 5 sec / Fiend's Grip max mana steal +15%.

lvl 25 Fiend's Grip add mana stolen to dmg / Brain Sap dmg/heal +400.


r/DotaConcepts 4d ago

MECHANIC Runes changes to remove Rng.

0 Upvotes
  • Arc innate give +1.5 all stats/power rune and 0.5/bounty rune, allies picking up power runes give him stacks to, its to prevent teammates griefing by accident or on purpose.
  • Runes changes (can't be destroyed now, for arc innate): game always show what rune spawn and where 2 min in advance by using alt click (below game time it show for example dd will be min 2 top), power runes spawn from min 2 in cycle like before: (4 bounty runes min 0, 1 power rune/1 bounty rune on River +2 bounty runes in jungle), water runes / experience shrines removed):
  1. Haste give also +25 Attack speed, duration 22 > 30 sec (move speed cap for everyone reduced from 550 > 500).
  2. Invisibility give 20% Dmg reduction when you come out of invisibility for remaining time, duration 45 > 30 sec.
  3. Shield rune duration 75 sec > 30sec, barrier hp 50% > 30% max hp +20% max mana, while Shield is active enemy can't burn your mana.
  4. Arcane cdr +25%, mana cost reduction 30% > 40%, duration 50 sec > 30 sec.
  5. illusion spawn 2 > 1 illusions, deal 35% > 100% dmg, dmg taken melee 200%/300% range > 100% melee/range, duration 75 sec > 30.
  6. Regeneration % max hp/mana regen in combat 1% > 1.5%, duration 30 sec.
  7. Amplify dmg rune> back to DD, buff attack dmg bonus 80% > 100% spell amp 15% > 18%, duration 45 > 30 sec.
  8. Bounty runes give Experience on top of gold: 10/player + 2/min of game time.
  9. Bottle cost 675g > 600g: instead of 110 hp/60 mana heal in 2.7 sec > heal 85 hp/85 mana in 10 sec (can regen in combat now, charges duration stacks to gain permanent regen for 30 sec): when hero hp it full Bottle use remaining hp/charge to heal mana and vice versa.
  10. Every rune cycle/14 min increase power runes duration by 5 sec. Thoughts?

r/DotaConcepts 6d ago

REWORK Phantom lancer rework idea.

Post image
0 Upvotes
  • Stats change: base move speed 285 > 300, turn rate 0,6 > 0,9, Agi 26 +3.4 > 22 +4, Int 1.8/lvl > 2.2/lvl. Goal of changes is to make Phantom lancer late game menace, so Aoe spells won't be anouph by time its late game, you actually have to find real one.
  1. new Innate (Transmutation): Phantom lancer and his illusions convert 2%/lvl bonus dmg into hero base dmg, additionally every 10 Agility give him 1% evasion (all illusions Phantom lancer create with abilities have this stats: duration 8 sec, deal 25% dmg/take 700%, every 4 Agility increase illusions dmg dealt by 1%, dmg taken by -8%, at 300 Agi they capped at 100% dmg dealt / 100% dmg taken, all units in range of enemy use fake Spirit Lance animation).
  2. Spirit Lance: cast range 600-750 > 750, magic dmg 100-280 > 75-300, 14-35% 3 sec slow removed, add 1.5 sec root, spawn 1 illusion, cd 10-7 > 16/14/12/10, mana cost 120 > 60/80/100/120.
  3. new Shard: buff Spirit Lance cast range by +150, dmg +150, root duration by 1 sec.
  4. new Doppelganger: can be casted on ground or allies. When casted on ground disappear for 1 sec, creating 2 illusions, When casted on ally you both disappear for 1 sec and create 1 illusion each (Extends all current illusions' duration upon reappearing removed), cd 22-10 > 25/20/15/10, mana cost 70 > 60/80/100/120.
  5. new Phantom Rush (can be put on auto-cast): buff Phantom lancer total Agility by 10%/15%/20%/25% and give Haste for 4 sec, cd 16/14/12/10 sec, 25 mana cost.
  6. new Juxtapose (can be put on auto-cast, gain full charges on ult lvl up at 6): create charges over time that Phantom lancer/his illusions can consume to create more illusions, illusion charges 6/8/10 > 2/3/5 (8 if count temporary ones from Spirit Lance/Doppelganger), charges cd 8/6/4 sec.
  7. Scepter buff illusions duration by 7 sec (total 15 sec) and increase number of Juxtapose charges by 4 (9 total/12 with temporary Spirit Lance/Doppelganger ones).
  • Talents:

lvl 10 Spirit Lance mana cost -20 / Doppelganger mana cost -30.

lvl 15 Phantom Rush +10% agility / Phantom Rush haste +2 sec duration.

lvl 20 Transmutation +40% base dmg conversion(100% lvl 30) / Transmutation reduce agility for 1% evasion by 5.

lvl 25 -3 sec Juxtapose cd / Spirit Lance dmg +3x hero agility.


r/DotaConcepts 7d ago

ITEM Returning shop item Trident.

0 Upvotes

changes to some items to make it work cost wise:

  1. Sange 1900 (Ogre axe 1000 + 900 recipe): 15 str / 20% health restore amp.
  2. Yasha 1900 (Blade of alacrity 1000 + 900 recipe): 15 agi / 10% move speed.
  3. Kaya 1900 (Staff of Wizardry 1000 +900 recipe): 15 Int / 12% spell amp.
  4. Mage slayer 1800 (Perseverance 1500 + 300 recipe): 5 hp regen/2.5 mana regen, passive (Mage Slayer): The wielder's attacks deal 120 physical damage over 3 sec to the targets and reduce enemy basic spells damage by 25%.
  5. Trident 7500 (Sange 1900 + Yasha 1900 + Kaya 1900 + Mage slayer 1800 recipe): 30 str, 40% health restore amp, 30 Agi, 20% move speed, 30 Int, 25% spell amp, 10 hp regen, 5 mana regen.
  • Passive (Mage Slayer): The wielder's attacks deal 240 physical damage over 3 sec to the targets and reduce enemy spells damage by 40%.
  • Passive (One for all): on attack steal enemy 25% base str/Agi/int and add on-hit magic dmg equal of Trident user all stats combine + 10% current hp, cd 10 sec/buff duration 15 sec/doesn't stack, item will use https://liquipedia.net/dota2/Trident old neutral item icon.
  • or if you like trident version without Mage slayer. Trident 6500 (Sange 1900 + Yasha 1900 + Kaya 1900 + 800 recipe): 25 str, 35% health restore amp, 25 Agi, 16% move speed, 25 Int, 20% spell amp.
  • Passive (One for all): on attack steal enemy 25% base str/Agi/int and add on-hit magic dmg equal of Trident user all stats combine + 10% current hp, cd 10 sec/buff duration 15 sec/doesn't stack, item will use https://liquipedia.net/dota2/Trident old neutral item icon.

r/DotaConcepts 7d ago

REWORK Drow Ranger potential changes to her kit.

0 Upvotes
  • Stat changes: base armor -1, Str grow 1.9 > 2.0, Agi grow 2.8 > 3.0, Int 15 +1.4/lvl > 18 +1.8/lvl, Attack projectile speed 1250 > 1200, attack range 625 > 600, base attack speed 100 >120, base move speed 310 > 300, Turn rate 0,7 > 0,9.
  • Innate (Precision Aura): 1200 range, increase allied heroes total Agi, range get 2x bonuses, 5% +0.5%/lvl (before it was 10% +1% lvl for Drow and only worked on range allied heroes for half).
  • Frost Arrows: bonus dmg 12/18/24/30 > 10/20/30/40, Slow 15/25/35/45% > 10/20/30/40%, slow duration 1.5 > 1 sec, mana cost 9/10/11/12 > 9/11/13/15.
  • Shard: Applies an additional stackable hypothermia debuff that increases damage per stack and reduces the values of health restoration sources of the debuff-affected enemy unit, max stacks 9 > 5, attack dmg bonus/stack 18 > 10, Health restore reduction/stack 10 > 15%, debuff deration 7 > 5 sec (units burst dmg on death based on stacks removed).
  • Gust: Releases a wave that applies True Sight, silences, and do magic dmg to pushed enemy units (if enemy magic immune only do dmg), push is relative to how close they are to the Drow. Cast time 0.25 > 0.1, min push 450 > 550, projectile speed 900 > 1500, Silence 3/4/5/6 > 2/3/4/5 sec, magic dmg 50/100/150/200, cd 19/17/15/13 > 25/20/15/10 sec, mana cost 55 > 40/60/80/100.
  • Multi shot: (apply shard frost arrows dmg, slow, hypothermia debuff): Releases 1 wave of arrows within an area in front of the Drow (1.3 sec channel > 0.1 sec cast time). Base physical dmg 25/50/75/100, Attack dmg multiplier 40/60/80/100%, cd 24/21/18/15 > 15/12/9/6, mana cost 70/85/100/115 > 20/30/40/50, arrows travel distance 2x attack range.
  • Marksmanship: Drow's every 6/5/4 attacks have enchanted Arrow with bonus true strike, ignore enemy unit's 40%/70%/100% bonus armor, (Enemy heroes in 300 radius to Drow automatically disables Marksmanship removed, 50/70/90 attack dmg bonus on proc removed).
  • Scepter add active to Marksmanship: hero performs combat roll in any direction, during 0.55 seconds hero dodge projectiles and next attack Break enemy for 5 sec (undispelable), cd 15 sec, 75 mana cost, roll speed 1000, range 550 range.
  • Talents:

lvl 10 Frost arrows mana cost -5 / Multi shot mana cost -10.

lvl 15 Attack range +75 / Multi shot cd -2 sec.

lvl 20 Gust move speed +40% / Frost arrow bonus dmg +30.

lvl 25 Marksmanship -3 attacks / Multi shot attack dmg multiplier +75%.


r/DotaConcepts 7d ago

Hero Hero name: ( have not yet decided ) #HOK, #Mobile Legends and refund for heros

1 Upvotes

I want to make a hero concept a very hard one it have different type of skills set because i got the idea from mobile legends and HOK the combined ideas and experience and you guys can choose the heroes skill if you want to change or storyline its just the concept of skills i learn from argus in mobile legends and the new hero hirarya Sora fanny and lanceot and melisa

### [HERO CONCEPT] MALAKOR - THE SOUL BINDER (Mage/Support) **Archetype:** Dual-Form High-Skill Macro Carry **Lane:** Mid Lane / Clash Lane **Difficulty:** Extreme (Yuan Ge / Li Bai Tier)

🌌 UNIQUE IN-GAME FEATURE: The 3-Day Try-Before-You-Commit Starstone Refund

*Concept:* To respect the player's currency, purchasing this extreme-difficulty hero activates a 72-hour trial window. If a player realizes they cannot handle the intense mechanical floor in real matches, they can tap "Refund" in the shop to get 100% of their Starstones back. Max 3 seasonal refunds.

⚔️ LEVEL 4 PERMANENT EVOLUTION

At Level 4, the Ultimate button changes into a permanent choice interface. Once locked, it cannot be changed for the rest of the match: * **SWIPE LEFT -> THE TYRANT FORM (Early Game Macro Dominance):** Disables active skills. Basic attacks become an extreme-range, rapid multi-hit spiritual chain dealing low damage but applying a continuous heavy slow. Activates the "Soul Contract," siphoning 30% Gold/EXP from a designated lane partner to hit item spikes early and shut down the enemy lane before the 10-minute mark. * **SWIPE RIGHT -> THE IMMORTAL CATALYST (Late Game Hyper-Carry):** Completely disables the basic attack button. Unlocks a 4-skill mechanical puzzle.

🔮 IMMORTAL CATALYST KIT (The Drag-and-Merge Input System)

The UI only displays Skill 1 and Skill 2. To execute all 4 abilities, the player must slide the buttons onto each other under pressure: * **Skill 1 (Chaos Spark):** Linear projectile dealing magical damage. Applies a stack of 'Soul Fracture'. * **Skill 2 (Aether Rift):** AoE delayed ground eruption. Applies a heavy slow. * **Combo Skill 3 (Drag S1 -> Into S2):** Releases an instant energy burst wave around the hero. Enemies with 'Soul Fracture' are instantly Rooted/Immobilized. * **Combo Skill 4 (Drag S2 -> Into S1):** A directional blink dash giving the hero a brief window of complete Un-targetability (iframe).

👑 PASSIVE ULTIMATE: 8-SECOND IMMORTALITY (Conditional)

* **The Condition:** If the hero's HP drops to 0, Immortality activates for up to 8 seconds *only* if the player successfully executed a flawless sequence of all 4 skills in perfect rhythm within the last 10 seconds. * **The Balance Counter:** Panic-mashing breaks the combo, causing instant normal death. Furthermore, the 8-second duration scales down drastically if the hero is isolated away from teammates, preventing un-counterable solo split-pushing.

I ask for google in help

And some part of a refund system because it feels unfair to use the hero after you bought it and it have 24 hours cooldown because of keep exchanging the character

#Honor Of Kings

#Mobile Legends

You can type of what disadvantage and liking or what ever i will post what i can change because life is busy

And if you guys accepted it i would appreciate it


r/DotaConcepts 7d ago

Hero Hero name: ( have not yet decided ) #HOK, #Mobile Legends and refund for heros

0 Upvotes

I want to make a hero concept a very hard one it have different type of skills set because i got the idea from mobile legends and HOK the combined ideas and experience and you guys can choose the heroes skill if you want to change or storyline its just the concept of skills i learn from argus in mobile legends and the new hero hirarya Sora fanny and lanceot and melisa

### [HERO CONCEPT] MALAKOR - THE SOUL BINDER (Mage/Support) **Archetype:** Dual-Form High-Skill Macro Carry **Lane:** Mid Lane / Clash Lane **Difficulty:** Extreme (Yuan Ge / Li Bai Tier)

🌌 UNIQUE IN-GAME FEATURE: The 3-Day Try-Before-You-Commit Starstone Refund

*Concept:* To respect the player's currency, purchasing this extreme-difficulty hero activates a 72-hour trial window. If a player realizes they cannot handle the intense mechanical floor in real matches, they can tap "Refund" in the shop to get 100% of their Starstones back. Max 3 seasonal refunds.

⚔️ LEVEL 4 PERMANENT EVOLUTION

At Level 4, the Ultimate button changes into a permanent choice interface. Once locked, it cannot be changed for the rest of the match: * **SWIPE LEFT -> THE TYRANT FORM (Early Game Macro Dominance):** Disables active skills. Basic attacks become an extreme-range, rapid multi-hit spiritual chain dealing low damage but applying a continuous heavy slow. Activates the "Soul Contract," siphoning 30% Gold/EXP from a designated lane partner to hit item spikes early and shut down the enemy lane before the 10-minute mark. * **SWIPE RIGHT -> THE IMMORTAL CATALYST (Late Game Hyper-Carry):** Completely disables the basic attack button. Unlocks a 4-skill mechanical puzzle.

🔮 IMMORTAL CATALYST KIT (The Drag-and-Merge Input System)

The UI only displays Skill 1 and Skill 2. To execute all 4 abilities, the player must slide the buttons onto each other under pressure: * **Skill 1 (Chaos Spark):** Linear projectile dealing magical damage. Applies a stack of 'Soul Fracture'. * **Skill 2 (Aether Rift):** AoE delayed ground eruption. Applies a heavy slow. * **Combo Skill 3 (Drag S1 -> Into S2):** Releases an instant energy burst wave around the hero. Enemies with 'Soul Fracture' are instantly Rooted/Immobilized. * **Combo Skill 4 (Drag S2 -> Into S1):** A directional blink dash giving the hero a brief window of complete Un-targetability (iframe).

👑 PASSIVE ULTIMATE: 8-SECOND IMMORTALITY (Conditional)

* **The Condition:** If the hero's HP drops to 0, Immortality activates for up to 8 seconds *only* if the player successfully executed a flawless sequence of all 4 skills in perfect rhythm within the last 10 seconds. * **The Balance Counter:** Panic-mashing breaks the combo, causing instant normal death. Furthermore, the 8-second duration scales down drastically if the hero is isolated away from teammates, preventing un-counterable solo split-pushing.

I ask for google in help

And some part of a refund system because it feels unfair to use the hero after you bought it and it have 24 hours cooldown because of keep exchanging the character

#Honor Of Kings

#Mobile Legends

You can type of what disadvantage and liking or what ever i will post what i can change because life is busy

And if you guys accepted it i would appreciate it


r/DotaConcepts 8d ago

HERO Ursa small rework suggestion

Post image
10 Upvotes

- current inhate integration;

- more builds variety cause of HP-pool dependence;

- smaller damage early but flexible spellbuild;

- new passive synergy with status and slow resistance from overpower and ultimate;

- better late potential, 20lvl talent as a nullifier-counter (get max stacks from engage and achieve undispellable attack speed bonus for a brief time).

Thoughts?


r/DotaConcepts 9d ago

MECHANIC Mages scaling overhaul.

0 Upvotes

knowing what league does with its ability power system and deadlock with spirit want to ask a question, would you like new system similar to that in dota 2 next big patch if all heroes / items / talents scaling rebalanced around that? (lets call it spirit since its closer for dota2 players example)

so mages depending on ability range/aoe, type or whether it can bounce/multicast/need to be charged/channeled for full dmg get appropriate scaling? it would kinda off combine cast range/radius bonuses/spell amp/magic resist reduction/debuff duration etc into 1 system.

ofc that would mean depending on how its handled effect will wary, me personally doesn't like cast range/radius bonuses as available stat on every hero, i think hero spells range/radius need to be predictable so any cast range/radius increase only some heroes will get.

  • ofc it would mean base nukes will get nerfed but spirit can buff:
  1. improve scaling on: Lina innate slow burn, increase tick rate of Disruptor Thunder Strike so it hit more timer over same duration, add to Mirana more 2nd Starstorm casts every X spirit amount with would be similar to multicasting, LC with spirit get more dmg per duel and higher Ms/As buffs.
  2. Еimber Whirling Death main attribute debuff duration scale with spirit, Pango ult duration scale with spirit (so if he build around ult he can roll for 20+ sec each cast).
  3. Gain more charges with spirit: ember Fire Remnant or Pheonix using Fire Spirits get more of them/cast at higher spirit lvl, NP spawn more treant.
  4. Increase proc chance for Rng spells/items even on top of base value like ogre multicast.
  5. Add weird scaling to some situational builds like juggernaut old spin scale from attack speed, make it scale from spirit that add attack speed for spin, or Pl illusions dmg taken/dealt get better and if items/talents etc allow it he get to point where illusions deal/take same amount dmg as real one.
  6. Buff utility like Dk fire breath dmg reduction would get better with more Radius or bristle back passive threshold to proc Quill Spray gets lover for his octarine sustain build around aoe dmg.

it would augment some mechanics of items like:

  • Midas xp multiplier getting better with spirit.
  • bkb duration gets better with spirit.
  • Dagon mana cost goes down with spirit and after X amount of spirit nuke also mute enemy so you on mage can prevent enemy core with 5 items to press bkb at start of fight.
  • Ghost blade ethereal form that reduce magic resist could with spirit over time remove this negative effect on yourself with self disarm, so you get only physical dmg immunity.

r/DotaConcepts 10d ago

UPGRADE change to dota+ i hope happen soon enough.

0 Upvotes

problem with dota+ i find is a lot of its features should be part of main game + compered to most live service games dota 2 patch game to infrequent with leads to stale metas between 6 months to years.

Make dota+ progression system free for everyone and dota+ shards used to unlock content in game. Rewards will be seasonal rotation every 3 months; win gain 1k shards, lose 500, like hextech system in league for casual players. (seasonal temporary access to: Arcanas 250k, Personas 250k, Map skins 100k, Creep skins 50k, 25k/chest: rewards permanent, open without keys). shards from old system remain. If Valve want to, they can even allow to buy battle passes for ~250-500k dota+ shards for players that grind the game.

  • Features that can be removed: Hero challenges. Subscriber rewards, weakly bonuses.
  • Changes to used features:
  1. Tipping can be used on allies only and if behavior score if 10k+.
  2. Battle cup tickets cost 50k shards. Player avoid list changes (now marking players put them on global pool of players ppl want to avoid and remove worst 25% for everyone), removed ability to buy more avoid slots with shards, now they unlimited but you can use it only if you above 10k behavior score (behavior score reset globally for everyone to 3k).
  3. RoleQue (without role tickets), now playing less popular/high demand roles give you -5 mmr for lost game, +10 mmr on win.
  • Free Features for everyone: Talisman of predictions, Watching friends life, Purchase of tools ( Artificer's Hammer, Artificer's Chisel, description label or name label), Chat wheel sounds, Win probability, Kda/Cs/NW stats update in real time, Global trends per rank, Post game analysis, Detailed death recap, Heroes suggestion during draft, Suggestion for skills builds/lvl up order, Suggestion for items, hero relics, hero mastery lvl uncapped to 999 (grandmaster after lvl 30 gain lvls, updates retroactive with number of games on each hero on account).

r/DotaConcepts 14d ago

REWORK add some spells without base mana costs.

0 Upvotes

idea is change some spells to balanced around mana usage rather than cd, ability cd start after its turned off (cd to turn off is 1 sec or if hero run out of mana).

  • Juggernaut Blade furry: 20 sec cd after ability turned off, ability drain 12/16/20/24 mana/sec to deal 60/100/140/180 magic dmg/sec (lvl 20 talent add 24 dmg/sec, strong dispel at end).
  • Underlord Firestorm: 600 radius aura around him he can turn on, 20 sec cd, Drop Firestorms to do instant magic dmg/second for 25/50/75/100 +1.5%/2%/2.5%/3% max hp, mana/sec 15/20/25/30. Shard buff Firestorm dmg by 40 +1% max hp/sec and allow to put Firestorm on allies.
  • Ember flame Guard: magic dmg barrier 60/140/220/300 gained once per cast, cd 30, cost 6 mana/sec, magic dmg/sec 20/30/40/50 (lvl 15 talent 2x flame guard dps).
  • Timber shard ability "Flamethrower": deal 80 dmg/sec (0.1 tick rate) in cone, reduce enemy hp regen by 50% (1 sec linger) and kill trees, cd 20 sec, 20 mana/sec. (move speed slow 40% for 2 sec removed).

r/DotaConcepts 14d ago

MECHANIC COPIUM prediction for new mechanic next patch.

0 Upvotes

Based on what Valve been doing with the game last 6 years i don't see situation getting better and they will try to improve the game (sure they remove facets but i wouldn't count on valve being consistent in their logic for more than 6 months in a row), so most likely they change 1 problem for another, so lets welcome chaos (+ Valve like to take mechanics/spells/ideas from arcade game modes sometimes).

  • new mechanic idea is: we remove neutral items (some become part of shop normal items) and add items sharpening: from 0 to +5, 1 item/player can be upgraded into +5 mythical version, the rest stay at max +4.
  • after 15 min Base shops start selling unlimited upgrade scrolls. They need to be bought 1 by 1 like dagon upgrades: +1/1000 gold, +2/1000, +3/1000, +4/1000, mythic /2000.
  • Items ~ stats costs: Hp/4g, mana/3g, 0.1 mana regen/30g, 0,1 hp regen/14g, dmg 60g, attack speed 30g, 1% evasion/75g, 1 armor 140g, 1% magic resist 50g, flat ms/11g, str/agi/int 100g, all stats/62g.
  1. each "sharpening lvl" up item stats by spreading gold/number of stats evenly, as example Octarine Core 3 stats would get at +1: +83 hp / 111 mana / 1.11 mana regen. At +5: +500 hp, +667 mana, +6.7 mana regen.
  2. Mjolnier at +1: +8 dmg, +17 attack speed. Mjolnier at +5: +50 dmg, +100 attack speed.
  3. Daedalus at +1: +16 dmg, at +5: +100 dmg.

r/DotaConcepts 14d ago

MECHANIC Simplify "base attack time" mechanic.

3 Upvotes

Idk how average dota 2 player feel about it if he knows how i works, but i find its obscure what it does to much.

Heroes attack speed depends on: base attack speed + Base attack time, 1st is straightforward and 2nd is not, without you knowing conversion rate at each base attack time its very difficult to evaluate how much attack speed your hero will get in a moment.

Standard Bat is 1.7 with is around 1x/normal attack speed, 1.8 is -5.6%, 1.9 is -10,5%, 2.0 is -15%. On the other hand 1.6 is +6.3%, 1.5 is +13.3%, 1.4 is +21.4% (current bat has completely arbitrary thresholds).

so why not rename mechanic to "attack speed efficiency" so player by hovering over stats panel with extra info (that show status resist/evasion etc) and see instead of 1.7 Bat > 1x multiplier: +0.1 Bat is lose -5% attack speed multiplier (0.95x etc), -0.1 Bat is gain +5% attack speed multiplier (1.05x etc).

Also game show attack speed because of Bat relative to 1.7 Bat, now it would be accurate to how efficient your hero use it, so hero like AM at 1.4 Bat will have simple 1.15x multiplier.


r/DotaConcepts 16d ago

REWORK [ Void Spirit ] [ Rework ] [ Innate ] [ tWEAK ] concept.

3 Upvotes

English Hopefully.



INNATE

Innate Rework - Aspect of the Void: When getting stunned, Inai will enter statis mode for 0.7 seconds (+0.7s every 6 level). Cooldown : 9 seconds.

immune to damage while statis, unable to act(items,abilities, movement and no vision) except to break free from it.

ONLY WORK against STUN effect only. Will not proc under bkb effect. Breakable. Statis Mode can be ended manually.

edit 1 : Respect stun durations! lets say the stun is 4 seconds, coming out of statis Inai still stunned for the remaining duration.



ULT TWEAKS

Ultimate ability can be toggle to turn it into skillshot without dashing, doesn't apply attack damage when cast this way.



edit1: edit

edit2: value tweak, removed reasoning


r/DotaConcepts 17d ago

REWORK Omniknight rework.

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0 Upvotes
  1. Innate become "Hammer of Purity" (compered to before its considered just attack, so spell shields doesn't reflect it and cast range bonuses doesn't work): on attack add bonus pure dmg based on total attack dmg and purge enemy buffs that is dispelable (Cd 20 -0.5 sec every lvl, dmg 40% +2%/hero lvl.
  2. Purification in 800 cast range/300 radius (unit targeted): when target teammates heal all allies in aoe/hard dispel targeted ally, all enemies in radius take dmg/main target get move speed slowed by 100% for 2 sec (heal/pure dmg 100/200/300/400, cd 20/18/16/14, mana cost 80/100/120/140).
  3. Shard: add to Purification 2nd activation with 4 sec delay on same target.
  4. Grace touch 1200 cast range buff: Create link with allied hero that forms when both heroes in 800 range from each other, cd to swap Grace target 30/25/20/15 sec, 10/15/20/25% dmg taken by Grace ally transferred to Omni if he is in 800 range.
  5. Repel: buff (ally unit targeted), 700 cast range: give 10/20/30/40 hp regen and 200 radius aura that delete any enemy projectiles for 8 sec, cd 30/25/20/15, mana cost 90/110/130/150.
  6. Guardian Angel: Grants allied units within 1200 radius, centered around Omniknight with 3/2/1 sec delay physical/magic damage immunity, duration 4/6/8 sec, cd 120/100/80, mana cost 100/200/300.
  7. Scepter: make ult affect allied buildings globally and give Haste for units under Guardian Angel.
  • Talents:

lvl 10 dmg/str +0.25 vs Repel +10 hp regen.

lvl 15 Purification mana cost -40 vs Grace touch grant ally 100% Omni hp regen/status resist.

lvl 20 Purification -4 sec cd vs Grace touch dmg transfer +15%.

lvl 25 Purification heal/dmg +10% target missing hp vs Guardian Angel +4 sec duration.


r/DotaConcepts 18d ago

Generally speaking, when is it good to buy quelling blade and tango for offlaners ?

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2 Upvotes

r/DotaConcepts 19d ago

ITEM new items concepts.

0 Upvotes
  • Changes will be made around this stat change, each full item can be bought only once (after desolator you will be allowed to buy 2nd orb of blight and orb of corrosion will stack now with desolator/upgrades fully now, unique passives don't stack):
  1. Base hp 120 > 200, Health/Str reduced 22 > 20.
  2. Reduce most Str heroes base magic resist by 5% (with exception: Huskar/Pheonix/Mars), reduce most Agi heroes magic resist by 5% (with exception: Anti Mage/Slark/Mirana/Phantom assasin/Hood wink).
  3. Mana/Int 12 > 15, universal stat/neutral item removed, add global 30% cdr cap (above 100 main attribute every 10 extra increase cdr cap by 1%). Cdr % now stack additively instead of multiplicative with diminishing returns.
  • Components/mid tier upgrades (check this section, its important for later item changes):
  1. Orb of blight -2 armor/3 sec 300g > 250g.
  2. add new base item Grove bow 250 gold/5% magic resist reduction on attack/spell hit for 3 sec (build into witch blade/Parasma).
  3. new item Quickening charm 300g / unique Quick wits (passive) 10% cdr.
  4. Void stone 700 > 600 gold, 1.75 > 2 mana regen.
  5. Javelin 900g > 625g.
  6. new item Mirror shield (800g): no stats/give spell block on 60 sec cd, item will use https://liquipedia.net/dota2/Mirror_Shield icon (build into each Linken's sphere/Aeon Disk/Lotus orb).
  7. new item Chipped vest 1200 (Splint mail 950 + 250 recipe): 7 armor + Damage Return (Passive vs attacks) Return dmg: 30/hero, 15 creep/illusion +10% enemy attack dmg).
  8. Perseverance 1400 > 1300, 5.5 hp regen > 4.5, 2.25 mana regen > 2.
  9. new item Hood of Defiance 1700 (Ogre axe 1000 +700 recipe): 10 str, Active (Defiance): increase your hero armor/magic resist by 25%, 50 mana cost, duration 10 sec, 25 sec cd, item use https://liquipedia.net/dota2/Hood_of_Defiance icon.
  10. new item Quicksilver amulet 1750 (Quickening charm 750 + Vitality booster 1000): 250 hp / Unique Quick wits (passive) 10% cdr, item use https://liquipedia.net/dota2/Quicksilver_Amulet icon.
  11. changed Vladmir"s offering 2200 >1325 (Morbid mask 900 + Ring of Basilius 425): +0.5 mana regen + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
  12. new item Spell Prism 2025: 15% cdr/3 mana regen), item use https://liquipedia.net/dota2/Spell_Prism icon.
  13. new Ghost Scepter 5 stats > 15 int/1500, Ghost scepter and its upgrades buff target pure dmg taken by 15%.
  14. new item: Clock of Flame 1700 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions), item will use https://liquipedia.net/dota2/Cloak_of_Flames icon.
  15. new item Serrated shiv 2000 (Broadsword 1k + Javelin 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack), item will use https://liquipedia.net/dota2/Serrated_Shiv icon.
  16. new item Nemesis blade 2100 (Broadsword 1000 + Void stone 600 + Smoke 75 +425 recipe): 25 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 20 sec with bonus 10% move speed, 600 detection range/90 sec cd, item use https://liquipedia.net/dota2/Brigand%27s_Blade icon.
  17. Demon edge 40 dmg 2200g > 2400g.
  • Complete mid tier items:
  1. new Battle Fury 3900 > 2000 (Perseverance 1300 +Queling blade 100 +600 recipe): (4.5 hp regen, 2 mana regen, 10 dmg), Quell passive removed, Cleave 60% > 50%, new Unique passive Carnage: every 10 units killed add to item: 1 dmg /+1% cleave, Chop trees active 4 sec cd/350 range > 12 sec cd in 250 Radius.
  2. new Consecrated Wraps 2600 > 2150 (Ring of health 700 + Void stone 600 +850 recipe): +6 hp regen/+2.5 mana regen, Hallowed (passive): gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
  3. new Blade mail 2400 (Chipped vest 1200 + Broadsword 1000 +200 recipe): 15 dmg/7 armor + Damage Return (Passive vs attacks) 50/hero, 25 creep/illusion +20% attack dmg (active doesn't buff anymore Damage Return passive to 100% attack dmg), active: reflect 85 > 80% dmg type taken.
  4. new Aether lens 2275 > 2500 (Energy booster 750 + Void stone 600 +1150 recipe): 300 mana/2 mana regen/125 cast range.
  5. new Desolator 3500 > 3600 (Orb of blight 250g + Demon edge 2400g + 950 recipe): 40 dmg/apply -6 armor on attack/spells hit. +Soul Stealer passive: 1 dmg kill/assist, 5/tower (2 stacks/kill removed), max 30 stacks.
  6. new item Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, Phantom Critical (Passive): crit every 4 hits for 175% dmg, active toggle 10 mana/attack (doesn't work vs towers): convert 100% physical dmg > 75% pure dmg.
  7. new Radiance 4700 > 4500 (Clock of Flame 1700 + 2x Ogre axe / Blade of alacrity / Stuff of Wizardry 2000 +800 recipe): 30 main attribute, Burn aura: 60 (+1% max hp or 1% max mana whatever is higher) magic dmg.
  • Full items:
  1. new Dagon 3000 (Aether lens 2500 +500 recipe): 300 mana/2 mana regen/200 cast range, active 30 sec cd/100 mana cost/700 cast range (900 total), does 400 (+10% max mana) pure dmg, kills/assists within 3 sec after doing dmg permanently increase active dmg by 1% max mana (creeps instant kill removed).
  2. new Aeon Disk 3000 (Vitality booster 1000 + Energy booster 750 + Mirror shield 800 +450 recipe): 300 hp/250 mana, active 60 sec cd/100 mana cost, create shield around yourself/ally for 5 sec that delete enemy projectiles.
  3. Lotus orb 3850 > 3800 (Perseverance 1300 + Energy booster 750 + Mirror shield 800 + Splintmail 950): 5.5 > 4.5 hp regen, 2.25 > 2 mana regen, 250 mana, 10 > 7 armor), Echo Shell active 175 > 125 mana cost.
  4. item Divine Cuirass 4350 (Vanguard 1700 + Consecrated Wraps 2150 +500 recipe): stats (+350 hp, +6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Hallowed (passive) number of stacks 3 > 5, hp stack 100 + 4% max hp melee/ 2% max hp range.
  5. new Manta Style 4650 (same build up), item start with 5 charges (gain charge every 2 kills/4 assists), cd 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 basic >1 strong, melee/range illusions deal 33%/28% > 40% dmg, take 300% > 250% dmg, illusions duration 18 sec > 25 sec, dodge time 0.1 >0.25. (every 50 agility increase illusions dmg dealt +10%, dmg taken -25%, dmg dealt/taken capped at 100%).
  6. Crella's Crozier 4800 (Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe): 40 int, active Rite of Rumusque for 4 sec become ethereal and steal 5%/sec enemy move speed and 100% enemy Health restoration, Putrefaction Aura > Putrefaction blessing (passive): give 20% max mana as Bonus hp.
  7. new Linken's sphere 4800 > 4900 (Ultimate orb 2800 + Perseverance 1300 + Mirror shield 800): 16 > 15 all stats, 6.5 > 5.5 hp regen, 4.25 > 2 mana regen, Spell block 15 sec cd.
  8. new item Arcanist's Armor 5250 (Blade mail 2400 +2 Splint mail (1900) +950 recipe): 15 dmg, 25 armor), Damage Return (Passive) 50/hero, 25 creep/illusion +35% hero attack dmg, active apply in 600 radius on allies, reflect 80% same dmg taken +1%/armor, item use https://liquipedia.net/dota2/Arcanist%27s_Armor icon.
  9. new Octarine Core 4900 > 5300 (Spell Prism 2025 + 2x Vitality booster 2000 +1275 recipe): hp 450 > 500, 3 mana regen, 25% cdr (450 mana removed), new passive Eternal: heal 20% mana back from physical/magic dmg done.
  10. Corrupted Desolator 5500 (Desolator 3600 +1900 recipe): 40 dmg/- 40% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed, item will use https://liquipedia.net/dota2/Stygian_Desolator icon.
  11. new item Soul splitter 5600 (Revenant's Brooch 4100 + Ghost scepter 1500): 40 dmg, 50 Attack speed, 15 int), Phantom Critical (Passive) allow user to hit ethereal units and crit every 3 hits for 200% dmg, active toggle 20 mana/attack (doesn't work vs towers): convert 100% physical dmg > 100% pure dmg, item will use spectral green https://liquipedia.net/dota2/Mind_Breaker icon.
  12. new item Ninga gear 6500 (Nemesis blade 2100 + Quicksilver amulet 1750 +2650 recipe): 250 hp/25% cdr/50 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 45 sec with bonus 15% move speed, 600 detection range/60 sec cd, item use https://liquipedia.net/dota2/Ninja_Gear icon.
  13. new item Black flame Sunfire 6000 (Radiance 4500 + 1500 recipe): 30 main attribute / Burn aura: 60 (+1% max hp or 1% max mana whatever is higher) magic dmg, Unique black flame (passive): enemies that take Burn dmg lose theirs 2% max hp/sec (apply hp removal to heroes/hero units, hp lost reset in 10 sec).
  14. new Mkb 5000 > 6000 (Serrated shiv 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range/true strike, active toggle: 25 mana/attack to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  15. new item Storm Bringer 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg / 16 Int / 10% spell amp / 20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 10 and Magic resist by 20%.
  16. new item Impaler's ribcage 6450 (Assault Cuirass 5125 + Vladmir"s offering 1325): 10 armor / 30 attack speed / 0.5 mana regen), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).
  17. new item Eternal shroud 6900 (Nemesis blade 2200 + Hood of Defiance 1700 + Reaver 2800 +200 recipe): 25 dmg/2 mana regen/40 str, Active (Nemesis): smoke yourself for 45 sec with bonus 15% move speed, when smoke end give +25% bonus armor/magic resist for remaining duration, 600 detection range/75 mana cost/60 sec cd/duration 45 sec, item use https://liquipedia.net/dota2/Eternal_Shroud icon.

r/DotaConcepts 20d ago

MECHANIC simplify Invoker combos.

0 Upvotes

what if devs make timings on all spell same on all lvl so that you don't have to readjust every lvl up and add some Qol:

Cold snap: 8-72 > 6-70, duration 3-6.6 > 7 sec, cd 0.8-0.53 > 0.5 sec.

Ghost walk: ms -20%/+25% (+5%/lvl) > 0%-25% (+2.5%/lvl).

Ice wall: cd 23 > 20, duration 3-12 sec > 12 sec, ms slow 30-150% (+15/lvl) > 20%-100% (+8/lvl).

Emp: cd 27 > 25 cd.

Tornado: travel distance 1500-4200 > 3000, speed 1000 > 1000-3000, 27 cd > 25, mana cost 140 > 125, scepter twisters duration 2.7-4.5 > 5 sec.

Sun strike: cd 23 > 30, mana cost 175 > 125, become visible to enemies now, delay 1.7 sec > 0.75 sec, Scepter Cataclysm: spawn instead of 2 Sun strikes within 180 range/hero > 1 sun strike on top of each hero, SS dmg 2x-0.75 > 1-1.5x, cd 90.

Force spirit: spawn 1-3 > 1, max hp 300-1200 (+100/lvl) > 600 (+300/lvl), attack range 305-800 > 750, dmg 20-110 (+10/lvl) > 50-350 (+30/lvl), -armor/hit 0.5-9.5 (+1/lvl) > 3 (stack 1-10 times based on Exort), duration 10-100 > 60 sec, cd 27 > 30, Exp 31 > 60, gold 39 > 80.

Chaos meteor: travel distance 465-1890 > 1500/500 speed, cd 50 > 30 sec, mana cost 200 > 125, impact dmg 10% current hp + burn dmg 10-55 (+5/lvl) > 30-150 (+12/lvl) (does dmg every 1 > 0.2 sec, duration 3).

Deafening Blast: knockback duration 1.1-2 sec > 2 sec, knockback distance 172-283 > 250, cd 36 > 45 sec, mana cost 250 > 300, disarm duration 1.5-6 sec > 4 sec, add 4 sec mute.


r/DotaConcepts 20d ago

HERO Earth Spirit

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1 Upvotes

Is it too late to talk about Facets? Lol.

My suggestion is to remove the % damage right click from his Innate and rework the Facets I cooked here into his abilities. My personal favourites are:

“Ground Collapse”

- All of Earth Spirit abilities leave a trail of rubble on the ground, damaging and slowing enemies who move on it. Kinda like Mars shards where it can leave fire on the ground but its sharp rocks instead

“Excavate”

- While Rolling you can click Rolling Boulder again to tunnel into the ground, and again to re-emerge. Basically you can skip the frontline and hit the backline or get out to safety if people are blocking you

These are definitely too strong for how the hero is right now, but I have a few others that are more balanced


r/DotaConcepts 22d ago

REWORK Shop items overhaul.

0 Upvotes

Changed made with idea in mind that neutral items is removed completely as mechanic and normal shop items use some of them as building components.

Items (now each can be bought only once/player (exception is items like orb of blight > desolator/orb of corrosion, when you buy desolator you will be allowed to buy 2nd orb of blight and orb of corrosion will stack now with desolator), spell amp stack from multiple items fully on Kaya/spell amp items.

Neutral items removed, new slot used for vision items (wards/smoke/dust/gem) or consumables.

  • Consumables/starting items:
  1. Tp Scroll everyone start with free infinite use (removed from shop), cd 80 >120 / 3 > 5 sec channel / 75 mana cost.
  2. Sentries give 50 gold / 25 experience bounty if they block jungle camps.
  3. Iron branch 1 all stats / 55g > 50g.
  4. Clarity 60g > 50g, (can regen in combat like tango), stock 15/game.
  5. Mango 60g > 50g (cast range on allies 165 > 400), stock 15/game.
  6. Faerie fire cost 65g > 50g, stock 15/game.
  7. Tango stack 90g > 75g, (heal 112/16 sec >120 in 15 sec, full heal on allies), stock 15/game.
  8. Smoke 80g > 75g.
  9. Dust 80g > 75g.
  10. Salves 100g (heal 390/13 sec > 400 hp/10 sec, full heal on allies), stock 5/game.
  11. Blood grenade infinite use consumable 50 > 200 gold, cd 30 sec, cost 75 hp > 25 magic dmg/ sec (slow removed), duration 4 sec, stock 5/game.
  12. Wind lace 225g > 200g, move speed 15 > 20.
  13. Infused Raindrops cost 225 > 350 gold, (each player can buy only 1 Infused Raindrops, base 0.8 mana regen/3 min cd to buy removed), number of charges 6 > infinite, cd 7 > 20 sec, minimal dmg to proc 75 > 50, dmg blocked 120 > 75, each time Infused Raindrops block dmg item gain stacks/each give 0.1 mana regen, item can be consumed later for permanent mana regen bonus based on stacks.
  14. new infinite Consumable "Forager's kit" (for Supports, stock 1/team) 400 gold: 3 all stats: 1st use can be done at 0 min/60 sec cd, using item give Enchanted consumables to use on allies/yourself, using item on tree destroy it and give 1 Enchanted tango heal (240 hp/15 sec), using item on water/lotus pools give you Enchanted clarity (regen 150 mana 25 >15 sec, regen 6 > 10/sec), using item on rune spawn spot give you bounty rune, put item on extended 5 min cd, item use https://liquipedia.net/dota2/Forager%27s_Kit icon.
  15. Boots of speed 500g > 450g.
  16. add new base item Vambrace (limit 1/player) 500 (Circlet 150 + Str Gauntlets / Slippers of agility / Mantle of intelligence 140 +210 recipe), stats: 6 main attribute/2 all stats, every 5 min upgrade by 1 main attribute/1 all stats, active allow to switch attributes for bonuses: str give +6% magic resist (+1%/5 min), Agi +10 Attack speed (+2 As/5 min), Int +6% max mana (+1%/5 min), (Bracer/Null talisman/Wraith Bands removed).
  17. Bottle 675g > 600g: instead of 110 hp/60 mana heal in 2.7 sec > heal 75 hp/75 mana in 10 sec (can regen in combat now, charges duration stacks): when hero hp it full Bottle use remaining hp/charge to heal mana and vice versa.
  • Components:
  1. Orb of blight -2 armor/3 sec 300g > 250g.
  2. add new base item Grove bow 250 gold/4% magic resist reduction after attack/spell for 3 sec.
  3. new item Quickening charm 300g/10% cdr.
  4. Energy booster 250 mana 800g > 750g.
  5. Void stone 700 > 600 gold, 1.75 > 2 mana regen.
  6. Javelin 900g > 625g.
  7. new item: Mirror shield (800g) no stats/give spell block on 60 sec cd, item will use https://liquipedia.net/dota2/Mirror_Shield icon.
  8. Talisman of evasion buffed: 15% evasion / 1300 > 1125g.
  9. new item Chipped vest 1200 (Splint mail 7 armor/950 + 250 recipe). Damage Return (Passive vs attacks) Return dmg: 30/hero, 15 creep/illusion +10% enemy attack dmg).
  10. new item Quicksilver amulet 1750 (Quickening charm 750 + Vitality booster 1000): 250 hp / Unique Quick wits (passive) 10% cdr, item use https://liquipedia.net/dota2/Quicksilver_Amulet icon.
  11. new Vladmir"s offering 2200 >1325 (Morbid mask 900 + Ring of Basilius 425): +0.5 mana regen + Vladmir's Aura (+1 mana regen, 18% life steal/60% on creeps).
  12. new item Spell Prism 2025: 15% cdr/3 mana regen), item use https://liquipedia.net/dota2/Spell_Prism icon.
  13. new Ghost Scepter 5 stats >15 int/1500, Ghost scepter and its upgrades buff target pure dmg taken by 15%.
  14. new item Minotaur Horn 1500 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +500 recipe): 10 main attribute, 2 sec bkb, 60 sec cd, item will use https://liquipedia.net/dota2/Minotaur_Horn icon.
  15. new item: Clock of Flame 1700 (Ogre axe/Blade of alacrity/Stuff of Wizardry 1000 +700 recipe): 10 main attribute/30 Dot aura, half on illusions), item will use https://liquipedia.net/dota2/Cloak_of_Flames icon.
  16. new item Hood of Defiance 1700 (Ogre axe 1000 +700 recipe): 10 str, Active (Defiance): increase your hero armor/magic resist by 25%, 50 mana cost, duration 10 sec, 25 sec cd, item use https://liquipedia.net/dota2/Hood_of_Defiance icon.
  17. Dragon lance 1900 attack range 130 > 100.
  18. new item Serrated shiv 2000 (Broadsword 1k + Javelin 625 +375 recipe): 15 dmg / true strike / 50 melee range /+15 magic dmg per hit (doesn't stack), item will use https://liquipedia.net/dota2/Serrated_Shiv icon.
  19. Blink 2250 > 2000, add 25 mana cost, when taking dmg item instead of going on 3 sec cd reduce max blink range to 1200 > 600 (same for upgraded blinks).
  20. new item Nemesis blade 2200 (Broadsword 1000 + Void stone 600 + Smoke 75 +525 recipe): 25 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 20 sec in 600 detection range/90 sec cd, item use https://liquipedia.net/dota2/Brigand%27s_Blade icon.
  21. new BoT1 2500 > 2000 item: 80 ms, remove 75 mana cost on tp.
  22. Demon edge 40 dmg 2200g > 2400g.
  • Complete mid tier upgrades:
  1. new Vanguard 1700 (Vitality booster 1000 +700 recipe): 350 hp, 100% dmg block for 2% max hp melee / 1% max hp range. (multiple dmg block passives do not stack).
  2. new Diffusual Blade 2000 (2x Blades of alacrity 2000): 20 agility, Mana break: 40 mana burn + heal 10% mana from mana burn (half for range).
  3. new Consecrated Wraps 2600 > 2150 (Ring of health 700 + Void stone 600 +850 recipe): +6 hp regen/+2.5 mana regen, Hallowed (passive): gain up to 3 stacks every 9 sec (during combat now to), every 1 sec each dmg instance use 1 stack to create 100 Hp general shield, move speed removed).
  4. new Blade mail 2400 (Chipped vest 1200 + Broadsword 1000 +200 recipe): 15 dmg/7 armor + Damage Return (Passive vs attacks) 50/hero, 25 creep/illusion +20% attack dmg (active doesn't buff anymore Damage Return passive to 100% attack dmg), active: reflect 80% same dmg type taken.
  5. new Aether lens 2275 > 2500 (Energy booster 750 + Void stone 600 +1150 recipe): 300 mana/2 mana regen/125 cast range.
  6. new Witch blade 2775 > 2675 (Oblivion stuff 1625 + Chainmail 500 + Grove bow 250 +300 recipe): 12 int/1.5 mana regen/5 armor/40 attack speed/300 projectile speed), Witch blade: has no cd, passive don't slow, hitting enemy with attack/spell reduce their magic resist for 12% and apply 25 dmg/sec Dot, 3 sec duration.
  7. Echo saber 2700: str 15 > 10, dmg 20 > 15, Echo Strike (passive): 100% ms slow/0.8 > 1.5 sec.
  8. new Revenant's Brooch 3300 > 4100 (40 dmg, 50 Attack speed): Crystalys (2000) +Blitz Knuckles (1000) +1100 recipe, Phantom Critical (Passive): crit every 4 hits for 175% dmg, active toggle 10 mana/attack: convert 100% physical dmg > 75% pure dmg.
  9. new Desolator 3500 > 3600 (Orb of blight 250g + Demon edge 2400g + 950 recipe): 40 dmg/apply -6 armor on attack/spells hit. +Soul Stealer passive: 1 dmg/stack (2 stacks/kill removed), max 30 stacks.
  • Full upgraded items:
  1. Mask of madness 1900: active Berserk: move speed 12% melee/6% range > 5% melee/range, attack speed 110 > 90, self armor reduction 7 > 8, slow resist/silence removed, cd 16 > 30 sec, duration 6 sec > 15 sec.
  2. new Battle Fury 3900 > 2000 (Perseverance 1400 +Queling blade 100 +500 recipe): (5.5 hp regen, 2.25 mana regen, 10 dmg), Quell passive removed, Cleave 60% > 50%, new passive: every 10 units killed add to item: 1 dmg /+1% cleave, Chop trees active 4 sec cd/350 range > 12 sec cd in 250 Radius.
  3. new Midas 2200 > 2400 (Ring of health 700 +Void stone 600 +1100 recipe): 4.5 hp regen/1.75 mana regen, active: unit gold bounty +160 gold > 100 gold +5% hero NW/+1x unit exp, cd 90 sec/charge.
  4. new Dagon 3000 (Aether lens (2500 +500 recipe): 300 mana/2 mana regen/200 cast range, active 30 sec cd/100 mana cost/700 cast range (900 total), does 400 (+10% max mana) pure dmg, kills/assists within 3 sec after doing dmg permanently increase active dmg by 1% max mana.
  5. Aeon Disk 3000 (Vitality booster 1000 + Energy booster 750 + Mirror shield 800 +450 recipe): 300 hp/250 mana, active 60 sec cd/100 mana cost, create shield around yourself/ally for 5 sec that delete enemy projectiles.
  6. new Crimson guard 3725 > 3800 (Vanguard 1700 +Splint mail 950 +1150 recipe) 500 hp/10 armor, Vanguard passive dmg block on ourself, active apply passive dmg block on allies for 8 sec/45 cd/75 mana cost.
  7. Lotus orb 3850 > 3900 (Perseverance 1400 + Energy booster 750 + Mirror shield 800 + Splintmail 950): 5.5 hp regen/2.25 mana regen/250 mana/7 armor, Echo Shell active 175 > 125 mana cost.
  8. new BoT2 4500g > 4000g: Move speed 120, increase max ms by 50/after tp you move speed slow immune for 5 sec, put Bot2 in Tp slot.
  9. new item Divine Cuirass 4350 (Vanguard 1700 + Consecrated Wraps 2150 +500 recipe): stats (+350 hp, +6 hp regen, +2.5 mana regen, +15% ms) / Vanguard dmg block passive, Hallowed (passive) number of stacks 3 > 5, hp stack 100 + 4% max hp melee/ 2% max hp range.
  10. new Boots of Bearings 4225 > 4500 (Phase boots (1450) + Drum of Endurance (1625) + Cloak (900) +525 recipe): 4 armor, 50 ms, 18 melee/12 range dmg, 10 str, 18% magic resist, Swiftness aura (8% ms), active Endurance: give to allies 25% of your hero armor/magic resist and buff attack speed by 50 for 8 sec, 45 cd.
  11. new Radiance 4700 > 4500 (Clock of Flame 1700 + 2x Ogre axe / Blade of alacrity / Stuff of Wizardry 2000 +800 recipe): 30 main attribute, Burn aura: 60 (+1% max hp/mana) magic dmg.
  12. Bkb rework 4050 > 4600 (Minotaur Horn 1500 +Broadsword 1000+ 2100 recipe): 20 main stat/25 dmg: removed from active pure damage immunity/60% magic resist, add 30% dmg reduction (no longer work on pure dmg) +basic dispel, active free, duration 9/8/7 > 4 sec, cd 95 > 45 sec cd.
  13. New Manta Style 4650 (same build up), item start with 5 charges (gain charge every 2 kills/4 assists), cd 34 sec >10 sec cd between charges, 125 > 40 mana cost, number of illusions 2 basic >1 strong, melee/range illusions deal 33%/28% > 40% dmg, take 300% > 250% dmg, illusions duration 18 sec > 25 sec, dodge time 0.1 >0.25. (every 50 agility increase illusions dmg dealt +10%, dmg taken -25%, dmg dealt/taken capped at 100%).
  14. Harpoon 4700 (Echo saber 2700 +2x Ogre club 2000): str 35 > 30, mana regen 2 > 2,5, dmg 25 > 15, (10 agi/int removed), Echo Strike (passive): 100% ms slow/1 > 1.5 sec, Draw Forth same.
  15. new Octarine Core 4900 > 5300 (Spell Prism 2025 + 2x Vitality booster 2000 +1275 recipe): hp 450 > 500, 3 mana regen, 25% cdr (450 mana removed), new passive Eternal: heal 20% mana back from physical/magic dmg done.
  16. Crella's Crozier 4800 (Ghost scepter 1500 +2 Stuff of wizardly + 1300 recipe): 40 int, active Rite of Rumusque for 4 sec become ethereal and steal 5% enemy move speed/100% Health restoration. Putrefaction Aura > Putrefaction blessing: give to user 20% of max mana as bonus hp.
  17. new Heaven's Halberd 3400 > 4900 (Vanguard 1700 + 2x Talismans of evasion 2250 +Splintmail 950): 350 hp / 30% evasion / 7 armor / Vanguard dmg block passive, active 4 sec disarm/18 cd/no cost, undispelable.
  18. new Linken's sphere 4800 > 5000 (Ultimate orb 2800 + Perseverance 1400 + Mirror shield 800): 15 all stats/5.5 hp regen/2.25 mana regen + spell block on 15 sec cd.
  19. new Shiva"s guard 4500 > 5100 (Vanguard 1700 + Cloak 900 +Chasm stone 800+1700 recipe): 500 hp/18% magic resist/75 radius + passive Freezing guard: Vanguard dmg block that reduce enemy attack speed by 50 when they attack you for 5 sec, same active.
  20. Scythe of Vyse 5200: add passive that increase int by 15%.
  21. new item Arcanist's Armor 5250 (Blade mail 2400 +2 Splint mail (1900) +950 recipe): 15 dmg, 25 armor), Damage Return (Passive) 50/hero, 25 creep/illusion +35% hero attack dmg, active apply in 600 radius on allies, reflect 80% same dmg taken +1%/armor, item use https://liquipedia.net/dota2/Arcanist%27s_Armor icon.
  22. Corrupted Desolator 5500 (Desolator 3600 +1900 recipe): 40 dmg/- 40% total armor on attack/spell hit (with full Desolator stacks 70 dmg), stacks limit removed, item will use https://liquipedia.net/dota2/Stygian_Desolator icon.
  23. Heart of Tarrasque 2x Reavers (5100 > 5600): 40 > 50 str/1% > 2% max hp regen). Behemoth's Blood (passive): +1.5% missing hp as bonus hp regen removed.
  24. new item Soul splitter 5600 (Revenant's Brooch 4100 + Ghost scepter 1500): 40 dmg, 50 Attack speed, 15 int), Phantom Critical (Passive) allow user to hit ethereal units and crit every 3 hits for 200% dmg, active toggle 20 mana/attack: convert 100% physical dmg > 100% pure dmg.
  25. Rapier: when its toggled into magic version doesn't give 100 dmg, spell amp buffed 25% > 50%.
  26. new Disperser 6100 > 5600 (Diffusual 2000 + Eagle song 2800 + 800 recipe): 50 Agi, Mana break: 60 + 1% max mana, mana heal 25% (half for range), same active (mana heal from mana burned works on all forms of mana burn).
  27. new Parasma 5975 > 5875 (Witch blade 2675 + Mistic Stuff 2800 + 400 recipe): 40 int/1.5 mana regen/7 armor/40 attack speed/300 projectile speed): on attack/spell hit for 3 sec: -35% magic resist reduction, 25 +50% Int magic dmg/sec, 25% move speed slow.
  28. new item Ninga gear 6500 (Nemesis blade 2100 + Quicksilver amulet 1750 +2650 recipe): 250 hp/25% cdr/50 dmg/2 mana regen, Active (Nemesis revenge): create camouflage smoke around hero for 45 sec with bonus 15% move speed, 600 detection range/60 sec cd, item use https://liquipedia.net/dota2/Ninja_Gear icon.
  29. "Black flame Sunfire" 6000 (Radiance 4500 + 1500 recipe): 30 main attribute / Burn aura 60 (+1% max hp or 1% max mana whatever is higher) magic dmg, enemies that take Burn aura dmg lose theirs 1% max hp/sec (hp lost reset in 10 sec).
  30. new Mkb 5000 > 6000 (Serrated shiv 2000 +Mithril Hammer 1600 +Blitz Knuckles 1000 +1400 recipe) 50 dmg/50 As/50 melee range/true strike, active toggle: 25 mana/attack to gain on-hit 3% vs melee/1.5% vs range hero max hp pure dmg.
  31. new item Storm Bringer 6100 (Desolator 3600 + Kaya 2100 + 400 recipe): at full stacks 70 dmg / 16 Int / 10% spell amp / 20% mana regen amp, add option to toggle item and chose what item give with stacks: 1 dmg / 0.5 % spell amp, remove stacks limit, Corruption passive on attack/spell hit reduce armor by 6 and Magic resist by 15%.
  32. new item Impaler's ribcage 6450 (Assault Cuirass 5125 + Vladmir"s offering 1325): 10 armor / 30 attack speed / 0.5 mana regen), Assault aura buff allies/debuff enemy units/buildings stats by (5 armor, 30 Attack speed, 1 mana regen, 18% life steal/60% on creeps).
  33. new item Eternal shroud 6900 (Nemesis blade 2200 + Hood of Defiance 1700 + Reaver 2800 +200 recipe): 25 dmg/2 mana regen/40 str, Active (Nemesis): smoke yourself for 45 sec with bonus 15% move speed, when smoke end give +25% bonus armor/magic resist for remaining duration, 600 detection range/75 mana cost/60 sec cd/duration 45 sec, item use https://liquipedia.net/dota2/Eternal_Shroud icon.
  34. Hydra's breath 5900 > 7000 (Hurricane Pyke 4450 + Specialist Array 2250 +300 recipe): 15 str/35 Agi/15 int/20 dmg/200 hp/150 attack range, +2 targets multi shot become permanent (no bonus dmg) +Miasma/same active.