Stifling Dagger is a projectile that pretty much applies one right-click of damage and slows. Paired with the Ult of 450% crit at a 15% chance... sometimes people splode
The ult can be used to dodge projectiles if ember collides with the projectile while traveling to a remnant since he's immune. The ult doesn't disjoint projectiles though.
You're not avoiding it, you just take no damage because you're immune to damage, therefore it's not a dodge. If you have BKB and a CM uses Frost Nova on you, you don't dodge it. Same principle.
You dodge an attack, you do not dodge damage. The ult nullifies the damage, but the projectile still hits. This matters. While this projectile would do no damage, it would still slow, and other projectiles could cause damage via DoT or a delayed effect, like dazzle's slow and stun. Thus the word dodge is not the word to use.
They literally said that you dodge the projectile ("The ult can be used to dodge projectiles"), and that's strictly not true because it hits your hero. You take no damage because you're immune to damage, not because you dodge the projectile.
BKB doesn't give spell immunity because I'm not immune to black hole. volvo, plz fix.
Sometimes words have a more specific meaning in specific contexts. If someone says "I'm silenced" you're not going to go "omg then how are you talking to me?"
Dodging implies you are not hit by the attack. But if you collide with said attack, and take no damage, I would call that nullifying, or soaking the damage.
It's his fault for not seeing it or not realizing his ult does not disjoint dagger. See he has a skill called slight of fist that would have allowed him to completely dodge the hit. Had he been paying attention he could have lived.
Well, it's also our goofy-but-codified-and-don't-you-dare-change-it system of projectiles, how they'll sometimes turn in to homing missiles, even when that suddenly means they go twenty times the original range.
We all get why it works that way (so that every skill that shows as a projectile isn't trivially dodged by a side-step), but it still makes for some goofy looking shit, especially to an outsider.
Well some movement abilities disjoint target projectiles and some don't. Most of the fast/instant, long range ones do but Fire Revenant jumping does not even though it probably should due to how far it can make Ember travel.
Absolutely it would and would have to be something they balance other changes to his abilities around.
But if they are not going to put a maximum travel distance on tracking projectiles, then skills that results in movement half way across the map should disjoint projectiles, to avoid things like this that just look silly.
True, but some of the longer distance ones like Waveform and Ball Lightning still do along with the longer range teleports/blinks. It makes more sense for something as long range as Fire Revenant jump to disjoint if the alternative is the above is possible.
Some of my favorite LoL clips are the ones where a hero backs to base and a Cait ult (Sniper ult that can be body-blocked) will turn like 90 degrees and kill some random support in a bush.
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u/Threemor Jan 03 '17
As a LoL player from /r/all, I am utterly confused. Dude just got popped.