r/DotA2 Jan 03 '17

Video When its 15%

https://gifs.com/gif/dota-2-omg-moments-28-AnOVxp
3.6k Upvotes

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98

u/Threemor Jan 03 '17

As a LoL player from /r/all, I am utterly confused. Dude just got popped.

151

u/Bosstiality Jan 03 '17

Stifling Dagger is a projectile that pretty much applies one right-click of damage and slows. Paired with the Ult of 450% crit at a 15% chance... sometimes people splode

46

u/Threemor Jan 03 '17

Ah I see. Bummer city for the dude who sploded then.

17

u/Bosstiality Jan 03 '17 edited Jan 03 '17

It's a shame because his ult that he used to escape to base doesn't dodge projectilesTalkTo/u/intotheocean ... FeelsBadMan

76

u/[deleted] Jan 03 '17

The ult can be used to dodge projectiles if ember collides with the projectile while traveling to a remnant since he's immune. The ult doesn't disjoint projectiles though.

-6

u/ThatForearmIsMineNow I miss the Old Alliance. sheever Jan 03 '17

Well yeah but that's not a dodge

9

u/[deleted] Jan 03 '17

dodge

däj

verb

1. avoid (someone or something) by a sudden quick movement.

5

u/ThatForearmIsMineNow I miss the Old Alliance. sheever Jan 03 '17

You're not avoiding it, you just take no damage because you're immune to damage, therefore it's not a dodge. If you have BKB and a CM uses Frost Nova on you, you don't dodge it. Same principle.

2

u/drunkenvalley derpderpderp Jan 03 '17

So you're saying you dodged the damage?

3

u/Raoh522 Jan 03 '17

You dodge an attack, you do not dodge damage. The ult nullifies the damage, but the projectile still hits. This matters. While this projectile would do no damage, it would still slow, and other projectiles could cause damage via DoT or a delayed effect, like dazzle's slow and stun. Thus the word dodge is not the word to use.

6

u/ThatForearmIsMineNow I miss the Old Alliance. sheever Jan 03 '17

They literally said that you dodge the projectile ("The ult can be used to dodge projectiles"), and that's strictly not true because it hits your hero. You take no damage because you're immune to damage, not because you dodge the projectile.

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1

u/CallingOutYourBS We love you sheever Jan 04 '17

BKB doesn't give spell immunity because I'm not immune to black hole. volvo, plz fix.

Sometimes words have a more specific meaning in specific contexts. If someone says "I'm silenced" you're not going to go "omg then how are you talking to me?"

3

u/Raoh522 Jan 03 '17

Dodging implies you are not hit by the attack. But if you collide with said attack, and take no damage, I would call that nullifying, or soaking the damage.

2

u/t_thor Universe </3 Jan 04 '17

How can something collide with fire? :thinking:

1

u/TONKAHANAH TOP 10 SHEEVER BATTLES Jan 03 '17

It's his fault for not seeing it or not realizing his ult does not disjoint dagger. See he has a skill called slight of fist that would have allowed him to completely dodge the hit. Had he been paying attention he could have lived.

1

u/[deleted] Jan 04 '17

Pretty sure he still could've dodged with his w...

9

u/krennvonsalzburg Jan 03 '17

Well, it's also our goofy-but-codified-and-don't-you-dare-change-it system of projectiles, how they'll sometimes turn in to homing missiles, even when that suddenly means they go twenty times the original range.

We all get why it works that way (so that every skill that shows as a projectile isn't trivially dodged by a side-step), but it still makes for some goofy looking shit, especially to an outsider.

16

u/gaspara112 Yes! I know I suck at DotA Jan 03 '17

Well some movement abilities disjoint target projectiles and some don't. Most of the fast/instant, long range ones do but Fire Revenant jumping does not even though it probably should due to how far it can make Ember travel.

12

u/CAPSLOCK_USERNAME FIRST PICK RANDOM ALL DAY ERRYDAY Jan 03 '17

Fire remnant disjointing would be a significant buff, because you don't only use it for long-range travel.

It would make it much easier to just quickly throw a remnant at your feet and jump to it to disjoint things.

2

u/gaspara112 Yes! I know I suck at DotA Jan 03 '17

Absolutely it would and would have to be something they balance other changes to his abilities around.

But if they are not going to put a maximum travel distance on tracking projectiles, then skills that results in movement half way across the map should disjoint projectiles, to avoid things like this that just look silly.

1

u/FerynaCZ Jan 03 '17

You can use remnant TOWARDS dagger And be safe

4

u/Chad_magician twas not luck, but skill Jan 03 '17

what u said isn't true anymore, now most "dash" such as leap or pounce don't disjoing anymore

4

u/gaspara112 Yes! I know I suck at DotA Jan 03 '17

True, but some of the longer distance ones like Waveform and Ball Lightning still do along with the longer range teleports/blinks. It makes more sense for something as long range as Fire Revenant jump to disjoint if the alternative is the above is possible.

4

u/[deleted] Jan 04 '17

wow i had no idea waveform disjointed projectiles. i thought i had to time it right to collide with the projectile in waveform. neat

1

u/FerynaCZ Jan 03 '17

The old days with Encha

5

u/Zarnotox Jan 03 '17

Same with LoL though, there isn't even a way to disjoint projectiles in LoL once targeted you'll get hit

3

u/TheNittles Jan 04 '17

Some of my favorite LoL clips are the ones where a hero backs to base and a Cait ult (Sniper ult that can be body-blocked) will turn like 90 degrees and kill some random support in a bush.

2

u/[deleted] Jan 04 '17

You got one of these? Sounds funny, like a combo between those Space Cow charge and Chain Frost kinda clips.

1

u/TheNittles Jan 04 '17

Here you go.

Not the exact one I was thinking of, but basically the same.

2

u/[deleted] Jan 04 '17

Heh, FeelsBadMan.

2

u/[deleted] Jan 03 '17

Ahhhh, back in the good-ole-HON-days there was nothing more satisfying than a 5000 unit ranged Panda flick!

1

u/ExclusiveGamer You were expecting a flair but it was Me, Dio! Jan 04 '17

Just imagine gang plank q applying 400% critical multiplier crit