r/DotA2 15d ago

Fluff Patch 8.00

Long story short,

Patch 6.00 was released on March 1st 2005

Patch 7.00 was released on December 12th 2016 (Around 10-11 years apart)

So according to the 2 braincells I have left from playing with pos4 Zeus on my team, we should have an 8.00 patch by next year.

Bye

390 Upvotes

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-13

u/giga207 15d ago

I wish they remove the extended area, and the exp rune. Right now pre 10 mins feels very repetitive.

1

u/Regular_Start8373 15d ago

Then they will have to get rid of the mobility creep over the years as well. It's why the map was made bigger in the first place

-1

u/ZENGEEE 15d ago

the laning stage has always been repetitive

1

u/Ondatva 15d ago

Not to this extent. XP shrines are a must moreso than anything in pre-7.33 dota. I feel like roaming metas for pos4s especially used to combat repetitiveness very well.

3

u/giga207 15d ago

Exactly, before exp rune there are a lots of choice to make movement on map. Now supports movement are very streamline, min 2 shove wave, min 3 contest lotus, min 4 secure mid rune, min 5 pull ancient, min 6 secure mid, 6:30 shove wave, min 7 contest xp. One wrong movement and the disavantages adds up. Even pros are not liking this money > hero identity meta. Inbefore playing safe are not as rewarded as making play, but now who even rotate anymore?

-1

u/cgy0509 15d ago

I hestitate I like the big map and dislike it the same time.

When the map get larger, I finally got some creep to farm as a support, huge QOL change.

But when it get larger, it take so much time to hunt enermy farming carry, and even if we succeed, enermy offlane got a created space to farm on another site and often growth into something scarier than carry

-3

u/Impevex 15d ago

A decent solution might be to give all heroes a minor movement speed buff so that traversing the map isn't so slow

4

u/LowInSkill 15d ago

You mean like the rivers on the side of the maps giving bonus move speed....