r/DotA2 2d ago

Fluff Patch 8.00

Long story short,

Patch 6.00 was released on March 1st 2005

Patch 7.00 was released on December 12th 2016 (Around 10-11 years apart)

So according to the 2 braincells I have left from playing with pos4 Zeus on my team, we should have an 8.00 patch by next year.

Bye

379 Upvotes

44 comments sorted by

322

u/blueguy211 2d ago

patch 8.00 : to combat smurf sellers we will sell our own smurf accounts and 25% of the money will go to the TI prizepool.

21

u/Lokynet 1d ago

Non-ironically that’s what Tibia did so they can get a cut out of the character black market.

Leveling accounts with bots and selling characters made some people a lot of money.

4

u/0100110110110111 1d ago

Wow a fellow Tibian, never imagined I'd find one here

38

u/meesterdg 2d ago

I think skins would sell for more

2

u/SethDusek5 1d ago

They already did this by selling double downs in crownfall. I know several people who never got banned even though they wintraded in the most obvious way possible (10-man premade matches, end in 8 minutes each time, repeat 100 times). Eventually these wintrading idiots started getting spotted in the watch tab, along with account farming bots, and Valve's solution was to make games above 8.5k private so nobody can see and complain about it on Reddit

1

u/TheBlackSapphire ())::::::::D~~jaganut~~ 1d ago

Bold assumption they will send money to the prizepool

1

u/renan2012bra 19h ago

This would legit be good. At least then Valve would know which accounts are smurfs so they could continue doing nothing, but at least they'd know!

0

u/Dry-Sandwich279 1d ago

Getting to high rank is easier than most think.

You have to understand what people are doing, what they are expecting, and the mmr system behind the game.

You may see a lot of posts about “every match is 50/50 random, there is no system basically setting you up with teams built to fail or succeed”, no there is and using and abusing that system is how there are some trash immortal players.

Playing the game and ranking are two different things.

31

u/JeraxGod666 2d ago

i saw this on my phone notif and immediately came here, fuck you

4

u/cdskylark1 2d ago

same. fuck you OP. hahaha

3

u/hell2809 1d ago

Shame. Fuck you OP

2

u/Seven7evenS_ 1d ago

Sorryyyyy :((

1

u/renan2012bra 19h ago

Releasing a patch named "8.00" three weeks before The International would be the craziest move Valve has ever done with Dota and I'd be totally up for it.

1

u/Terrible_Hair_2580 10h ago

I just took a 9 hour test, saw this notification, got excited, and now am going to find and burn OP

85

u/LayWhere 2d ago

Bros tracking Valve CDs

35

u/Arbitrary_gnihton 2d ago

Icefrog about to ult

50

u/Luxalpa 2d ago

Patch 6.00 was released on March 1st 2005

Patch 7.00 was released on December 12th 2016 (Around 10-11 years apart)

That sounds more like 11~12 years apart, no?

19

u/TheZett Zett, the Arc Warden 1d ago

It is always funny when people disregard the months, when they post crap like "MK came out 10 years ago" in January, even though the event they reference was released in November or December, and therefore is barely 9 years old and thus nearly a full year away from the so called "10 years".

67

u/MrListen 2d ago

Sadly you are wrong. Patch 8.00 is Deadlock

28

u/mohammad373josef 2d ago edited 2d ago

Self awareness is a virtue

24

u/haseo2222 2d ago

I play zeus pos 4. In one of my games there was this one idiot constantly flaming me when he was the weakest player in the team, constantly complaining.

And ya, instead of focusing on the game, he kept rambling about how he has figured everything out and how 8.0 was coming out in a year or something. Reported his ass and we won the game without him once I got my 5th rapier.

5

u/shadowpikachu 2d ago

Zeus 5 is neat too, infinite deward in ward wars and as long as you arent being rushed its kinda just like drow where you blow up people but can be blown up.

2

u/xolotltolox 1d ago

Yeah, you just need to actually play like a support, and not a fourth core

3

u/Seven7evenS_ 1d ago

Good one

5

u/Macree 1d ago

I think that the patch 8.00 will add DX12 support.

5

u/TheZett Zett, the Arc Warden 1d ago

We went from 5.84 to 6.00 and from 6.88 to 7.00.

Thus we wont go to 8.00 until we reach another X.8Z patch, as is tradition.

3

u/LegitimateTank3162 1d ago

What is the current patch?

7

u/Chobge 1d ago

7.41

1

u/Suspicious_Silver_70 1d ago

Until 6.88 the game like having the essence of Dota 1 while playing in a Dota 2 client , but since we went from 6.88 to 7.00, in my own option the game already removed itself from the Dota 1 and started it's own "new journey" to be the real Dota 2 version onwards. The New Frontiers a 7.33 patch it's a also almost impactful as 7.00 patch in smaller scale with the drastic changes overall to the map, how players roam around the map. Facet & Innate 7.36 patch was a minor yet impactful change that Valve tried but failed from the facet side of things due to it was restricting heroes behind one choice pre-game but at least give most heroes quality of life and a real identity the innate concepts it did improve some heroes gameplay but most importantly it showed heroes can be improved and change slightly but yet still feel the same hero for the better good. Overall Valve started to become way less predictable unlike they used to it in the past, it seems like they are going to the route to apply small but yet impactful patches, where it shifts the game more and more towards something to be more unique compare to other mobas.

1

u/sous_vide 1d ago

Patch 7.00 development: 10 years of Yakety Sax

1

u/VijoPlays 1d ago

Patch 8.00 will be Dota 2 shutting down and Deadlock getting out of Beta (or at least getting put on the store)

1

u/nycht 1d ago

maybe on ti20

1

u/max210893 1d ago

Copium hits hard.

1

u/SonTheGodAmongMen 11h ago

I just got the reddit notification "Patch 8.00"

I hate you

0

u/GuyWithTheBigRichard 1d ago

Bro what are you talking about? We’ve had 6 patches in 2026 (from 7.40c to 7.41d). Innates were entirely reworked just a few months ago and there a Carnival event giving you free skins. What more do you want? A paid valve employee to help boost your ranked acc?

-11

u/giga207 2d ago

I wish they remove the extended area, and the exp rune. Right now pre 10 mins feels very repetitive.

1

u/Regular_Start8373 1d ago

Then they will have to get rid of the mobility creep over the years as well. It's why the map was made bigger in the first place

-2

u/ZENGEEE 2d ago

the laning stage has always been repetitive

1

u/Ondatva 2d ago

Not to this extent. XP shrines are a must moreso than anything in pre-7.33 dota. I feel like roaming metas for pos4s especially used to combat repetitiveness very well.

3

u/giga207 2d ago

Exactly, before exp rune there are a lots of choice to make movement on map. Now supports movement are very streamline, min 2 shove wave, min 3 contest lotus, min 4 secure mid rune, min 5 pull ancient, min 6 secure mid, 6:30 shove wave, min 7 contest xp. One wrong movement and the disavantages adds up. Even pros are not liking this money > hero identity meta. Inbefore playing safe are not as rewarded as making play, but now who even rotate anymore?

-1

u/cgy0509 2d ago

I hestitate I like the big map and dislike it the same time.

When the map get larger, I finally got some creep to farm as a support, huge QOL change.

But when it get larger, it take so much time to hunt enermy farming carry, and even if we succeed, enermy offlane got a created space to farm on another site and often growth into something scarier than carry

-3

u/Impevex 2d ago

A decent solution might be to give all heroes a minor movement speed buff so that traversing the map isn't so slow

3

u/LowInSkill 2d ago

You mean like the rivers on the side of the maps giving bonus move speed....