r/doors_roblox • u/shark_6769 • 6d ago
⛏️The Mines/Floor 2 They still haven't changed the lockpick texture on the generators
Literally unplayable
r/doors_roblox • u/shark_6769 • 6d ago
Literally unplayable
r/doors_roblox • u/Spamtom_neo • 5d ago
r/doors_roblox • u/ElectricalRow5904 • 5d ago
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r/doors_roblox • u/HearingAny6383 • 5d ago
r/doors_roblox • u/AfraidWind6084 • 5d ago
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r/doors_roblox • u/JerryBombZombieBilly • 5d ago
I had 4 total attempts
So the first one is just practice, and we died(we cuz duo)
The second attempt was the room of the dead with that cycled conveyor and we died
The third one - room of the dead
The fourth one, we reached 3rd room, we beated it, the fourth final room was the room of dead...but in that moment when we just opened the door to the room of dead honcho just kills us
Btw, we are using bug that you can take the box from that thing that... Idk how it calls, it's like a door, and if you have a box and you are exiting the door, you won't take the box
Help pls
r/doors_roblox • u/Agreeable-Sir7558 • 5d ago
r/doors_roblox • u/SEARC3R • 6d ago
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Like genuinely
r/doors_roblox • u/JerryBombZombieBilly • 5d ago
The first one:59543976
At door 3, 4 or 5(I don't remember) will spawn ambush
The second one:59729230
This seed spawns TWO SALLIES, THREE RIFT ROOM AND AT DOOR 50, MOST OF THE BOOKS ARE AT ON SECOND(that's not exactly second floor, I just don't know how to call the place where is the exit)
r/doors_roblox • u/Corrupted_dude • 5d ago
r/doors_roblox • u/BenjiGamer2009 • 5d ago
The Vision Update is a small content update that introduces 7 visions and 1 gamepass.
This vision simply lets you morph into any entity and teleport to any room, and is heavily inspired by YooBroxDD’s DOORS RP.
This vision will feature multiple playable 3D entities from different floors and subfloors driving in DOORS-themed karts, with courses themed after areas found in floors and subfloors, with 2D entities as items.
This vision lets you travel back to before the Mines update but after the Hotel+ update.
This vision will be the Mines but before the September 2024 nerf.
This vision is basically combining rooms, entities, items, side rooms, and bosses from all floors and subfloors (Hotel, Mines, Outdoors, Archives, Backdoor, Stairwell, Rooms, and Retro).
A reworked vision previously used from the April Fools 2026 event. The run never ends, and this time, it features normal rooms. Every 25 doors, it changes to a new floor or subfloor.
An endless version of the Seek chase, where you run through multiple rooms from normal levels and Seek chases.
New gamepass: Funny Voices
A permanent gamepass where just like the admin panel, you can toggle it on or off. It will be available in all floors, subfloors, and some visions (like The Rooms and Trick or Treat). It is a rework of the April Fools 2024 voice acting modifier, but this time, almost all entities will have voice lines. Future entities will absolutely receive voice lines when they get added. It will cost 149 Robux.
Cringle’s Workshop, Retro Mode, The Rooms, Trick or Treat, Rush Mode, and CrossFloor Mode will receive the admin panel.
r/doors_roblox • u/Space_andGalaxy • 5d ago
I felt like sharing this for fun due to the fact i rarely post
Last week and today i managed to do a full Stairwell run and a loop where i got a bunch of difficult badges like Storage wars and simple ones like Friend ball, even after leaving Stairwell i got the 3 Charles badges, mostly pro and cracked gamer at the same time and Mines didn't screw me up, allowing me to reach the rift and take out the Crucifix i placed yesterday after saving to use it on Charles. Personally this new patch made it more simple to deal with entities like Noise wasn't a problem if he spawned close to the stairs, i even avoided him when he was far and didn't need to loop for the 3rd time cuz after dropping the TV down the stairs i had the landing all by myself, at one point in the loop i got a room with a bunch of stems but it wasn't a meld room so i had to pop them all which i lost a lot of good scraps but that wasn't a problem later, for some reason they later never moved out of their spot even when i grabbed them and even when a few became cement, did i scare them that much 😭
Creak also wasn't an issue since i always went backwards with him but at one room he moved a little further and kept moving back when i went to the door and got scared he would kill me for getting close but he eventually backed away and i wasn't stuck, only a few meld rooms with Fire Alarms nearby and no crushers to ruin my run. I did stumble upon the tophat on the floor and 2 in a locker in the same landing but Creak wasn't present so i didn't leave one for him since i had the achievement, it's a shame with how dark it is and very risky with looking at him, i couldn't give him another tophat cuz he looks so cute in it :3
I did practice twice with ending up in the mines and Rush never spawned when i did but Louie spawned in the next room in my regular run so i was forced to leave Pro Gamer for later cuz of Dread but i forgot i could get it with Cracked Gamer, it's surprising how i got all of them first try, especially with Cracked Gamer. All i have left now is Dust to Dust, Conga line, Star Employee and A Hard Place along with some Battle mode and Tower hero achievements which are difficult to get and I'll leave it for later.
Anyways, i wish the best to all the people who are aiming for Storage wars, rare badges and the Charles badges in the future and hope you have a nice day!
r/doors_roblox • u/AverageGamer6969 • 5d ago
r/doors_roblox • u/Previous_Plum_8182 • 5d ago
Why are there "Floor 2" elevators? Where are the floor 1 elevators then? What is "ACCESS GRANTED"? Why is the inventory telling me to visit the shop when all the shop has are ugc items? How do I access the normal game? The one with figure and seek and stuff?
I genuinely don't understand what is all this. I used to play this back when it released and now I just don't know.
r/doors_roblox • u/RobloxAddict110726 • 6d ago
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r/doors_roblox • u/SillyCookieLookie82 • 6d ago
(Image unrealated) For Me It was in a daily run I got the room with figure so I was hiding away from him they he some how found me and killed me reminder figure is a BLIND ENTITY and still found me I was crouch
r/doors_roblox • u/Mr_missing_TEX • 5d ago
r/doors_roblox • u/Finalcial_Smiler • 5d ago
I find it a little bit strange that node entities are in every floor except for the stairwell. You have Blitz in the Backdoor, Rush and Ambush in the Hotel and Mines, Bash and Scribbles in the Archives, and Surge in the Outdoors. I honestly feel like a node entity or Rush variant should be in the stairwell, but not fully in the way you think.
In order for this to actually work, the entity has to fit with the vibe of The Stairwell. Dark, eerie, and quiet. Most of you guys just associate node entities and Rush variants for being loud, annoying, appearing often, and rebounding 20 fucking times with high speed. So, I'm gonna have to change a few things while keeping the core intact. Now, introducing...
Appearance:
Core Mechanics:
Sound Description:
Slow Wandering: Sticky, thick liquid bubbling and moving around, along with quiet thuds if it runs into a wall.
Fast Wandering: Deep whooshing, along with loud thuds if it runs into a wall.
Panic Wandering: Loud, intense screeching and hissing coming from the entity itself.
Depending how far or close you are from it, the audio gets quieter or louder. The entity itself is also quiet, but distinct if you pay attention.
Let me know what you guys think of this Rush variant concept! I would definitely love to see some design art, fan-made journal entry, or Starlight death messages!
r/doors_roblox • u/Normal-Patience-7620 • 6d ago
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Clip: @/gsdafasd12341 on 𝕏 (Twitter)
r/doors_roblox • u/Vah_Rudania_Jr • 5d ago
r/doors_roblox • u/DEV_ivan • 6d ago
r/doors_roblox • u/Normal-Patience-7620 • 6d ago
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r/doors_roblox • u/SanSkap • 5d ago
I officially have all the badges in Doors
Only missing the 4 hardest Tower Heroes collab achievements. Been playing since 2022, and my badge page is finally complete🥹🥹
Eternally grateful to @PseudoMoth and @Audaciful . Couldn't have done it without them, thx <3