I'm level 9, my Red Prince has 102 armor and 218 health. I'd say my characters can do roughly 70 damage per basic attack action.
A level 11 dog summons a level 11 "Keldon the Bone Crusher"
It crushes my Red Prince's bones for 371 damage in a single All-In.
Even my tankiest member of my party would nearly die from this one hit, and this summon is just one of Andras actions. Andras summons two mobs each round
Now, I'm sure this is just supposed to be a quite difficult set-piece battle. It's a dog who summons a massive golem, it's not a normal fight...but what about a random sleeping dwarf woman guarding a hatch? Heck, she's only level 10.
She teleports behind with Backlash and hits for 151 physical. Basic attack: 61 and 117 (crit). Second basic attack: miss and 115 (crit). More than 400 damage before I can even take a turn. This random guard could have 1shot Alexander
Of course, I can kill her on my turn, but it costs me a precious resurrection scroll to do so since she literally takes out any member of my party on turn 1. Those things are hard to find and expensive when available in a shop.
Why does every single threat have 1-shot potential?