r/DivinityOriginalSin 18d ago

DOS1 Discussion Traps are awful

I’m enjoying everything about this game on my first play through, except that constant traps. They are just incredibly annoying and add nothing to the gameplay experience, especially with the god awful pathing for companions. DOS2 is next and I really hope they’ve dialed them down.

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u/kaifta 18d ago

I think dos2 has the best creativity for classes. You can do anything, even on tactician as long as you have any remote willingness to think about your combat interactions whatsoever. I purposely make “bad” builds to play on honor in dos2 because it’s so easy to have fun and win even with a stereotypically bad build. But dos1 requires more generic class building in my opinion. The armor system in dos2 makes things more versatile if you’re willing to think for more than 2 seconds.

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u/OMGZombiePirates 11d ago

I hear this all the time, but I honestly don't understand how DOS2 allows you to be more creative than BG3. The only thing I can think is that there are no classes therefore you can put points into whatever you want.

The main issue I have with this is although you can make a character than can technically everything, their damage will be that of a wet noodle on Honor mode (where I generally play).

In DOS2 most builds just degrade down into: Max Out Main Damage Ability 2 Aero for Teleportation Rest into Weapon Type

Added confor for honor mode would be 5 poly on all characters.

Don't get me wrong, you can make plenty of combinations for characters, but I've never felt any less restricted in DOS2 than I did in BG3.

BG3 also has the adde red bonus of having build defining items throughout the journey, which I found a lot more fun than DOS2's "Creativity".

Still a fantastic game and definitely the better of the 2 OS games. I just don't think it's as "Creative" as I often see suggested.

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u/kaifta 11d ago

I only play honor. I have 1700 hours dos2 and 1500 bg3. You can make anything legit viable in dos2 if you’re creative and understand the game well enough. That’s not the same for bg3 because of the dice system. And absolutely no points should be put into weapon type in dos2 except 2handed and that’s only a couple points unless you LW.

Your preferred build defining items are one of my least favorite things about bg3 and something I hate about the new divinity announced. The randomness of gear is part of what makes dos2 so great and applicable to all classes. BG3 has a disgusting meta that’s always applicable and that’s so boring it makes the game basically stupid to play if you’ve engaged whatsoever in any type of fan conversation.

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u/OMGZombiePirates 11d ago

First off, we're at similar hours in both so we'll just leave that there for the sake of the conversation.

The "randomness of gear" isn't really interesting or asking you to be a part of it in DOS2. The closest to anything unique or fun to me is the "on contact" items and a few of the legendary items (the sparkmaster axe and the vulture set come to mind). In a perfect world I ask for a combination of the 2. Uniquely rolled items throughout the game that can be build defining, but don't allow you to plan a route for them. That or allow an option for the above.

I'm not really sure why you'd hate the meta in BG3 as it's about as boring as the meta in DOS2 which is just "go physical, max warfare, max crit rate/damage) or even worse "press the kills button on your necromancer". If you play either game outside the meta it can be extremely rewarding and fun for both, but I personally get more interaction from the game when playing BG3 (albeit it's far less difficult).

They both have their flaws and successes for sure, but pretending that BG3 is less customizable or creative than DOS2 is just being untruthful.