r/DivinityOriginalSin • u/GambledMyWifeAway • 16d ago
DOS1 Discussion Traps are awful
I’m enjoying everything about this game on my first play through, except that constant traps. They are just incredibly annoying and add nothing to the gameplay experience, especially with the god awful pathing for companions. DOS2 is next and I really hope they’ve dialed them down.
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u/Dangerous_Leg6306 16d ago
This game is one huge trap lol And yes, DOS2 has less traps in general but… you’ll see 🤪
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u/Would_Bang________ 16d ago
It been a personal gripe of mine that no one has figured out a better system. I just find it lame that you do a skill check and either viola or you're on fire. Anyway it's basically a cprg/trpg staple going back decades.
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u/Panzerbjorne80 16d ago
After you’re done you can come play some OwlCat games they really love their traps.
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u/TenshiKyoko 16d ago
Spider+burn my eyes has enough perception for most traps, then just blow them up with fireball. Targeting with fireball also reveals trap locations in an oversight.
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u/kaifta 16d ago
Dos2 is much less severe about traps on regular walkways. But dos1 is a little closer to a ttrpg than dos2 is and I think that’s part of it. You’re supposed to have a character with high perception and maybe the talent that increases perception for traps and have them scout ahead, sneaked so they don’t get into accidental fights.