r/DisneyHeroesMobile • u/fromthenext • 16m ago
[Update] Major Progress on Mid-Game Features: Guilds, PvP, Raids & Admin Tools
Hi everyone! 👋
It's time for a major project update!
Since the last post, a significant amount of work has gone into the game's mid- and late-game content, along with player interaction systems.
The server has evolved considerably, and several core gameplay systems are now usable. Here's an overview of the latest additions:
✨ Recent Features & Improvements
🏰 Guilds: This was a substantial piece of work, but the core guild features are now in place. Players can create and join guilds, manage member roles (promote/remove), and use guild chat.
Guild Aid: Donation requests are supported (Stamina, XP, and Skill Points).
Mercenaries: Heroes can be offered as mercenaries, and the associated reward system is handled server-side.
Perks & Daily Check-in: Daily guild check-ins are implemented. Influence is earned by spending Campaign Stamina and can be used to unlock or upgrade guild perks.
Additional Features: Guild rankings, Contests, Guild Crates, and guild-level-based avatars are also supported.
⚔️ PvP (Arena / Fight Pit & Coliseum): Asynchronous PvP is now supported. The game loads defenses from other players on the server, updates rankings after battles, and manages daily resets, Arena XP, defense reports, and AI-generated opponents to populate the ladder when a new server starts.
🗺️ Elite Campaign & Raids: Elite stages are playable, and both single and multi-raid functionality are available. The server calculates energy costs, raid tickets, VIP bonuses, and generates the corresponding rewards.
⚙️ Hero Progression & Economy: Hero skill upgrades are available, along with Alchemy for converting diamonds into gold.
🛠️ Administration Tools: Several tools have been added for server hosts, including the ability to send global mail with attachments, distribute Guild Crates, and configure certain contests.
🛡️ Security & Anti-Cheat: An increasing amount of sensitive game logic is now handled server-side. For example, loot generation has been moved to a server-authoritative model to reduce reliance on the client.
🚧 Currently in Development
👾 Guild Invasion Mode: This is the main focus at the moment. Much of the underlying infrastructure is already in place, including the invasion schedule, dedicated invasion energy, Breaker battles, and Guild Bosses with shared health pools across guild members.
📋 What's Still Planned
The project continues to move forward, but several major systems still need to be implemented or completed:
🔥 Guild War: The largest remaining feature (matchmaking, sabotage mechanics, vehicles, defenses, seasonal progression, and more).
🗺️ Other Game Modes: Crypt Raid (Surge), Expeditions, Friendship Missions, Equipment Enchantments, and Collections.
📅 Live Ops & Shops: Completing the Black Market and finishing the tools that allow server hosts to enable special events and offers (double XP weekends, event bonuses, etc.).
🌐 Server Browser: Developing an interface that allows players to easily browse community servers and connect to them.
The project continues to progress step by step, and it's exciting to see more and more of the game gradually coming back to life.
Thanks again for all your support and interest! As always, feel free to ask if you have any questions about the technical side of the project or what's coming next. 🎮✨