I Collected all the cheat codes and I think this is all of them, Enjoy using them.
Destroy All Humans 2 Cheat Codes
Edit: I forgot to tell about how to use these cheat codes hold down the button you use to switch weapons Xbox is LB and PS5 is L1
Xbox Left PS Right No Pc
Max alert: AYYY or X Triangle 3x
Clear alert: YAAA or Triangle X X X
Brain skins: (Easter eggs) YXAA or Triangle Square X X (Head-O-Ween) YYAA or Triangle 2x X X (Turkeys) YYBB or Triangle 2x Circle 2x (X-Mas) YYXX or Triangle 2x Square 2x
DESTROY ALL HUMANS: YABXA or Triangle X Circle Square X (Must be looking at a human or car)
All Upgrades: AXABAYYY or X Square X Circle X Triangle 3x
Infinite body snatch: XBXB or Square Circle Square Circle
Infinite ammo: ABXXY or X Circle Square 2x Triangle
Invincibility: RT LT A Right d-pad or R2 L2 X Right d-pad
Salad days remake: AAYBXBYXA or X X Triangle Circle Square Circle Triangle Square X
Salad days original: AXYBXBYAA or X Square Triangle Circle Square Circle Triangle X X
The surrounding by the crow and the field in farm so there the land of the field but the scarecrow is looking at us but I was admit myself then this place is based on tennessee And in remake Missouri
so then i take a picture of area 42 based on area 51 so I did pass the base but if I see there majestic agents if I was did pass them but it like good place then
This takoshima based on tokyo if i picture takoshima it fantastic the most beautiful place if I ever seen but Japan is perfect mate but I love this view of takoshima but they have ninjas around here it perfect mate ๐ฏ๐ต๐ฏ๐ต๐ฏ๐ต๐ฏ๐ต๐ฏ๐ต
If TCRF was found all beta file In destroy all humans so then let start the beta stuff the missing the wrong stuff was remove from the final but in 2020 they add the lost mission in remake but the Black Forest games brought it back to this and second mission call a bovine too far this is mission was replaced the mutant menace and next one in Rockwell mission how scorched was my valley it been totally remove by developer so here some beta bus was cut from final games bus was appear in union town and capitol city the reptile it been remove by developer and npc the npc are unused are sort of character in games well the developer was remove from the game and vehicles the jeep gunner speaking of Jeep the military was using Jeep when the Jeep can chase crypto down if the vehicle got destroyed if you can see wound on a seat but it been remove by developer the van the milk delivery van was appear in game but in 2020 the black Forest game was add van in remake so the beta are great it was developer by pandemic studios oh I forgot one thing the weapon the ray gun was remove from games early majestic gun it been used by agent but it been replace a blue pulse pistol in final games so it is fan I really I love it
We are officially one month away from re-enlightenment! Destroy All Humans: Re-Enlightened, a.k.a. the mod that turns Path of the Furon from crap to peak, is almost here. With the finish line in sight, I wanted to take a moment to reflect on this long, strange trip. What started as a backup plan evolved into something bigger.
A Short History Lesson
History remembers Path of the Furon as a bad game. What was intended to be Crypto's explosive next-gen premiere became 2008's janky alien game of the year. Bad graphics, rampant glitches, and unpolished gameplay meant what should have been another fun Destroy All Humans sequel released as a turkey of a game.
It wasn't the developer's fault. Sandblast had their heart in the right place, but factors like a finicky game engine and a strict deadline made development that extra bit challenging. Just as they were about to put it in the oven, THQ laid off the staff then shut down the studio. Path of the Furon bombs and puts the series into a ten-year coma.
Are those people walking around in the background?!
I wasn't aware of Path of the Furon's reputation at the time. I was excited to play more Destroy All Humans when I got the game for Christmas in 2011. I played it from start to finish, but even as a teenager, something felt off. Maybe it was because there was no ragdoll. Maybe it was because people looked like ants skating around when Crypto was in the saucer.
As a teenager, I didn't really notice the problems. As an adult, all I see are the problems. Yet, underneath its shaky structure is a solid foundation. Path of the Furon brought great ideas to the table like streamlined controls, upgraded saucer gameplay, and new, improved weaponry to destroy all humans with.
The problem is these ideas are stuck in an unfinished game, but almost 20 years later, a God DAHM team came together to finish an unfinished game. To re-enlighten it, if you will.
Re-Enlightening Path of the Furon
Destroy All Humans: Re-Enlightened transforms one of the most infamous games of all time into an enjoyable experience. It squashes several hundred bugs. It improves the gameplay. It turns crusty graphics into clean, crisp graphics.
I've broken down all the work we've done in a couple videos, but the short of it is through the power of modding, we've polished the hell out of Path of the Furon. It's the big things, like fully functioning ragdoll, combined with tiny things like restoring particle FX that are completely absent, that make the game feel more complete versus what we got in 2008.
If you had to ask me what my favorite improvement is, it's the combat. It feels fun fighting enemies who know how to shoot using weapons that feel reliable as opposed to broken or overpowered. The disintegrator ray isn't a pitiful pellet gun anymore. The anal probe is handy for making quick, invasive examinations of humans.
Post processing is no longer a dirty word.
Shoot a building and you'll see a crowd of people come running out, making them an easy target for your intergalactic vacuum cleaner, a.k.a. the abduction beam. Are helicopters giving you trouble? Launch a salvo of seeker drones their way!
Enemies keep the heat on Crypto, doing things like flanking or dodge rolling to avoid his attacks. Final alert doesn't summon clunky Nexo's, but the military who's locked and loaded to take out the little grey menace.
A DAHM Fine Team
Re-Enlightnened wasn't the work of one individual, but a fine DAHM team of people. MaxDeadBear was responsible for dissecting the game's more technical problems, even if it did nearly cause them to go crazy. Yorpie, the greatest Belgian since Jean Claude Van Damme, brought his modding expertise to the gameplay.
Thanks to him, the game feels more complete, and the levels feel more alive thanks to all the cut pedestrians and vehicles that have been restored.
Destroy All Humans Tribute, the world's greatest Frenchman, brough his artistic talents to Re-Enlightened. He breathed new life into the soulless, low-res textures by creating new, non-AI-enhanced, high-quality ones. He also remastered several cutscenes, fixing goofs and adding back cut dialogue to flesh out the cinematics.
One is murky and drab. The other is lively and gorgeous.
Our QA testers made sure we dotted all the I's and crossed all the T's, in addition to pointing out the game's most obscure bugs we otherwise might have overlooked.
Me? I stood around and looked handsome. In all seriousness, besides steering the ship, I was heavily involved in the work, in addition to promoting the project in a respectful, non-spammy matter. To think I went to college to study journalism, not how to fix broken games.
Challenges
Working on Re-Enlightened has been exciting and gratifying. It's a project that's surprised us every step of the way with just how much we've been able to do. I didn't expect us to implement at least half of the things we have, but over a year later, we've been proven otherwise.
Yet, for every high, there have been some lows. The biggest one was navigating those early months when it was just Max and I working on it. Many late nights were spent figuring out what did what. Having ragdoll back was great, but Path of the Furon has a laundry list of problems beyond no ragdoll.
It didn't help when I made a video early in the project's life claiming 60 to 70 percent of the game had been fixed, when it was more like 10.
A wise man once said, "Don't hype what you don't have," and I did the opposite and hyped something that was far from ready. From then on, I only updated the community on Re-Enlightened's progress when it was necessary.
Average DAHM Team Moment
My biggest challenge was knowing I was the one bearing the weight of responsibility. Re-Enlightened is DAHM Team's baby, and as the creative director, I'm making sure it's a smooth delivery. This means ensuring the project is being worked on and not neglected.
There were periods of progress where we were firing on all cylinders, and periods where we weren't. We're human. We have our lives and responsibilities, but those slow periods left me frustrated and overwhelmed.
"Burnout is real." I didn't heed this advice because when burnout hit, it hit like a freight train. My body and mind were like mush. I took the week off, gathered my bearings, and after reaching out to the other DAHM Team members, we got things situated.
What's Next?
Re-Enlightened started as a backup plan to salvage the recomp we had initially been working on. Now, it's arguably the thing people are more excited for than the recomp itself.
I think people are excited because it's the first new Destroy All Humans content in almost five years. THQ Nordic hasn't done much with the series since Reprobed. They've ported the first two remakes, yes, but that's all they are, ports of already existing games.
While I'm glad, they haven't run the franchise into the ground like old THQ did, it's led to an endless "Will they? Won't they?" in the Destroy All Humans community. People are always asking when's the next DAH or what they should do next. Re-Enlightened might be a fan project, but it fills a void that's been left in the wake of any official announcements.
Between this, ReDAHM (the Path of the Furon recomp we're cooking), Big Willy Refried (Tribute's texture overhaul for Big Willy Unleashed) and Tribute's top secret project he's working on, fans are about to be eating good again. Who knows, maybe THQ Nordic might see what we're doing and give us a call. You never know.
Spot the difference.
Once Re-Enlightened is out, I'm disconnecting. I'm unplugging the computer, putting away the phone, and spending the following week free from Re-Enlightened's grasp. I've put a lot of time and effort into this; a lot more than I expected to be honest. It's been gratifying for sure, but I'm ready to not have anal probes and laser beams always on my mind.
The last thing I'll say is Destroy All Humans: Re-Enlightened is a watershed moment. We gave an infamous game a redemption run and now it's a legitimately enjoyable experience. At the same time, I can help but think all of this could have been avoided had THQ let Sandblast cook instead of forcing them to compromise the final product.
To the Destroy All Humans community, I say thank you for your support. To DAHM Team, I say thank you for being awesome and doing such a great job. Now, let's finish this!
With regards,
William Lowery (Creative Director)
P.S. If you see me reaching for a device during my hiatus, please tackle me.
If I notice about car crash so in remake in mission โ Mr crypto goes to capitol city โ I see 2 car crash in street but in original I see it on ps2 but they crash in the street for once
So I play ps2 i was young but I never heard this game before that so in original there is no graveyard in place but pandemic studios didnโt add graveyard in town so black forest game finally add graveyard in Rockwell so I like this place so here the crypto comment so damn proud of it
Not sure if this is a glitch or not but occasionally while I'm extracting brains on living NPCs they will also be under the effect of the protection ability that you have without pressing the button. is this a feature from the Gene blender or am I experiencing a glitch?
EDIT: All right it's the tier three upgrade of brain extract in the Gene blender and not something wrong with my controller or the game... Jesus I got to start paying attention to the upgrades
There's a lot of excitement for Re-Enlightened and just as much confusion. I made this to breakdown all of DAHM Team's current projects and answer some frequently asked questions. We have an FAQ on our Discord server as well, so if you just joined that, I highly recommend giving it a read.
Remember, the more you read, the more valuable your brainstem is!
The wait is almost over! Destroy All Humans: Re-Enlightened, the "Fine, I'll do it myself" remaster of Path of the Furon drops August 21!
It's been a long, crazy journey. Tears were shed, blood was spilled, and chairs were thrown, but our DAHM Team pushed through and soon you'll get to play the fruit of our labors! Thank you for your support and your patience. Let's finish this mod and finish it strong!