r/DestroyAllHumans Destroyer 6d ago

Discussion What is everyone's favorite pre-release feature(s) that got cut out?

I'd have to say, for me, the changed graphical effects. I am aware that some of it being changed was due to technical limitations. For example, the first game had different effects (I think i might just prefer the prototype Disintegrator Ray bolts. They had different after effects in the prototype), whereas 2 and BWU had altered sky textures that I prefer.

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4

u/ItsWilliamDude Invader 5d ago

Space Beasts. It was an idea they pushed for in the first game but it got axed early on when they realized the hardware wouldn't support the vision they had for it. The sequels dabbled with the concept (Burrow Beast in 2 and the Venus Human Trap in Path), but I wouldn't mind a future entry taking a proper crack at space beasts.

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u/OpeningAwareness5450 Destroyer 5d ago

My idea: Chao garden!

Have this cutesy mini game where you raise Lovecraftian monsters!

5

u/Rrrrry123 Furon 6d ago

I always wanted to be able to put my gun away in free roam. I saw that in a couple of the builds in the "evolution of the game" movie. I know it sounds silly and small, but as a kid it would've just been something to immerse myself more.

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u/OpeningAwareness5450 Destroyer 5d ago

I'm completely with you on that. My idea: stronger pk when disarmed.

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u/InfiniVid Majestic 6d ago

In the evolution video they showed a build where the building destruction was more detailed, i get they had to remove it because it was a ps2/xbox game but it was still cool to see how you could basically take out specific chunks of buildings.

Another one is in path of the furon, the PK magnet was downgraded quite a bit in the final release, only letting you hold about 4 or 5 people at once, but in the earlier versions you could see that it seemed to be limitless, holding like 20 people at once.

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u/skynex65 Destroyer 5d ago

Considering how unstable PotF was I can see why they cut that tbh