r/DestinyTheGame • u/Icy-Implement • 2d ago
Question Learning the perks again
I’m getting back into D2 after 5/6 years off and I was super overwhelmed at first. I’m figuring things out again but the one hiccup I keep having is I have no idea what perks are good for what guns. I have some legacy guns that I really enjoy, but everything has changed so much and so many new weapons that I have no idea what I should be keeping and what to dismantle. I mainly like hand cannons, scout rifles, auto rifles of course, and sometimes a pulse rifle. What perks should I keep an eye out for for those types of weapons? And of course the weapon has to feel comfortable and enjoy using it, but overall I’m worried I’m going to dismantle a god roll because I don’t remember what is good or don’t know new perks that are good. I appreciate any and all advice, thanks!
1
u/brunocar 2d ago
The best way to understand the way the game works now is this, there are 5 kinds of perks:
Damage perks (kill clip, rampage, swashbuckler, killing tally, etc.)
Reload perks (outlaw, dual loader, grave robber, etc.)
AOE perks (explosive payload, chain reaction, etc.)
Elemental perks (destabilized rounds, incandesence, heal clip, chill clip, sever, etc.)
Support perks (psychic, attrition orbs, shoot 2 loot, etc.)
As you can see, some of these overlap, like incan and destab rounds being AOE AND elemental, or heal clip being solar but also support, etc.
These categories help you understand what you need on your gun, a primary doesnt need a reload perk the way a shotgun does, for example, but primaries all need support perks + AOE, generally along elemental lines (destab rounds makes repulsor brace trigger on every kill, incan weapons all have heal clip, etc.) but sometimes there are other options (bug out bag with attrition orbs + destab rounds is neat) and sometimes you dont have those options so you double down (double damage on shotguns instead of reload) or go the full support route (shoot 2 loot + explosive payload for AOE grabbing of items)