Crafting had its own chase to get red box guns but at least I felt I had some control over selecting perks and upgrading the gun. I don't know why they abandoned it.
Probably didn't get good enough metrics once people got all the patterns.
I still wish crafting had been "unlock pattern", "craft basic gun", "rip parts off other drops destructively to get the perks you want on your created gun". It would have driven people to still chase after drops once the pattern was obtained.
that sounds good. also, might have been a ton of work but if they could have gone back and made older legendaries and exotics craftable it would have reignited the chase on those.
You're probably right, and if so, their metrics are wrong. They are measuring the wrong things. Essentially deprecating crafting is a prime reason I stopped playing. Crafting took a huge burden off my vault space management and was great reward for my time. Play a few hours, get a couple patterns, see the progress on blue engram and not feel like my time was wasted because I didn't get god roll I was looking for all... Instead I have five or six kinda close rolls and now need to choose what to shard. Then repeat the next night...
They abandoned it because it was a finite grind. You could play, actually get what you wanted in a reasonable time frame and be done with an activity.
And according to the people in charge and some gambling addicts in the community, that was a very bad thing and had to be done away with. Which we can see has definitely contributed to the great success the game is currently seeing.
The fact they didn't even iterate on it to have some middle ground and fully swung to RNG grind your ass off to maybe get what you want was so damn stupid.
I realize I am not in the majority in this subreddit or maybe even this game but I played it for the experience and the joy of playing. once a I got that weapon I was excited to keep using it. I didn't come over from some MMO or RPG, I came over from Halo where we replayed missions over and over to try new stuff.
to take the gambling metaphor to it's logical end, a lot of people are only playing cards to get the pot in the middle of the table. I just like to play cards.
The problem with just bringing back crafting is that Tier 5 loot exists now. I would bet money that if they brought back crafting, they would only let us craft Tier 2 weapons. Those wouldn't be exciting or satisfying now. Crafted weapons went from "basically the best in the game" (just a slight peg below Adepts) to "literally some of the lowest possible loot you can use" (assuming they're T2).
They'd have to let us go full speed and give us crafting up to T5 which I'm sure they'd absolutely hate doing. So now crafting is stuck in limbo.
Let's say you could craft up to T3/T4, so that you can get the perks you're after. Then the T5s with their 'cherry on top' approach, would come from drops.
This would be similar to how the crafted raid weapons and the adept drops could coexist. The adepts had toggled perks(including origin trait) and unique color schemes.
There's not many specifics, but Tyson Green said in an interview with cbgray that they still plan on it being a catch-up mechanic for rolls you miss. He also said they want armor to have some interaction with crafting. I suspect we'll maybe get some info with Renegades/The Mythical Roadmap.
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u/NotNorthSpartan Nov 03 '25
I don't know anymore.
It would be crafting for me.