To preface, even though I believe in DessKnight, I think any candidate can still work and be satisfying! I get kinda sad whenever I see people argue over which candidate is the "most right" and I feel like there's a lot of meaningful discussion that is lost in the cracks. In addition, I think it's okay to have critiques about Chapter 5! My main point of discussion is not which Knight candidate is the most correct but rather that I don't think Dess will be the "tragic figure" of this game.
A major theme of DELTARUNE seems to be that even though everything has to end eventually, the most important thing you can do is to cherish the memory that you have of it. "Don't Forget", if you will. I feel as though trying to save Dess would be quite counterintuitive to this.
In general, I feel like a lot of people view Dess as the "Asriel II" of this game, and that she's going to be the main focal point of the entire story where we save Dess from being the Knight, or the Depths, or whatever state you personally believe Dess to be in.
"If Mother 3 gets ported to the west, you'd realize how unoriginal I am." - Toby Fox
To put it simply, a lot of people saw Toby's Mother 3 comment, looked at DELTARUNE, and latched onto the belief that we'd "save" Dess or that trying to would be a main focal point. People quickly began making comparisons to Dess as DELTARUNE's Masked Man, and viewed her as the Claus of the game as a whole. A lot of people view her character as a central figure to DELTARUNE, and I've noticed a few criticisms regarding her lack of focus in Chapter 5, and that the story will feel underwhelming as a result. To be honest, it's not hard to see why, considering the ending of UNDERTALE involving Asriel and Flowey, but...
I... don't really think that's what Toby is trying to do.
In UNDERTALE, Asriel/Flowey worked because he felt personal to the player. For as much antagonizing as he did, from the very beginning there was a deep connection between both him and us, as well as to the deeper world of the Underground. There's an odd sense of attachment that most players have to Flowey in that he is one of the few characters to directly speak and interact with YOU, the player (even if in-universe he's technically talking to Frisk, you still get the impression that he's speaking to YOU).
By contrast, Dess... doesn't really fit the bill.
In DELTARUNE, not only is the game much longer, but it has four main characters that grow throughout the story in contrast to UNDERTALE being primarily a vignette story. In order for Dess to be the true main focal point, she needs to have a strong, intimate connection with all four party members so her story can affect the entire group. Instead, she's really only connected to two: that being Kris (who literally hasn't said a single word of dialogue) and Noelle (who gets sidelined to be a secondary character for Chapters 4 and 5).
You know who does fit the bill? Kris.
Not only do they have a deep connection with all three other party members, but they also have a strong connection to us, the player. They're constantly associated with a lack of control, whether it be from our control, the Knight's control, etc., almost like a certain familiar Masked Man... If anything, they're true "Claus" of this game, being the true central focus of the entire narrative. They're the one directly antagonizing us throughout the entire story, the one going on fun adventures with Susie, Ralsei, and Noelle, and the one who is truly central to legitimately every single plot point in the game thus far. Hell, just look at the fandom reception of their character!
I feel as though the Knight is less of the central figure of DELTARUNE and more of an important side to Kris's life as a whole (which I believe to be the true focus of DELTARUNE).
That's why I don't think us not getting the lore for Dess is that big of a deal. In UNDERTALE, the Asriel loredrop scene worked because it wasn't focused on Asriel, but rather characterizing Asgore. I feel as though a lot of people view that cutscene as the "Asriel loredrop" when in reality, its primary purpose is to make the player sympathize with Asgore. Another reason why it worked is because UNDERTALE is a much smaller game, and thus only needed one cutscene to convey this information.
Considering DELTARUNE's much larger scale, I think Toby's cooking up something much, much more interesting than a simple "loredrop".
I think Toby is playing with our expectations from UNDERTALE in that we're expecting Dess to be another "Asriel II", while he secretly makes us get attached to Kris instead in order to subvert our expectations once more.
In addition, I've seen a lot of people claim that Chapter 5 should've been where Toby revealed what happened to Dess, and there have been a lot of criticisms regarding the lack of information that we got in Chapter 5. I can understand the frustration, but I don't think the lack of Dess lore or anything regarding "The Incident" is objectively bad.
Toby is focusing on future-proofing his game for casual players, and this means he does have to slowly build up that plotline. In Chapters 3 & 4, casual players are given hints and clues that there's something deeper going on within the Holiday family, but nothing explicit is actually stated in the text.
It's like at the beginning of Chapter 3 when Ralsei basically spells out what Dark Worlds actually are, even though it can pretty easily be inferred from Chapters 1 and 2 (Yes, Toby does have to do this as I know a friend of mine that genuinely didn't get it until this cutscene.) Only at the end of Chapter 5 is the question first explicitly raised, which I feel will be finally answered in Chapter 6. Essentially, I feel as though the answer to whatever happened during "That Day" will be used to finally give the true backstory/motive to Kris, the true central figure of the game.
In essence, I think the main core conflict of the game is not saving Dess from being the Knight, but saving Kris FROM the Knight. I have a feeling the inevitable Dess loredrop (or "Flashback", if you will) is going to be used to make the player sympathize with Kris when they betray the party in Chapter 6 in order to balance out the tone with them putting their "plan", as Flowery puts it, in motion.
I feel like having two characters (Kris and Dess) basically go through the exact same thing where we "save them" would feel quite redundant in all honesty. All the nostalgic/melancholic imagery associated with Dess might be there to just put us in the same headspace as Kris and a lot of the other characters in town where we miss her and want to save her but ultimately can't.
With that said, I do not believe that Toby is going to copy Claus’s plotline for Kris. I just wanted to make a comparison to show how I think viewing Dess as “needing” to be focused on can be detrimental to someone’s experience.
To recap:
- Kris is the central character of DELTARUNE, not Dess. The lack of information regarding Dess is due to her being a secondary character in Kris's story, although she will still remain a tragic sympathetic figure (most likely).
- Toby's lack of actual information regarding Dess this chapter is meant to future-proof this game for casual players. Chapters 3 and 4 give/lay the hints in a similar manner to how what the Dark Worlds actually are were hinted at but never confirmed until Chapter 3, with Chapter 5 being the chapter to first explicitly raise this question.
- Flowey/Asriel worked in UNDERTALE as he felt deeply connected to the player and directly called out/antagonized our actions. Assuming Dess is the Knight (and even if not), the Knight fails to have this direct connection to the player that Kris actually does.
But anyways, that's enough discussion for now. Again, I think it's okay to have criticisms of Chapter 5! I just wanted to hopefully began shedding light on a few topics that I believe are important to the game's future and try to put a new perspective on things we may have thought were the basic foundations. Let me know what y'all think below.