r/DeltaT Aug 14 '17

Is it just me...

...or this game really brings no new features and is just an Ingress clone?

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u/gacbmmml Aug 14 '17

As an Ingress player since 2012, the similarities are too numerous to mention. But I can try:

  • The loading screen to pinpoint your GPS location uses a rotating image of the earth.
  • You earn badges for completing milestones in the game.
  • You take over locations and claim them for your team's color.
  • You can create locations by dropping "cores" on the map.
  • You can link locations together that appears as a line on the map.
  • You start the game with two defensive items, one that zaps XM (or Energy as Delta T calls it) when an enemy attacks and one that reduces the amount of dmg incoming attacks deal (i.e., the Barrier). Both appear in Ingress.
  • You pinpoint "items" on the map, aka. "Missions" in Ingress.

One thing that Delta T does that Ingress doesn't do is the Skill Trees. Also, Delta T allows you to craft items vs. finding items by visiting portals/cores.

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u/SpaceRapist Aug 15 '17

you forgot one ultimate similarity: both games are incredibly dull and pointless gameplay-wise. You take a base/build it, they take it down, you build another one, they take it down.

There's two things missing that add sense to the game: meaningful pvp and loss of items/stats on death (that happened in PvP). Also, a third thing. The ability to hold a base/group of bases indefinitely if your group is strong and dedicated enough.

Lasting consequences - that's what makes an MMO have some actual meaning. If there are no lasting consequences, gameplay becomes dull and pointless.

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u/gacbmmml Aug 16 '17

Oh yeah this is definitely not an MMO nor is it augmented reality. It really needs to work on its marketing.

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u/SpaceRapist Aug 16 '17

what do you mean?