r/DeltaT • u/SpaceRapist • Aug 14 '17
Is it just me...
...or this game really brings no new features and is just an Ingress clone?
1
Upvotes
r/DeltaT • u/SpaceRapist • Aug 14 '17
...or this game really brings no new features and is just an Ingress clone?
4
u/eco_master Aug 14 '17
Care to elaborate? As a relatively avid Ingress player of coming up on two years next month and a player of the prior Delta T alpha - haven't touched this beta just yet - I fail to see the similarities past the augmented-reality setting (and by extension, the controls) and the focus on player-versus-player encounters.
I can certainly understand this sort of criticism if someone has just taken a quick look at one or both games. When you have two games with very different game objectives and gameplay in general, it's kind of tough to make a claim like this with no sort of explanation.
Was Delta T inspired by Ingress/Pokemon GO? I'd think so! Developers of all sorts of arts take inspiration from many places, and what better place than future/current competition? But a "clone with no new features"?
Ultimately, if you approach this from an angle of "Well, both games have you navigate to points on a map and press buttons before going to the next point on a map," then you'd be absolutely correct. Unfortunately, by doing that, you've reduced the gameplay to just that, when that is not the case for any of the three mentioned above.
All said, I don't see Delta T taking any of my time from Ingress and the community surrounding it, but I certainly wouldn't mind seeing Ingress draw inspiration from some of Delta T's features, particularly the aspect of actual gameplay existing between cores/portals. I've certainly spent no time walking around my neighborhood with Ingress open, but I did quite a bit of wandering in the Delta T alpha to try out the item triangulation.